Melee Attack: Difference between revisions

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'''Melee Attack''' is an [[Attack]] Action performed with an Item or a [[Spells|Spell]] of the '''Melee''' type.
'''Melee Attack''' is an [[Attack]] Action performed with an Item or a [[Spells|Spell]] of the '''Melee''' type.
* A Melee Attack may be made with a Melee weapon '''or''' a [[Spells|Spell]] of the Melee type. Both are full Melee Attacks, so '''Melee effects apply to either''' — e.g. [[Sweep I/II|Sweep]], [[Cleave]] and [[Knockback (X)|Knockback]] work the same whether the Melee Attack comes from a weapon or a Spell.
 
* The attacker uses '''Offense (OFF)''' in its Active Role and '''Defense (DEF)''' in its Reactive Role. When attacking with a Spell, '''Intellect (INT)''' is used unless stated otherwise.
* The attacker uses '''Offense (OFF)''' in its Active Role and '''Defense (DEF)''' in its Reactive Role. When attacking with a Spell, '''Intellect (INT)''' is used unless stated otherwise.
* A model may always choose to attack '''unarmed''' (Unarmed: PW = T or AG−3, RCH 0, [[Unkeen]]) instead of using a Weapon.
* A model may always choose to attack '''unarmed''' (Unarmed: PW = T or AG−3, RCH 0, [[Unkeen]]) instead of using a Weapon.
* With a '''Shield''' equipped, a model may perform a '''Shield Bash''' instead (Shield Bash: [[Knockback (X)|Knockback (1)]], [[Unkeen]], PW = T, RCH 0).
* With a '''Shield''' equipped, a model may perform a '''Shield Bash''' instead (Shield Bash: [[Knockback (X)|Knockback (1)]], [[Unkeen]], PW = T, RCH 0).
* If the Active model's '''Strike (STK)''' is greater than 1, it may split its Strikes among several targets; a separate [[Confrontation|Confrontation]] is resolved for each distributed Strike.
* If the Active model's '''Strike (STK)''' is greater than 1, it may split its Strikes among several targets; a separate [[Confrontation|Confrontation]] is resolved for each distributed Strike.
See also: [[Ranged Attack]], [[Spell Attack]], [[Attack of Opportunity]], [[Attack]].
See also: [[Ranged Attack]], [[Spell Attack]], [[Attack of Opportunity]], [[Attack]].
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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 54.''</small>
<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 54.''</small>
[[Category:Attacks]]
[[Category:Attacks]]



Revision as of 11:17, 23 June 2026

Melee Attack is an Attack Action performed with an Item or a Spell of the Melee type.

  • The attacker uses Offense (OFF) in its Active Role and Defense (DEF) in its Reactive Role. When attacking with a Spell, Intellect (INT) is used unless stated otherwise.
  • A model may always choose to attack unarmed (Unarmed: PW = T or AG−3, RCH 0, Unkeen) instead of using a Weapon.
  • With a Shield equipped, a model may perform a Shield Bash instead (Shield Bash: Knockback (1), Unkeen, PW = T, RCH 0).
  • If the Active model's Strike (STK) is greater than 1, it may split its Strikes among several targets; a separate Confrontation is resolved for each distributed Strike.

See also: Ranged Attack, Spell Attack, Attack of Opportunity, Attack.


Source: Eldfall Chronicles Rulebook v1.6, p. 54.