Night-Temple Priestess: Difference between revisions

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Season 2 balance update — see https://eldfall-chronicles.com/blogs/blog/season-2-announcement-and-balance-changes
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'''Night-Temple Priestess''' is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''.
'''Night-Temple Priestess''' is a unit of the '''[[:Category:Coalition of Thenion|Coalition of Thenion]]''' faction in ''Eldfall Chronicles''.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Large || [[Mage]] / [[Enchanter]] || 22 || 1 || 2 || 5 || 13 || 8 || 8 || 14 || 14 || 12 || 2 || 1 || 8
| Large || [[Mage]] / [[Enchanter]] || 21 || 1 || 2 || 5 || 13 || 8 || 8 || 14 || 14 || 12 || 2 || 1 || 8
|}
|}
==Season 2 Balance Update (1 July 2026)==
* '''Cost''' reduced by 1: '''22 → 21''' rpts.
* Rationale: Coalition roster building has always been fairly tight, and paying nearly the same cost as a Nightshade for a fragile 1 HP support model felt too restrictive. This small reduction should ease that pressure without significantly affecting overall faction balance.
* ''Source: [https://eldfall-chronicles.com/blogs/blog/season-2-announcement-and-balance-changes Season 2 Announcement and Balance Changes (26 Jun 2026)].''


==Classes==
==Classes==
===[[Mage]]===
===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


===[[Enchanter]]===
===[[Enchanter]]===
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==Traits==
==Traits==
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
; [[Demon]] : When this model deals a Wound, the target must perform an M roll.
; [[Inspiring|Inspiring]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Inspiring I]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Affinity (Element)|Affinity (Fire, Profane)]] : A model with this Trait can cast (Fire, Profane) Spells. (For example: Fire, Profane = fire, water, profane, etc.)
; [[Affinity (Element)|Affinity (Fire, Profane)]] : This model can cast Fire and Profane [[Spells]].


==Skills==
==Skills==
; [[Charm|Charm II]] : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
; [[Charm I/II|Charm II]] : '''I:''' An enemy declaring Reaction must first pass an INT roll or may only declare Nothing. '''II:''' On failure the enemy also Walks toward this model at full SPD.
value (if able) at the end of the Activation Sequence.
; [[Foresight|Foresight I]] : If targeted in the Reactive Role without having declared a Reaction, may declare one during the Action Step instead.
; [[Foresight|Foresight]] : When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
; [[Flight|Flight I]] : May enter or cancel the Flying State during its Movement Step.
; [[Flight|Flight]] : The user may enter or cancel the [[Flying]] state during its Movement step. In addition, it cannot be affected by Fall Damage. A model cannot enter [[Flying]] State if it is [[Engaged]] State.
; [[Leap|Leap I]] : Performs Jump as Normal Movement.
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.


==Spellcrafts==
==Spellcrafts==
* '''[[:Category:Succubi Magic|Succubi Magic]]''' — level I
===Succubi Magic I ([[:Category:Succubi Magic|Succubi Magic]])===
 
==Inventory==
'''Inventory space:''' 3
 
{| class="wikitable"
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Spear]] || 1 || Weapon || T || 2 || STA || 2 || [[Throwing]]
| [[Agony]] || I || Profane || Spell, Enchantment, Ranged || || Casting Aura || 1 || The enchanted model must perform an INT roll at the beginning of each Activation or Reaction. On failure it loses 1 HP and its Activation/Reaction ends.
|-
|-
| [[Succumbing Embrace]] || 1 || Weapon || T || 0 || STA || — || [[Spellbound  X|Spellbound]] (Life Leech).
| [[Draining Impulse]] || I || Profane || Spell, Enchantment, Ranged || — || 10 || 1 || [[Mana Cost (X)|Mana Cost: 2]]. The enchanted model gains +2 AP in Active and Reactive Roles. After this Enchantment ends, the model becomes Fatigued.
|-
| [[Fiery Fervor]] || I || Fire || Spell, Enchantment, Ranged || — || 16 || 1 || Remove [[Weakened]], [[Bleeding]], [[Poisoned]], [[Confused]], Crippled, [[Blinded]], [[Immobilized]], [[Panicked]], Petrified, Fatigued States. The model gains +2 OFF, DEF.
|-
| [[Unrelenting Zeal]] || I || Fire || Spell, Enchantment, Ranged || — || 16 || 2 || When the enchanted model would suffer a Wound, it may perform an M roll. On success the Wound is negated and this Spell ends.
|}
|}
==Combat Arts==
==Stratagems==
==Inventory==
Spear (Melee, [[Throwing]]) · Succumbing Embrace (Melee, Natural, Spellbound)
==Special==


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''Source: Guildhall API character id 36. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.''
''Source: Eldfall Chronicles unit roster (Guildhall).''


[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Revision as of 00:00, 1 July 2026

Night-Temple Priestess is a unit of the Coalition of Thenion faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Mage / Enchanter 21 1 2 5 13 8 8 14 14 12 2 1 8

Season 2 Balance Update (1 July 2026)

  • Cost reduced by 1: 22 → 21 rpts.
  • Rationale: Coalition roster building has always been fairly tight, and paying nearly the same cost as a Nightshade for a fragile 1 HP support model felt too restrictive. This small reduction should ease that pressure without significantly affecting overall faction balance.
  • Source: Season 2 Announcement and Balance Changes (26 Jun 2026).

Classes

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

Traits

Demon
When this model deals a Wound, the target must perform an M roll.
Inspiring I
Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
Affinity (Fire, Profane)
This model can cast Fire and Profane Spells.

Skills

Charm II
I: An enemy declaring Reaction must first pass an INT roll or may only declare Nothing. II: On failure the enemy also Walks toward this model at full SPD.
Foresight I
If targeted in the Reactive Role without having declared a Reaction, may declare one during the Action Step instead.
Flight I
May enter or cancel the Flying State during its Movement Step.
Leap I
Performs Jump as Normal Movement.

Spellcrafts

Succubi Magic I (Succubi Magic)

Spell Lvl Element Type PW RCH STK Effect
Agony I Profane Spell, Enchantment, Ranged Casting Aura 1 The enchanted model must perform an INT roll at the beginning of each Activation or Reaction. On failure it loses 1 HP and its Activation/Reaction ends.
Draining Impulse I Profane Spell, Enchantment, Ranged 10 1 Mana Cost: 2. The enchanted model gains +2 AP in Active and Reactive Roles. After this Enchantment ends, the model becomes Fatigued.
Fiery Fervor I Fire Spell, Enchantment, Ranged 16 1 Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued States. The model gains +2 OFF, DEF.
Unrelenting Zeal I Fire Spell, Enchantment, Ranged 16 2 When the enchanted model would suffer a Wound, it may perform an M roll. On success the Wound is negated and this Spell ends.

Combat Arts

Stratagems

Inventory

Spear (Melee, Throwing) · Succumbing Embrace (Melee, Natural, Spellbound)

Special


Source: Eldfall Chronicles unit roster (Guildhall).