Water Elemental, Tier III: Difference between revisions
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Revision as of 11:07, 15 July 2026
Water Elemental, Tier III is a Gigantic-sized unit of the Creatures faction in Eldfall Chronicles. Classes: Creature.
| STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 4 | 14 | 14 | 14 | 8 | 8 | 14 | 2 | 5 | 20 |
Classes
- Creature
- Creatures have no particular abilities connected to their Class. Some Quests may add a specific effect to the Creature Class.
Traits
- Elemental
- This model is unaffected by the Stagger, Vampirism, and Mindgame Traits, the Charm Skill, and Toxic Environment. It cannot enter Bleeding, Poisoned, or Weakened (States). If its HP reaches 0, it is removed from the field.
- Affinity (Water)
- This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
- Survival (Aquatic)
- This model is unaffected by the X Environment.
- Elemental Essence (Water)
- This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.
- Vigilance I
- This model is immune to the Surprise Attack Trait, has a 360° Front arc, and no Back arc.
- Resistance (non-spell) I
- I: The PW of a Hit with (X) Type or Trait against this model is halved.
II: Hits and Effects from an Attack with (X) Type or Trait are negated.
- Resistance (Burn) II
- I: The PW of a Hit with (X) Type or Trait against this model is halved.
II: Hits and Effects from an Attack with (X) Type or Trait are negated.
Skills
- Regeneration I
- During its Strategic Phase, this model may regain 1 HP per Skill level and can cancel Bleeding, Weakened, and Crippled (States).
Spellcrafts
Wellspring (Level I)
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Wellspring | — | Water | Spell, Ranged, Transmutation | — | 16 | 1 | Targetless. The casting can automatically succeed if the caster voluntarily suffers 1 Wound. The AoE area becomes a Shallow Aquatic Environment. When casting a Water Conjuration Spell, a creature can be summoned in this area. |
Inventory
| Item | PW | RCH | STK | Effect |
|---|---|---|---|---|
| Water Tentacle | 10 | AoE: Spray S | 2 | On hit, pull the enemy 3” closer. (Natural & Ranged) |
| Ice Pick | 18 | 1 | 1 | User gains +3 OFF, Stagger. Once per Attack, the user may reroll the Attack roll. (Natural & Melee) |
| Tidal Wave | 10 | AoE: Spray L | 1 | Knockdown. (Natural & Ranged) |
Special
Everflowing: this model cannot become Engaged. When attacked, it may move 2" in any direction at the end of the Resolution Step. 4" around this model is a Shallow Aquatic Environment.
Glossary
- Burn (X)
- Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
- Knockdown
- Trait. A model Hit by this Trait becomes Crouched. It does not affect models two or more sizes larger than the attacker.
- Regeneration
- Skill. During its Strategic phase the model may regain 1 HP per level and cancel the Bleeding, Weakened and Crippled States.
- Stagger
- Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
- Targetless
- Trait. In the Active role, an Attack with this Trait does not require a model as a target — any surface of the field can be targeted.
Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).