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| | During the Reaction Step of an [[Activation Sequence]], the Reactive Player's models may react to the activated model. |
| <!-- PAGE: Reactions -->
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| '''Reactions''' allow the Reactive Player to respond to the Activated model's actions by spending Activation Points. A Reaction can only be a '''[[Normal Actions|Normal Action]]'''.
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| ''Source: Eldfall Chronicles Rulebook v1.6, p.41–43.'' | | * Cost: 1 AP per model; several models may react to one activation — declare each one's Action. A Reaction may target '''only the activated model'''. |
| | * Needs '''LoS''' to the activated model at any point of its Movement; if it moves inside your '''Awareness''', you may react with [[Dodge]] even without LoS. |
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| __TOC__
| | == What a reacting model may declare == |
| | Normal Actions only; Special Actions and Special Movement — never. |
| | ; [[Attack]] : Declare type and means (Ranged/Melee, Skills, Items, Combat Arts); the reactor's STK = '''1'''. Ranged: also declare the exact visible point on the target's path. |
| | ; [[Dodge]] : The only Reaction available without LoS (if the target is within Awareness). |
| | ; [[Assist]] : Targeting itself or other allies (e.g. protective spells). |
| | ; [[Perceive]] : Vs the token (e.g. [[Shrouded]]) of the activated model within Awareness; with LoS it converts into an Attack vs Shrouded/Flying (below). |
| | ; [[Nothing]] : Do nothing (incl. forced, e.g. while [[Panicked]]). |
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| == Core Rules ==
| | If the reacting model is [[Engaged]] — only Melee Attack / Assist (self) / Dodge. |
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| === Who Can React ===
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| * Only models in the '''Reactive Role''' can declare Reactions.
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| * A reacting model must spend '''1 Activation Point''' to declare a Reaction.
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| * A model may '''only target the Activated model''' with its Reaction — never another model.
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| * More than one reactive model can react against the same Activated model in a single Activation Sequence.
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| === When to Declare ===
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| Reactions are declared during the '''Reaction Step''' (Step 3 of the Activation Sequence):
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| # The Reactive Player declares which models react and against which Activated model.
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| # Each reacting model declares its Normal Action.
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| # If the Reaction is an '''Attack''', the Reactive Player must also declare: the type of attack (Melee or Ranged), which Items, Skills, or Combat Arts are used.
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| === LoS Requirement ===
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| * A Reaction normally requires '''Line of Sight''' towards the Activated model at any point during its Movement.
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| * '''Exception — Dodge:''' A model may declare Dodge even ''without LoS'', as long as the Activated model is within its [[Awareness]].
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| * '''Exception — Dodge without LoS:''' If the reacting model never had LoS during the Movement Step, the Dodge must be performed with '''halved Agility'''.
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| == Available Reactions (Normal Actions) ==
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| {| class="wikitable" style="width:100%"
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| ! Reaction !! Requires LoS? !! Requires Awareness? !! Notes
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| | [[Attack]] (Melee) || '''Yes''' || — || Target must be within Melee RCH. Triggers Confrontation if Active model also attacks.
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| | [[Attack]] (Ranged) || '''Yes''' || — || Must specify exact point on movement path where the attack is targeted.
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| | [[Dodge]] || No (Awareness only) || '''Yes''' || AG roll. No LoS needed if target within Awareness — but AG is halved if LoS was never established.
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| | [[Assist]] (self only) || — || — || When Engaged, a model may only Assist itself.
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| | [[Perceive]] || '''Yes''' || Within Awareness || INT roll to reveal a Shrouded or Hidden token.
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| | [[Nothing]] || — || — || The model spends 1 AP but does nothing. Mandatory when unable to react.
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| | [[Interact]] || — || Base Contact || Model must be in Base Contact with the quest object.
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| | [[Trade]] || — || Base Contact || Exchange Items with an ally in Base Contact.
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| |}
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| == Attack of Opportunity == | | == Attack of Opportunity == |
| | You may react mid-movement — at the point where the enemy (allegedly) enters your Melee Reach; then measure. Out of Reach → no effect, and after an AoO (even a failed one) that model may not declare another Reaction this Sequence. A Ranged AoO vs a model moving toward you is legal; if it then declares Melee Attack, [[Confrontation]] triggers. Modifiers apply as usual. |
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| A special form of reactive '''Attack''' declared ''during'' the Activated model's Movement Step (before it ends), rather than in the Reaction Step. | | == Vs a Shrouded/Flying attacker == |
| | A reactor that declared Dodge or Perceive with LoS may convert it into an Attack right after the enemy's Action Step. |
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| === When to Declare ===
| | ''Source: EC Skirmish Rulebook 2025 (v1.6), p. 42.'' |
| If the Activated model moves within the Reach of a reactive model's Melee Weapon, the reactive model may declare an Attack of Opportunity '''at that point along the movement path'''.
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| # Declare the Attack of Opportunity at the moment the Activated model enters your Reach.
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| # '''Then measure''' Reach to confirm — if the model is not within Reach, the Attack does not apply.
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| # If the Activated model is within Reach, the Attack proceeds.
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| '''Note (Assisted/Standard measuring mode):''' The Reactive Player may measure before declaring.<br/> | | ---- |
| '''Note (Realism mode):''' The Reactive Player must declare before measuring.
| | ''Printable version: [[Media:EC quick reference EN.pdf|EC quick reference (PDF)]]'' |
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| === Restrictions ===
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| * A Ranged Attack of Opportunity is also valid while the enemy is moving ''toward'' you.
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| * If an Attack of Opportunity is declared (even if it fails), the model '''cannot declare a different Reaction''' in the same Activation Sequence.
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| * All attack modifiers (Cover, RCH, etc.) still apply to Attacks of Opportunity.
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| == Reaction Against Shrouded or Flying Models ==
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| If a reacting model has declared '''Dodge''' or '''Perceive''' and the Activated model:
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| * is in the '''[[Shrouded]]''' or '''[[Flying]]''' State, and
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| * declares an Attack
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| ...the reacting model may '''change its Dodge/Perceive declaration to an Attack''' immediately after the Activated model's Action Step.
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| == Restrictions by State ==
| | [[Category:Rules]] |
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| {| class="wikitable" style="width:100%"
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| ! State !! Can React? !! Allowed Reactions !! Restrictions
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| | [[Engaged]] || Yes || Melee Attack, Dodge, Assist (self only) || Cannot use Ranged Attack while Engaged. Cannot react against models outside Awareness.
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| | [[Crouched]] || Yes || Any Normal Action || Normal restrictions apply; STK is 1.
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| | [[Flying]] || Yes || Any Normal Action || LoS to all models always established; cannot Engage/be Engaged.
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| | [[Shrouded]] || Yes || Dodge (no target required) || Cannot be targeted by Actions other than Perceive. Dodge is valid as it has no target.
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| | [[Blinded]] || Yes || Assist, Dodge, Nothing only || No LoS — cannot declare Attack or Perceive.
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| | [[Panicked]] || Yes || Dodge (toward field edge) or Nothing only || On a failed M roll in Reactive Role: may only Dodge toward nearest field edge or Nothing.
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| | [[Immobilized]] || Yes || Dodge (using AG or T), Nothing || Cannot perform Movement after Dodge. Dodge may be performed with AG or T.
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| | [[Incapacitated]] || '''No''' || — || Cannot perform Activations or Reactions.
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| | [[Dead]] || '''No''' || — || Cannot perform Activations or Reactions.
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| | [[Confused]] || Yes || Any Normal Action || All stats halved (OFF, DEF, ACC, AG, INT, M).
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| | [[Weakened]] || Yes || Any Normal Action || T halved, −1 Stamina.
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| | [[Slowed]] || Yes || Any Normal Action || SPD halved (affects Dodge movement distance).
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| | [[Fatigued]] || Yes || Any Normal Action || Cannot regain AP during Upkeep Phase.
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| | [[Bleeding]] || Yes || Any Normal Action || Must perform T roll each Strategic Phase (not Reaction step).
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| | [[Poisoned]] || Yes || Any Normal Action || Must perform T−6 roll each Strategic Phase (not Reaction step).
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| | [[Crippled]] || Yes || Any Normal Action || SPD and AG halved.
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| |}
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| == Notes ==
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| * A reactive model '''cannot react against models outside its [[Awareness]]''', even when Engaged.
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| * When both Active and Reactive models declare Dodge simultaneously, the Active player chooses the resolution order.
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| * [[Foresight]] allows a model that did not declare a Reaction in the Reaction Step to declare one during the '''Action Step''' instead, after the Active model has declared its Action.
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During the Reaction Step of an Activation Sequence, the Reactive Player's models may react to the activated model.
- Cost: 1 AP per model; several models may react to one activation — declare each one's Action. A Reaction may target only the activated model.
- Needs LoS to the activated model at any point of its Movement; if it moves inside your Awareness, you may react with Dodge even without LoS.
Normal Actions only; Special Actions and Special Movement — never.
- Attack
- Declare type and means (Ranged/Melee, Skills, Items, Combat Arts); the reactor's STK = 1. Ranged: also declare the exact visible point on the target's path.
- Dodge
- The only Reaction available without LoS (if the target is within Awareness).
- Assist
- Targeting itself or other allies (e.g. protective spells).
- Perceive
- Vs the token (e.g. Shrouded) of the activated model within Awareness; with LoS it converts into an Attack vs Shrouded/Flying (below).
- Nothing
- Do nothing (incl. forced, e.g. while Panicked).
If the reacting model is Engaged — only Melee Attack / Assist (self) / Dodge.
You may react mid-movement — at the point where the enemy (allegedly) enters your Melee Reach; then measure. Out of Reach → no effect, and after an AoO (even a failed one) that model may not declare another Reaction this Sequence. A Ranged AoO vs a model moving toward you is legal; if it then declares Melee Attack, Confrontation triggers. Modifiers apply as usual.
A reactor that declared Dodge or Perceive with LoS may convert it into an Attack right after the enemy's Action Step.
Source: EC Skirmish Rulebook 2025 (v1.6), p. 42.
Printable version: EC quick reference (PDF)