Night-Temple Priestess: Difference between revisions

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Full character pages with spell descriptions, traits and skills
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; [[Demon]] : When this model deals a Wound, the target must perform an M roll.
; [[Demon]] : When this model deals a Wound, the target must perform an M roll.
; [[Inspiring I]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Inspiring I]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Affinity (Element)|Affinity (Fire, Profane)]] : This model can cast Fire and Profane [[Spells]].
; [[Affinity (Element)|Affinity (Fire, Profane)]] : This model can cast [[Affinity (Element)|Fire]] and Profane [[Spells]].


== Skills ==
== Skills ==
; [[Charm I/II|Charm II]] : '''I:''' An enemy declaring Reaction must first pass an INT roll or may only declare Nothing.
; [[Charm I/II|Charm II]] : '''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare [[Nothing]] for the rest of the Activation Sequence.


'''II:''' On failure the enemy also Walks toward this model at full SPD.
'''II:''' On a failed INT roll, the enemy also moves ([[Walk]]) toward this model at full SPD (if possible) at the end of the Activation Sequence.
; [[Foresight|Foresight I]] : If targeted in the Reactive Role without having declared a Reaction, may declare one during the Action Step instead.
; [[Foresight|Foresight I]] : When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
; [[Flight|Flight I]] : May enter or cancel the Flying State during its Movement Step.
; [[Flight|Flight I]] : The user may enter or cancel the [[Flying]] State during its Movement Step.
; [[Leap|Leap I]] : Performs Jump as Normal Movement.
; [[Leap|Leap I]] : This model may perform the [[Jump]] Special Movement as Normal Movement.


== Spellcrafts ==
== Spellcrafts ==
=== Succubi Magic I ([[:Category:Succubi Magic|Succubi Magic]]) ===
=== Succubi Magic I ([[:Category:Succubi Magic|Succubi Magic]]) ===
; [[Fiery Fervor|Fiery Fervor]] (Lvl I) : Remove [[Weakened]], [[Bleeding]], [[Poisoned]], [[Confused]], Crippled, [[Blinded]], [[Immobilized]], [[Panicked]], Petrified, Fatigued (States) from the enchanted model. The model gains +2 OFF, DEF.
; [[Fiery Fervor|Fiery Fervor]] (Lvl I) : Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued (States) from the enchanted model. The model gains +2 OFF, DEF.
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
! Element !! Type !! PW !! RCH !! STK
|-
|-
| Fire || I || Spell, Enchantment, Ranged || — || 16 || 1
| Fire || Spell, Enchantment, Ranged || — || 16 || 1
|}
|}


; [[Unrelenting Zeal|Unrelenting Zeal]] (Lvl I) : When the enchanted model would suffer a Wound, it may perform a M roll. If successful, that Wound is negated and this Spell ends.
; [[Unrelenting Zeal|Unrelenting Zeal]] (Lvl I) : When the enchanted model would suffer a Wound, it may perform a M roll. If successful, that Wound is negated and this Spell ends.
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
! Element !! Type !! PW !! RCH !! STK
|-
|-
| Fire || I || Spell, Enchantment, Ranged || — || 16 || 2
| Fire || Spell, Enchantment, Ranged || — || 16 || 2
|}
|}


; [[Draining Impulse|Draining Impulse]] (Lvl I) : [[[Mana Cost (X)|Mana Cost: 2]]] The enchanted model receives additional 2 AP in the Active and Reactive Role. After this Enchantment is removed, the model becomes Fatigued (State).
; [[Draining Impulse|Draining Impulse]] (Lvl I) : [Mana Cost: 2] The enchanted model receives additional 2 AP in the Active and Reactive Role. After this Enchantment is removed, the model becomes Fatigued (State).
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
! Element !! Type !! PW !! RCH !! STK
|-
|-
| Profane || I || Spell, Enchantment, Ranged || — || 10 || 1
| Profane || Spell, Enchantment, Ranged || — || 10 || 1
|}
|}


; [[Agony|Agony]] (Lvl I) : The enchanted model must perform an Intellect roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP and its Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.
; [[Agony|Agony]] (Lvl I) : The enchanted model must perform an Intellect roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP and its Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
! Element !! Type !! PW !! RCH !! STK
|-
|-
| Profane || I || Spell, Enchantment, Ranged || — || Casting Aura || 1
| Profane || Spell, Enchantment, Ranged || — || Casting Aura || 1
|}
|}


=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable" style="width:100%"
! Term !! Description
|-
| [[Bleeding]] || At the start of its Activation, the model suffers 1 Hit (no roll). Removed by Regeneration or healing.
|-
| [[Blinded]] || The model has no LoS (except to itself) and may only declare Assist, Dodge, or Nothing.
|-
| [[Confused]] || The model's controller is changed — the opponent controls it when it declares Actions.
|-
| [[Immobilized]] || The model cannot perform Movement, Special Movement, or Special Actions.
|-
| [[Mana Cost (X)|Mana Cost: 2]] || To cast this Spell, the caster must spend 2 Mana Counters from their personal pool.
|-
| [[Panicked]] || At the start of each Activation or Reaction, the model must perform an M roll. On failure, it must move toward the nearest table edge.
|-
| [[Poisoned]] || During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
|-
| [[Weakened]] || The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities.
|}


== Combat Arts ==
== Combat Arts ==

Revision as of 12:00, 24 June 2026

Night-Temple Priestess is a unit of the Coalition of Thenion faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Mage / Enchanter 22 1 2 5 13 8 8 14 14 12 2 1 8

Traits

Demon
When this model deals a Wound, the target must perform an M roll.
Inspiring I
Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
Affinity (Fire, Profane)
This model can cast Fire and Profane Spells.

Skills

Charm II
I: An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing for the rest of the Activation Sequence.

II: On a failed INT roll, the enemy also moves (Walk) toward this model at full SPD (if possible) at the end of the Activation Sequence.

Foresight I
When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
Flight I
The user may enter or cancel the Flying State during its Movement Step.
Leap I
This model may perform the Jump Special Movement as Normal Movement.

Spellcrafts

Succubi Magic I (Succubi Magic)

Fiery Fervor (Lvl I)
Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued (States) from the enchanted model. The model gains +2 OFF, DEF.
Element Type PW RCH STK
Fire Spell, Enchantment, Ranged 16 1
Unrelenting Zeal (Lvl I)
When the enchanted model would suffer a Wound, it may perform a M roll. If successful, that Wound is negated and this Spell ends.
Element Type PW RCH STK
Fire Spell, Enchantment, Ranged 16 2
Draining Impulse (Lvl I)
[Mana Cost: 2] The enchanted model receives additional 2 AP in the Active and Reactive Role. After this Enchantment is removed, the model becomes Fatigued (State).
Element Type PW RCH STK
Profane Spell, Enchantment, Ranged 10 1
Agony (Lvl I)
The enchanted model must perform an Intellect roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP and its Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.
Element Type PW RCH STK
Profane Spell, Enchantment, Ranged Casting Aura 1


Combat Arts

Stratagems

Inventory

Spear (Melee, Throwing) ● Succumbing Embrace (Melee, Natural, Spellbound)

Special


Source: Eldfall Chronicles unit roster (Guildhall).