Hired Blade: Difference between revisions

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'''Hired Blade''' is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] / [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
'''Hired Blade''' is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] / [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
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| [[:File:Hired_Blade.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Hired_Blade_A5.pdf|A5 booklet]]</small>
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Revision as of 09:14, 10 August 2026

Hired Blade is a unit of the Coalition of Thenion / Neutral faction in Eldfall Chronicles.

Hired Blade
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Assassin / Rogue 17 2 2 6 15 8 10 10 14 10 1 1 8

Classes

Assassins score a Critical Hit on roll results of 1, 2, 3.

Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Skills

Stealth II
You may deploy this model in the Shrouded state. If no enemy model has LoS towards the User, this model may re-enter the Shrouded state during its Strategic phase.
Infiltration II
You may deploy this model anywhere outside of the opponent's Deployment Zone.
Dual-Wield
Dual Wield reword to: A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the Two-Handed trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.

Combat Arts

Assassination (Level I)

Lvl Effect
I ← this model Aiming for the Vitals: User's Attack gains +6 PW.

Inventory

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Short Sword 1 Weapon T 0 STA 1 —
Dagger 2 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.