Night-Temple Priestess: Difference between revisions
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| Large || [[Mage]] / [[Enchanter]] || 22 || 1 || 2 || 5 || 13 || 8 || 8 || 14 || 14 || 12 || 2 || 1 || 8 | | Large || [[Mage]] / [[Enchanter]] || 22 || 1 || 2 || 5 || 13 || 8 || 8 || 14 || 14 || 12 || 2 || 1 || 8 | ||
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== Classes == | |||
=== [[Mage]] === | |||
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn. | |||
=== [[Enchanter]] === | |||
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll. | |||
== Traits == | == Traits == | ||
Latest revision as of 19:00, 24 June 2026
Night-Temple Priestess is a unit of the Coalition of Thenion faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large | Mage / Enchanter | 22 | 1 | 2 | 5 | 13 | 8 | 8 | 14 | 14 | 12 | 2 | 1 | 8 |
Classes
[edit | edit source]Mage
[edit | edit source]When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.
Traits
[edit | edit source]- Demon
- When this model deals a Wound, the target must perform an M roll.
- Inspiring I
- Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
- Affinity (Fire, Profane)
- This model can cast Fire and Profane Spells.
Skills
[edit | edit source]- Charm II
- I: An enemy declaring Reaction must first pass an INT roll or may only declare Nothing.
II: On failure the enemy also Walks toward this model at full SPD.
- Foresight I
- If targeted in the Reactive Role without having declared a Reaction, may declare one during the Action Step instead.
- Flight I
- May enter or cancel the Flying State during its Movement Step.
- Leap I
- Performs Jump as Normal Movement.
Spellcrafts
[edit | edit source]Succubi Magic I (Succubi Magic)
[edit | edit source]- Fiery Fervor (Lvl I)
- Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued (States) from the enchanted model. The model gains +2 OFF, DEF.
| Element | Level | Type | PW | RCH | STK |
|---|---|---|---|---|---|
| Fire | I | Spell, Enchantment, Ranged | — | 16 | 1 |
- Unrelenting Zeal (Lvl I)
- When the enchanted model would suffer a Wound, it may perform a M roll. If successful, that Wound is negated and this Spell ends.
| Element | Level | Type | PW | RCH | STK |
|---|---|---|---|---|---|
| Fire | I | Spell, Enchantment, Ranged | — | 16 | 2 |
- Draining Impulse (Lvl I)
- [[[Mana Cost (X)|Mana Cost: 2]]] The enchanted model receives additional 2 AP in the Active and Reactive Role. After this Enchantment is removed, the model becomes Fatigued (State).
| Element | Level | Type | PW | RCH | STK |
|---|---|---|---|---|---|
| Profane | I | Spell, Enchantment, Ranged | — | 10 | 1 |
- Agony (Lvl I)
- The enchanted model must perform an Intellect roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP and its Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.
| Element | Level | Type | PW | RCH | STK |
|---|---|---|---|---|---|
| Profane | I | Spell, Enchantment, Ranged | — | Casting Aura | 1 |
Glossary of Terms Used in Spellcrafts
[edit | edit source]| Term | Description |
|---|---|
| Bleeding | At the start of its Activation, the model suffers 1 Hit (no roll). Removed by Regeneration or healing. |
| Blinded | The model has no LoS (except to itself) and may only declare Assist, Dodge, or Nothing. |
| Confused | The model's controller is changed — the opponent controls it when it declares Actions. |
| Immobilized | The model cannot perform Movement, Special Movement, or Special Actions. |
| Mana Cost: 2 | To cast this Spell, the caster must spend 2 Mana Counters from their personal pool. |
| Panicked | At the start of each Activation or Reaction, the model must perform an M roll. On failure, it must move toward the nearest table edge. |
| Poisoned | During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound. |
| Weakened | The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities. |
Combat Arts
[edit | edit source]—
Stratagems
[edit | edit source]—
Inventory
[edit | edit source]Spear (Melee, Throwing) ● Succumbing Embrace (Melee, Natural, Spellbound)
Special
[edit | edit source]—
Source: Eldfall Chronicles unit roster (Guildhall).