Forgotten Hero, Tier II: Difference between revisions

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'''Forgotten Hero, Tier II''' is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''.
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'''Forgotten Hero, Tier II''' is a '''Medium'''-sized unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''. Classes: [[Warrior]] / [[Marksman]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Forgotten_Hero_Tier_II_portrait.jpg|200px|Forgotten Hero, Tier II]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| [[:File:Forgotten_Hero_Tier_II.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Forgotten_Hero_Tier_II_A5.pdf|A5 booklet]]</small>
| 2 || 5 || 14 || 14 || 14 || 8 || 8 || 13 || 6 || 2 || 20
|}
|}


{| class="wikitable" style="text-align:center;"
== Classes ==
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; [[Warrior]] : During its Strategic phase, a Warrior may shift to a Defensive Stance (place a token). A Warrior in Defensive Stance has STK 1 in its Active role and keeps its default STK in its Reactive role. This lasts until the Warrior's next Strategic phase unless stated otherwise.
|-
; [[Marksman]] : If a Marksman declares Idle in its Movement step, it gains +4 ACC until the end of the Activation Sequence.
| Medium || [[Warrior]] / [[Marksman]] || 20 || 2 || 2 || 5 || 14 || 14 || 14 || 8 || 8 || 13 || 6 || 2 || 20
|}
 
==Classes==
===[[Warrior]]===
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.
 
===[[Marksman]]===
If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.


==Traits==
== Traits ==
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.
; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
; [[Undead|Undead]] : '''I:''' This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] (States). [[Spells]] with the [[Mindgame]] Trait cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model’s HP reaches 0, it becomes [[Dead]] (State).
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
; [[Vigilance|Vigilance I]] : This model is immune to the [[Surprise Attack]] Trait, has a 360° Front arc, and no Back arc.


==Combat Arts==
== Skills ==
===Fencing (Level I)===
{| class="wikitable"
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← this model || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|}


===Archery (Level I)===
== Spellcrafts ==
{| class="wikitable"
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← this model || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.
|}


==Inventory==
== Combat Arts ==
'''Inventory space:''' 5
; [[Fencing|Fencing I]] :
; [[Archery|Archery I]] : —


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! PW !! RCH !! STK !! Effect
|-
|-
| [[Corroded War Bow]] || 1 || Weapon || T || 0-20’’: 0
| Corroded War Bow || T || 0-20: 0; 21-40: -6 || 1 || Stun, Two-Handed, Poison I. (Ranged)
21-40’’: -6 || 1 || 2 || [[Stun]], [[Two-Handed|Two Handed]], [[Poison|Poison I]]
|-
|-
| [[Corroded Sword]] || 1 || Weapon || T-2 || 1 || 2 || 1 || [[Poison|Poison I]]
| Corroded Sword || T-2 || 1 || 2 || Poison I. (Melee)
|-
|-
| [[Corroded Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || 0 || +1 STK when used against a model in [[Crouched]]. [[Armor-Piercing]]
| Corroded Piercing Dagger || T-2 || 0 || STA || +1 STK vs Crouched. Armor-Piercing, Poison I. (Melee)
[[Poison|Poison I]]
|}
|}


==Glossary==
== Glossary ==
; Armor-Piercing : Attacks with this trait ignore the target's ARM value.
; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll.
; Crouched : State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
; Knockdown : On hit, the target is knocked to the ground and gains the Crouched State.
; [[Stun]] : Trait. A model that suffers at least one Wound with this Trait must perform a T roll; on a failure it loses all its AP.
; Poison I : State. At the start of this model's activation, it loses 1 HP unless it passes a STA roll.
; [[Two-Handed]] : Trait. The weapon cannot be used together with an equipped Shield or another weapon.
; Stagger : On hit, the target loses 1 Activation Point (min 0).
; [[Undead]] : Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.
; Stun : On hit, the target cannot take any Actions until the end of the current round.
; Two Handed : This weapon requires two hands. The model cannot use a shield or second weapon.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Revision as of 10:00, 15 July 2026

Forgotten Hero, Tier II is a Medium-sized unit of the Oni Clans faction in Eldfall Chronicles. Classes: Warrior / Marksman.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 14 14 14 8 8 13 6 2 20

Classes

Warrior
During its Strategic phase, a Warrior may shift to a Defensive Stance (place a token). A Warrior in Defensive Stance has STK 1 in its Active role and keeps its default STK in its Reactive role. This lasts until the Warrior's next Strategic phase unless stated otherwise.
Marksman
If a Marksman declares Idle in its Movement step, it gains +4 ACC until the end of the Activation Sequence.

Traits

Elemental Essence (Profane)
This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.
Undead
I: This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked (States). Spells with the Mindgame Trait cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model’s HP reaches 0, it becomes Dead (State).
Vigilance I
This model is immune to the Surprise Attack Trait, has a 360° Front arc, and no Back arc.

Skills

Spellcrafts

Combat Arts

Fencing I
Archery I

Inventory

Item PW RCH STK Effect
Corroded War Bow T 0-20: 0; 21-40: -6 1 Stun, Two-Handed, Poison I. (Ranged)
Corroded Sword T-2 1 2 Poison I. (Melee)
Corroded Piercing Dagger T-2 0 STA +1 STK vs Crouched. Armor-Piercing, Poison I. (Melee)

Glossary

Armor-Piercing
Trait. Only half of the target's ARM value is counted for the DMG roll.
Crouched
State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
Stun
Trait. A model that suffers at least one Wound with this Trait must perform a T roll; on a failure it loses all its AP.
Two-Handed
Trait. The weapon cannot be used together with an equipped Shield or another weapon.
Undead
Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).