Bonewalker, Tier I: Difference between revisions

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'''Bonewalker, Tier I''' is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''.
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'''Bonewalker, Tier I''' is a '''Medium'''-sized unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''. Classes: [[Creature]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Bonewalker_Tier_I_portrait.jpg|200px|Bonewalker, Tier I]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| [[:File:Bonewalker_Tier_I.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Bonewalker_Tier_I_A5.pdf|A5 booklet]]</small>
| 2 || 5 || 10 || 10 || 8 || 6 || 8 || 10 || 2 || 1 || 20
|}
|}


{| class="wikitable" style="text-align:center;"
== Classes ==
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; [[Creature]] : Creatures have no particular abilities connected to their Class. Some Quests may add a specific effect to the Creature Class.
|-
| Medium || [[Creature]] || 10 || 10 || 2 || 5 || 10 || 10 || 8 || 6 || 8 || 10 || 2 || 1 || 20
|}


==Classes==
== Traits ==
===[[Creature]]===
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
; [[Undead|Undead]] : '''I:''' This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] (States). [[Spells]] with the [[Mindgame]] Trait cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model’s HP reaches 0, it becomes [[Dead]] (State).
that add a specific Effect to the Creature Class.


==Traits==
== Skills ==
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.


==Inventory==
== Spellcrafts ==
'''Inventory space:''' 5


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! PW !! RCH !! STK !! Effect
|-
|-
| [[Corroded Weapon]] || 1 || Weapon || 10 || 0 || 2 || 1 || [[Poison|Poison I]]
| Corroded Weapon || 10 || 0 || 2 || Poison I. (Melee)
|-
|-
| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.
| Shield || T || 0 || 1 || -3 to incoming Melee Attacks to Front, +3 ARM vs Ranged to Front. Wearer’s Melee weapons with RCH>0 have -1 STK.
|}
|}


==Special==
== Special ==
Gain +1 OFF, +1 DEF, ACC for every other Undead ally in Awareness.
+1 OFF, +1 DEF, +1 ACC for every other Undead ally in Awareness.


==Glossary==
== Glossary ==
; Poison I : State. At the start of this model's activation, it loses 1 HP unless it passes a STA roll.
; [[Undead]] : Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Revision as of 10:00, 15 July 2026

Bonewalker, Tier I is a Medium-sized unit of the Oni Clans faction in Eldfall Chronicles. Classes: Creature.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 10 10 8 6 8 10 2 1 20

Classes

Creature
Creatures have no particular abilities connected to their Class. Some Quests may add a specific effect to the Creature Class.

Traits

Elemental Essence (Profane)
This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.
Undead
I: This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked (States). Spells with the Mindgame Trait cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model’s HP reaches 0, it becomes Dead (State).

Skills

Spellcrafts

Inventory

Item PW RCH STK Effect
Corroded Weapon 10 0 2 Poison I. (Melee)
Shield T 0 1 -3 to incoming Melee Attacks to Front, +3 ARM vs Ranged to Front. Wearer’s Melee weapons with RCH>0 have -1 STK.

Special

+1 OFF, +1 DEF, +1 ACC for every other Undead ally in Awareness.

Glossary

Undead
Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).