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Spells are a focused representation of magic: wielders channel raw mana and shape it into Spells. The act of using a Spell is called Casting, and the model casting it is the Caster. Unless stated otherwise, a model uses its INT (Intellect) when casting, and must have the matching Affinity (Element) to cast Spells of a given Element. A model can cast only one Spell at a time, and cannot cast Spells with “both hands full”.

The five types of Spells

Sorcery
Offensive Spells, generally used as an Attack.
Healing
Spells that restore HP or remove negative States, used as an Assist.
Enchantment
Spells that bolster or weaken a target for an extended time (until the caster's next Strategic Phase unless stated otherwise); cast only in the Active Role and not prevented by a Dodge. A model can hold only one Enchantment of the same name. If the Power is the ✩ symbol, the enchanted model's Attacks gain the “Spell” type.
Conjuration
Spells that summon a creature to the field (see Summoner).
Transmutation
Permanent Spells that affect the environment and remain until removed or destroyed; if they have an Armor value they can be Attacked and destroyed.

Schools

Art of Conjuration. Art of Enchanting. Art of Sorcery. Hieromancy. Kitsune no Mai. Other Spells. Purification Rites. Succubi Magic. Wizardry.

Frequently Asked Questions

{{#lst:Eldfall Chronicles FAQ|Spells}}


Source: Eldfall Chronicles Rulebook v1.6, p. 30.