Faris Outrider: Difference between revisions
From Eldfall Chronicles
Jump to navigationJump to search
Reevol>GuildhallSync Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/ |
m 1 revision imported |
(No difference)
| |
Revision as of 10:01, 1 July 2026
Faris Outrider is a unit of the Sand Kingdoms faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Artificer / Rogue | 18 | 2 | 2 | 5 | 14 | 11 | 8 | 13 | 12 | 13 | 1 | 2 | 12 |
Classes
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.
Traits
- Affinity (Elder)
- A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
- Survival (Scorching Environment)
- This model is not affected by the Scorching Environment.
Skills
- Stealth
- When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
- Follow Up
- If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
- Taunt
- When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.
Spellcrafts
Art of Enchanting (Level III)
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Arcane Shield | I | Elder | Spell, Enchantment, Ranged | — | 16 | 1 | Enchanted model gains +4 ARM (cannot raise ARM above 6). Critical Hits scored against this model do not Ignore ARM. |
| Formless Edge | I | Air | Spell, Enchantment, Ranged | ✯ | 16 | 1 | Enchanted model's Melee Attacks gain +2 RCH and Knockback (2). |
| Burning Touch | I | Fire | Spell, Enchantment, Ranged/Melee | ✯ | 16 | 1 | Target gains Burn (1), Sweep I. The enchanted model may declare Assist and remove Bleeding from an allied model in Base Contact. |
| Cutting Chill | I | Water | Spell, Enchantment, Ranged | ✯ | 16 | 1 | Enchanted model's Melee Attacks gain +2 PW. On a Melee Hit, the target becomes Immobilized. |
| Featherlight | II | Air | Spell, Enchantment, Ranged | — | 16 | 1 | Target gains +2 SPD. |
| Spectral Blade | II | Elder | Spell, Enchantment, Ranged | ✯ | 16 | 1 | Target gains Ignore Armor and Stagger. |
| Melting Touch | II | Fire | Spell, Enchantment, Ranged | ✯ | 16 | 1 | Target gains Burn and Ignore Armor. |
| Mirror Bubble | II | Water | Spell, Enchantment, Ranged | ✯ | 10 | 1 | On a Melee Hit, the attacker performs an AG roll. On failure, attacker suffers a STK 1 Hit with PW = its own Attack. Enchantment then removed. |
| Hasten | III | Elder | Spell, Enchantment, Ranged | — | 16 | 1 | In your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. Does not provoke Reactions. |
| Protective Currents | III | Air | Spell, Enchantment, Ranged | — | Casting Aura | STA | Attacks against the enchanted model suffer −4 to attacking mod. On Hit, Enchantment removed and all enemies within 3″ suffer a Hit with Knockback (3), no damage. |
| Flameskin | III | Fire | Spell, Enchantment, Ranged | ✯ | 16 | 1 | A model attacking the enchanted model within 1″ suffers a Hit with PW 10 and Burn (1). If the Hit wounds, Enchantment is removed. |
| Ice Shield | III | Water | Spell, Enchantment, Ranged | — | 16 | 1 | On a DMG roll against the enchanted model, the attacker first rolls against ARM 5; if successful, then rolls against the model's default ARM but with PW−3. |
Castability: rows in black match this model's Affinity; grey rows are out-of-affinity and cannot be cast.
Inventory
Inventory space: 5
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Sword | 1 | Weapon | T | 1 | STA | 1 | — |
| Arcane Lantern | 1 | Accessory | T | — | — | 1 | The wearer gains Vigilance. Shrouded and Intrigue States within the Wearer's Awareness are canceled. |
| Dagger | 1 | Weapon | T-3 | 0 | STA | 0 | Throwing. +1 STK when used against a model in Crouched State. |