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'''Night-Temple Priestess''' is a unit of the '''[[:Category:Coalition of Thenion|Coalition of Thenion]]''' faction in ''Eldfall Chronicles''.
'''Night-Temple Priestess''' is a unit of the '''Coalition of Thenion''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
|-
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Large || [[Mage]] / [[Enchanter]] || 22 || 1 || 2 || 5 || 13 || 8 || 8 || 14 || 14 || 12 || 2 || 1 || 8
| Large || [[Mage]] / [[Enchanter]] || 21 || 1 || 2 || 5 || 13 || 8 || 8 || 14 || 14 || 12 || 2 || 1 || 8
|}
|}


== Classes ==
==Season 2 Balance Update (1 July 2026)==
=== [[Mage]] ===
* '''Cost''' reduced by 1: '''22 → 21''' rpts.
* Rationale: Coalition roster building has always been fairly tight, and paying nearly the same cost as a Nightshade for a fragile 1 HP support model felt too restrictive. This small reduction should ease that pressure without significantly affecting overall faction balance.
* ''Source: [https://eldfall-chronicles.com/blogs/blog/season-2-announcement-and-balance-changes Season 2 Announcement and Balance Changes (26 Jun 2026)].''
 
==Classes==
===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.


=== [[Enchanter]] ===
===[[Enchanter]]===
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.


 
==Traits==
== Traits ==
; [[Demon]] : When this model deals a Wound, the target must perform an M roll.
; [[Demon]] : When this model deals a Wound, the target must perform an M roll.
; [[Inspiring I]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Inspiring I]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Affinity (Element)|Affinity (Fire, Profane)]] : This model can cast Fire and Profane [[Spells]].
; [[Affinity (Element)|Affinity (Fire, Profane)]] : This model can cast Fire and Profane [[Spells]].


== Skills ==
==Skills==
; [[Charm I/II|Charm II]] : '''I:''' An enemy declaring Reaction must first pass an INT roll or may only declare Nothing.
; [[Charm I/II|Charm II]] : '''I:''' An enemy declaring Reaction must first pass an INT roll or may only declare Nothing. '''II:''' On failure the enemy also Walks toward this model at full SPD.
 
'''II:''' On failure the enemy also Walks toward this model at full SPD.
; [[Foresight|Foresight I]] : If targeted in the Reactive Role without having declared a Reaction, may declare one during the Action Step instead.
; [[Foresight|Foresight I]] : If targeted in the Reactive Role without having declared a Reaction, may declare one during the Action Step instead.
; [[Flight|Flight I]] : May enter or cancel the Flying State during its Movement Step.
; [[Flight|Flight I]] : May enter or cancel the Flying State during its Movement Step.
; [[Leap|Leap I]] : Performs Jump as Normal Movement.
; [[Leap|Leap I]] : Performs Jump as Normal Movement.


== Spellcrafts ==
==Spellcrafts==
 
===Succubi Magic I ([[:Category:Succubi Magic|Succubi Magic]])===
=== Succubi Magic I ([[:Category:Succubi Magic|Succubi Magic]]) ===
{| class="wikitable"
 
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
{| class="wikitable" style="width:100%"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect !! Notes
|-
|-
| [[Agony]] || I || Profane || Spell, Enchantment, Ranged || — || Casting Aura || 1 || The enchanted model must perform an Intellect roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP and its Activation or Reaction ends. If a friendly model comes in... || [[Mage]]: spend 1 AP to reroll any dice · [[Enchanter]]: no roll required when targeting allies · [[Affinity (Element)|Affinity (Profane)]]: required to cast this element
| [[Agony]] || I || Profane || Spell, Enchantment, Ranged || — || Casting Aura || 1 || The enchanted model must perform an INT roll at the beginning of each Activation or Reaction. On failure it loses 1 HP and its Activation/Reaction ends.
|-
|-
| [[Draining Impulse]] || I || Profane || Spell, Enchantment, Ranged || — || 10 || 1 || [[[Mana Cost (X)|Mana Cost: 2]]] The enchanted model receives additional 2 AP in the Active and Reactive Role. After this Enchantment is removed, the model becomes Fatigued (State). || [[Mage]]: spend 1 AP to reroll any dice · [[Enchanter]]: no roll required when targeting allies · [[Affinity (Element)|Affinity (Profane)]]: required to cast this element
| [[Draining Impulse]] || I || Profane || Spell, Enchantment, Ranged || — || 10 || 1 || [[Mana Cost (X)|Mana Cost: 2]]. The enchanted model gains +2 AP in Active and Reactive Roles. After this Enchantment ends, the model becomes Fatigued.
|-
|-
| [[Fiery Fervor]] || I || Fire || Spell, Enchantment, Ranged || — || 16 || 1 || Remove [[Weakened]], [[Bleeding]], [[Poisoned]], [[Confused]], Crippled, [[Blinded]], [[Immobilized]], [[Panicked]], Petrified, Fatigued (States) from the enchanted model. The model gains +2 OFF, DEF. || [[Mage]]: spend 1 AP to reroll any dice · [[Enchanter]]: no roll required when targeting allies · [[Affinity (Element)|Affinity (Fire)]]: required to cast this element
| [[Fiery Fervor]] || I || Fire || Spell, Enchantment, Ranged || — || 16 || 1 || Remove [[Weakened]], [[Bleeding]], [[Poisoned]], [[Confused]], Crippled, [[Blinded]], [[Immobilized]], [[Panicked]], Petrified, Fatigued States. The model gains +2 OFF, DEF.
|-
|-
| [[Unrelenting Zeal]] || I || Fire || Spell, Enchantment, Ranged || — || 16 || 2 || When the enchanted model would suffer a Wound, it may perform a M roll. If successful, that Wound is negated and this Spell ends. || [[Mage]]: spend 1 AP to reroll any dice · [[Enchanter]]: no roll required when targeting allies · [[Affinity (Element)|Affinity (Fire)]]: required to cast this element
| [[Unrelenting Zeal]] || I || Fire || Spell, Enchantment, Ranged || — || 16 || 2 || When the enchanted model would suffer a Wound, it may perform an M roll. On success the Wound is negated and this Spell ends.
|}
|}


=== Glossary of Terms Used in Spellcrafts ===
==Combat Arts==
{| class="wikitable" style="width:100%"
! Term !! Description
|-
| [[Bleeding]] || At the start of its Activation, the model suffers 1 Hit (no roll). Removed by Regeneration or healing.
|-
| [[Blinded]] || The model has no LoS (except to itself) and may only declare Assist, Dodge, or Nothing.
|-
| [[Confused]] || The model's controller is changed — the opponent controls it when it declares Actions.
|-
| [[Immobilized]] || The model cannot perform Movement, Special Movement, or Special Actions.
|-
| [[Mana Cost (X)|Mana Cost: 2]] || To cast this Spell, the caster must spend 2 Mana Counters from their personal pool.
|-
| [[Panicked]] || At the start of each Activation or Reaction, the model must perform an M roll. On failure, it must move toward the nearest table edge.
|-
| [[Poisoned]] || During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
|-
| [[Weakened]] || The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities.
|}
 
 
 
== Combat Arts ==


== Stratagems ==
==Stratagems==


== Inventory ==
==Inventory==
Spear (Melee, Throwing) Succumbing Embrace (Melee, Natural, Spellbound)
Spear (Melee, [[Throwing]]) · Succumbing Embrace (Melee, Natural, Spellbound)


== Special ==
==Special==


----
----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
''Source: Eldfall Chronicles unit roster (Guildhall).''
 
[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Revision as of 06:57, 30 June 2026

Night-Temple Priestess is a unit of the Coalition of Thenion faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Mage / Enchanter 21 1 2 5 13 8 8 14 14 12 2 1 8

Season 2 Balance Update (1 July 2026)

  • Cost reduced by 1: 22 → 21 rpts.
  • Rationale: Coalition roster building has always been fairly tight, and paying nearly the same cost as a Nightshade for a fragile 1 HP support model felt too restrictive. This small reduction should ease that pressure without significantly affecting overall faction balance.
  • Source: Season 2 Announcement and Balance Changes (26 Jun 2026).

Classes

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

Traits

Demon
When this model deals a Wound, the target must perform an M roll.
Inspiring I
Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
Affinity (Fire, Profane)
This model can cast Fire and Profane Spells.

Skills

Charm II
I: An enemy declaring Reaction must first pass an INT roll or may only declare Nothing. II: On failure the enemy also Walks toward this model at full SPD.
Foresight I
If targeted in the Reactive Role without having declared a Reaction, may declare one during the Action Step instead.
Flight I
May enter or cancel the Flying State during its Movement Step.
Leap I
Performs Jump as Normal Movement.

Spellcrafts

Succubi Magic I (Succubi Magic)

Spell Lvl Element Type PW RCH STK Effect
Agony I Profane Spell, Enchantment, Ranged Casting Aura 1 The enchanted model must perform an INT roll at the beginning of each Activation or Reaction. On failure it loses 1 HP and its Activation/Reaction ends.
Draining Impulse I Profane Spell, Enchantment, Ranged 10 1 Mana Cost: 2. The enchanted model gains +2 AP in Active and Reactive Roles. After this Enchantment ends, the model becomes Fatigued.
Fiery Fervor I Fire Spell, Enchantment, Ranged 16 1 Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued States. The model gains +2 OFF, DEF.
Unrelenting Zeal I Fire Spell, Enchantment, Ranged 16 2 When the enchanted model would suffer a Wound, it may perform an M roll. On success the Wound is negated and this Spell ends.

Combat Arts

Stratagems

Inventory

Spear (Melee, Throwing) · Succumbing Embrace (Melee, Natural, Spellbound)

Special


Source: Eldfall Chronicles unit roster (Guildhall).