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'''Rangers-Guild Hunter''' is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''.
'''Rangers-Guild Hunter''' is a '''Medium'''-sized unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''. Classes: [[Assassin]] / [[Ranger]].


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| [[File:Rangers_Guild_Hunter_portrait.jpg|200px|Rangers-Guild Hunter]]
|-
|-
| 2 || 6 || 13 || 8 || 14 || 10 || 13 || 10 || 2 || 1 || 10
| [[:File:Rangers_Guild_Hunter.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Rangers_Guild_Hunter_A5.pdf|A5 booklet]]</small>
|}
|}


== Classes ==
{| class="wikitable" style="text-align:center;"
; [[Assassin]] : Assassins score a Critical Hit on roll results of 1, 2, 3.
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; [[Ranger]] : In the End phase of its Active role, a Ranger may perform a Normal Movement (this does not provoke a Reaction).
|-
| Medium || [[Assassin]] / [[Ranger]] || 19 || 2 || 2 || 6 || 13 || 8 || 14 || 10 || 13 || 10 || 2 || 1 || 10
|}


== Traits ==
==Classes==
; [[Survival (X Environment)|Survival (Forest, Difficult)]] : This model is unaffected by the X Environment.
===[[Assassin]]===
; [[Advantage (X)|Advantage (Beast)]] : Once per Activation Sequence, this model may reroll any number of dice (once) during an [[Attack]] Action against a target with the (X) characteristic (Size, Class, Trait, etc.).
Assassins score a Critical Hit on roll results of 1, 2, 3.


== Skills ==
===[[Ranger]]===
; [[Stealth|Stealth II]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).


'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
==Traits==
; [[Infiltration|Infiltration I]] : During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field.
; [[Survival (X Environment)|Survival (Forest, Difficult Environment)]] : This model is not affected by the Forest, Difficult Environment.
; [[Advantage (X)|Advantage (Beast)]] : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Beast) characteristic (Size, Class, Trait, etc.).


'''II:''' Deploy this model anywhere outside the opponent’s Deployment Zone.
==Skills==
; [[Climbing|Climbing I]] : This model may perform the [[Climb]] [[Special Movement]] as [[Normal Movement]], ignoring related [[Movement]] penalties. While Climbing, its SPD is not halved.
; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase.
; [[Tracking|Tracking I]] : This model gains +3 to [[Perceive]] and [[Uncover]] ([[Actions]]). It does not suffer the INT penalty for Uncover and may reroll one roll when performing Perceive. If you cannot find a Skill you are looking for in this rulebook, please check online at '''eldfall-chronicles.com''', under “Resources” to find extra resources or the latest versions of resources.
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.


== Spellcrafts ==
==Combat Arts==
===Assassination (Level I)===
{| class="wikitable"
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← this model || Aiming for the Vitals: User's Attack gains +6 PW.
|}


== Combat Arts ==
==Inventory==
; [[Assassination|Assassination I]] :
'''Inventory space:''' 5


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Short Bow || T || 0-20: 0; 21-40: -6 || STA || Two-Handed. (Ranged)
| [[Short Bow]] || 1 || Weapon || T || 0-20: 0
21-40:-6 || STA || 2 || [[Two-Handed]]
|-
|-
| Short Sword || T || 0 || STA || — (Melee)
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —
|-
|-
| Dagger || T-3 || 0 || STA || Throwing. +1 STK vs Crouched. (Melee)
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


== Glossary ==
==Glossary==
; [[Advantage (X)]] : Trait. Once per Activation Sequence this model may reroll any number of dice during an Attack against a target with the (X) characteristic.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
and Armor value is halved and its Attack Strike value becomes 1.
; [[Throwing]] : Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
Crouched models cannot make other models Engaged (state).
; [[Two-Handed]] : Trait. The weapon cannot be used together with an equipped Shield or another weapon.
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
A model in this state cannot be a target of Actions other than Perceive (note that
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
state is automatically canceled if the model declares a Normal action (other than
Nothing) or Special Action.
Performing an Attack in this state reveals the model, but grants the Surprise
Attack trait to its Attack.
The model and its profile that are being concealed by the Shrouded token are
considered secret information. The player who controls the model is not obliged
to disclose the model's identity and its profile to other players as long as the
model remains in this state.
Note: Shrouded models retain all of their
Skills, Traits, Size, etc.; however, this
information is not publicly disclosed. The
model has 360° Line of Sight (LoS).
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Latest revision as of 15:12, 22 July 2026

Rangers-Guild Hunter is a unit of the Coalition of Thenion faction in Eldfall Chronicles.

Rangers-Guild Hunter
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Assassin / Ranger 19 2 2 6 13 8 14 10 13 10 2 1 10

Classes

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Assassins score a Critical Hit on roll results of 1, 2, 3.

In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).

Traits

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Survival (Forest, Difficult Environment)
This model is not affected by the Forest, Difficult Environment.
Advantage (Beast)
Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Beast) characteristic (Size, Class, Trait, etc.).

Skills

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Stealth II
You may deploy this model in the Shrouded state. If no enemy model has LoS towards the User, this model may re-enter the Shrouded state during its Strategic phase.
Infiltration
You may deploy this model up to the middle line of the field (on your half of the field).
Climbing
This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.
Tracking
This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.

Combat Arts

[edit | edit source]

Assassination (Level I)

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Lvl Effect
I ← this model Aiming for the Vitals: User's Attack gains +6 PW.

Inventory

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Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Short Bow 1 Weapon T 0-20: 0

21-40:-6 || STA || 2 || Two-Handed

Short Sword 1 Weapon T 0 STA 1
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

[edit | edit source]
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).

Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.