Bonewalker, Tier I: Difference between revisions
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Revision as of 11:07, 15 July 2026
Bonewalker, Tier I is a Medium-sized unit of the Oni Clans faction in Eldfall Chronicles. Classes: Creature.
| STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 5 | 10 | 10 | 8 | 6 | 8 | 10 | 2 | 1 | 20 |
Classes
- Creature
- Creatures have no particular abilities connected to their Class. Some Quests may add a specific effect to the Creature Class.
Traits
- Elemental Essence (Profane)
- This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.
- Undead
- I: This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked (States). Spells with the Mindgame Trait cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model’s HP reaches 0, it becomes Dead (State).
Skills
—
Spellcrafts
—
Inventory
| Item | PW | RCH | STK | Effect |
|---|---|---|---|---|
| Corroded Weapon | 10 | 0 | 2 | Poison I. (Melee) |
| Shield | T | 0 | 1 | -3 to incoming Melee Attacks to Front, +3 ARM vs Ranged to Front. Wearer’s Melee weapons with RCH>0 have -1 STK. |
Special
+1 OFF, +1 DEF, +1 ACC for every other Undead ally in Awareness.
Glossary
- Undead
- Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.
Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).