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'''Na'ra, Veil Watcher''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
'''Na'ra, Veil Watcher''' is a '''Medium'''-sized unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. Classes: [[Artificer]].


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| [[File:Na_ra_Veil_Watcher_portrait.jpg|200px|Na'ra, Veil Watcher]]
|-
|-
| 2 || 7 || 15 || 12 || 8 || 13 || 13 || 12 || 0 || 2 || 14
| [[:File:Na_ra_Veil_Watcher.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Na_ra_Veil_Watcher_A5.pdf|A5 booklet]]</small>
|}
|}


== Classes ==
{| class="wikitable" style="text-align:center;"
; [[Artificer]] : During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
| Medium || [[Artificer]] || 28 || 1 || 2 || 7 || 15 || 12 || 8 || 13 || 13 || 12 || 0 || 2 || 14
|}


== Traits ==
==Classes==
; [[Acute Senses|Acute Senses I]] : This model may perform [[Perceive]] and [[Uncover]] [[Actions]] using AG instead of INT. Its Awareness increases by 3 inches. When Dodging without LoS, its AG is not halved.
===[[Artificer]]===
; [[Affinity (Element)|Affinity (Profane)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
; [[Survival (X Environment)|Survival (Scorching, Dark)]] : This model is unaffected by the X Environment.
Effect to themselves, without performing a roll, until their next Strategic phase.


== Skills ==
==Traits==
; [[Stealth|Stealth I]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.
; [[Acute Senses|Acute Senses]] : A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model's Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
; [[Survival (X Environment)|Survival (Scorching, Dark Environment)]] : This model is not affected by the Scorching, Dark Environment.


'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
==Skills==
; [[Hit and Retreat|Hit and Retreat I]] : During its [[Movement]] Step, this model may cancel (remove) its [[Engaged]] (State). If it declares an [[Attack]] in its Activation, it may perform (an additional) [[Walk]] at the end of the Resolution Step.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
; [[Leap|Leap I]] : This model may perform the [[Jump]] [[Special Movement]] as [[Normal Movement]]. While Jumping, its SPD is not halved.
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
; [[Dash|Dash I]] : When performing a [[Run]] [[Special Movement]], this model may declare an unmodified STK 1 Melee [[Attack]] in its Action Step.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; [[Climbing|Climbing I]] : This model may perform the [[Climb]] [[Special Movement]] as [[Normal Movement]], ignoring related [[Movement]] penalties. While Climbing, its SPD is not halved.
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.


== Spellcrafts ==
==Spellcrafts==
=== Necromancy (Level III) ===
===Necromancy (Level III)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Command the Undead]] || I || Profane || Spell, Sorcery, Ranged || — || Casting Aura || X || Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spend 1 Mana and perform an INT roll. The caster may spend 1 Mana before rolling to automatically succeed. Tier III or higher Undead cannot be controlled. On success, the target's Attack Rolls are negated, and a target with Undead I becomes allied to the caster, retaining its remaining AP.
| [[Command the Undead]] || I || Profane || Spell, Sorcery / Ranged || — || Casting Aura || x || Continuous. This Spell cannot be negated by [[Elemental Essence]] and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target's Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll. Spending at least 1 Mana allows control of a Level II [[Undead]]. If successful, the target's Attack rolls are negated, and a target with [[Undead|Undead I]] becomes allied to the caster. The converted Hostile retains its remaining AP.
|-
|-
| [[Spectral Sight]] || I || Profane || Spell, Enchantment, Ranged/Melee || — || 16 || 1 || The enchanted model gains Advantage (Undead).
| [[Curse of Decay]] || I || Profane || Spell, Enchantment / Ranged || — || 16 || 1 || Continuous. The target becomes [[Poisoned]] State.
|-
|-
| [[Curse of Decay]] || I || Profane || Spell, Enchantment, Ranged || — || 16 || 1 || Continuous. The target becomes Poisoned. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase.
| [[Spectral Sight]] || I || Profane || Spell, Enchantment / Melee And Ranged || — || 16 || 1 || The enchanted model gains [[Advantage|Advantage Undead]].
|-
|-
| [[Necrotic Wound]] || II || Profane || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Target gains Cleave and Poison II.
| [[Necrotic Wound]] || II || Profane || Spell, Enchantment / Ranged || * || 16 || 1 || Target gains [[Cleave]] and [[Poison|Poison II]]
|-
|-
| [[Soul Leech]] || II || Profane || Spell, Enchantment, Ranged/Melee || ✯ || 10 || 1 || The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
| [[Soul Leech]] || II || Profane || Spell, Enchantment / Melee And Ranged || * || 16 || 1 || The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
|-
|-
| [[A Second Chance]] || III || Profane || Spell, Healing, Ranged || — || 16 || 2 || The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
| [[A Second Chance]] || III || Profane || Spell, Healing / Ranged || — || 16 || 2 || The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
|-
|-
| [[Life Leech (Necromancy)]] || III || Profane || Spell, Enchantment, Ranged/Melee || ✯ || 10 || 1 || The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP).
| [[Life Leech]] || III || Profane || Spell, Enchantment / Melee And Ranged || * || 10 || 1 || The enchanted model gains 1 HP for each Wound dealt to an enemy model without the [[Undead]] or [[Construct]] Trait (up to double its default HP).
|}
|}


== Inventory ==
 
==Inventory==
'''Inventory space:''' 2
 
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Chimera Claws || T || 0 || STA || Gain +1 STK when attacking a target without AP. (Natural & Melee)
| [[Chimera Claws]] || 1 || Weapon || T || 0 || STA || — || Gain +1 STK when attacking a target without AP.
|}
|}


== Stratagems ==
==Stratagems==
{| class="wikitable"
{| class="wikitable"
! Name !! Effect
! Name !! Type !! Effect
|-
|-
| '''Adrenaline Rush''' || —
| '''[[Adrenaline Rush ]]''' || Authority || Target self. In the Active Role, gain 1 additional AP but become [[Fatigued]] until your next Strategic Phase.
|-
|-
| '''Ironhide''' || —
| '''[[Ironhide]]''' || Authority || Target self. Gain +3 ARM
|-
|-
| '''Reinforced Claws''' || —
| '''[[Reinforced Claws]]''' || Authority || Target self. Gain [[Bleeding|Bleed]]. Melee Attacks gain +2 PW.
|}
|}


== Glossary ==
==Glossary==
; [[Advantage (X)]] : Trait. Once per Activation Sequence this model may reroll any number of dice during an Attack against a target with the (X) characteristic.
; Advantage Undead : Once per Activation Sequence, this model may reroll any number of dice (once) during an Attack or Defence roll against an Undead model.
; [[Cleave]] : Trait. If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
; Construct : This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame, Intimidating, Menacing.
; [[Construct]] : Trait. The model is unaffected by Surprise Attack, Stagger, Vampirism, Mindgame and Burn; immune to Charm and Toxic Environment; cannot become Panicked, Bleeding, Poisoned, Weakened or Confused.
; Elemental Essence : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks against this model of the same Element deal no Damage.
; [[Continuous]] : Trait. The effect stays in play until the end of the quest or until removed by a specific effect, regardless of other durations.
; Undead : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
; [[Incapacitated]] : State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State.
; Undead I : This model cannot be affected by Poisoned, Weakened, Bleeding, Panicked, Confused, Blinded, Fatigued, Immobilized, Slowed States. It cannot Regenerate HP naturally.
; [[Poisoned]] : State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound.
; [[Undead]] : Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Latest revision as of 08:37, 26 August 2026

Na'ra, Veil Watcher is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Na'ra, Veil Watcher
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer 28 1 2 7 15 12 8 13 13 12 0 2 14

Classes

[edit | edit source]

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Traits

[edit | edit source]
Acute Senses
A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model's Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.
Affinity (Profane)
A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
Survival (Scorching, Dark Environment)
This model is not affected by the Scorching, Dark Environment.

Skills

[edit | edit source]
Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Dash
When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
Climbing
This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.

Spellcrafts

[edit | edit source]

Necromancy (Level III)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Command the Undead I Profane Spell, Sorcery / Ranged — Casting Aura x Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target's Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll. Spending at least 1 Mana allows control of a Level II Undead. If successful, the target's Attack rolls are negated, and a target with Undead I becomes allied to the caster. The converted Hostile retains its remaining AP.
Curse of Decay I Profane Spell, Enchantment / Ranged — 16 1 Continuous. The target becomes Poisoned State.
Spectral Sight I Profane Spell, Enchantment / Melee And Ranged — 16 1 The enchanted model gains Advantage Undead.
Necrotic Wound II Profane Spell, Enchantment / Ranged * 16 1 Target gains Cleave and Poison II
Soul Leech II Profane Spell, Enchantment / Melee And Ranged * 16 1 The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
A Second Chance III Profane Spell, Healing / Ranged — 16 2 The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
Life Leech III Profane Spell, Enchantment / Melee And Ranged * 10 1 The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP).


Inventory

[edit | edit source]

Inventory space: 2

Item Qty Category PW RCH STK WGT Effect
Chimera Claws 1 Weapon T 0 STA — Gain +1 STK when attacking a target without AP.

Stratagems

[edit | edit source]
Name Type Effect
Adrenaline Rush Authority Target self. In the Active Role, gain 1 additional AP but become Fatigued until your next Strategic Phase.
Ironhide Authority Target self. Gain +3 ARM
Reinforced Claws Authority Target self. Gain Bleed. Melee Attacks gain +2 PW.

Glossary

[edit | edit source]
Advantage Undead
Once per Activation Sequence, this model may reroll any number of dice (once) during an Attack or Defence roll against an Undead model.
Construct
This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame, Intimidating, Menacing.
Elemental Essence
This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks against this model of the same Element deal no Damage.
Undead
This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked States. Spells with Mindgame cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
Undead I
This model cannot be affected by Poisoned, Weakened, Bleeding, Panicked, Confused, Blinded, Fatigued, Immobilized, Slowed States. It cannot Regenerate HP naturally.