Night-Temple Priestess: Difference between revisions

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; [[Demon]] : When this model deals a Wound, the target must perform an M roll.
; [[Demon]] : When this model deals a Wound, the target must perform an M roll.
; [[Inspiring I]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Inspiring I]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Affinity (Element)|Affinity (Fire, Profane)]] : This model can cast [[Affinity (Element)|Fire]] and Profane [[Spells]].
; [[Affinity (Element)|Affinity (Fire, Profane)]] : This model can cast Fire and Profane [[Spells]].


== Skills ==
== Skills ==
; [[Charm I/II|Charm II]] : '''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare [[Nothing]] for the rest of the Activation Sequence.
; [[Charm I/II|Charm II]] : '''I:''' An enemy declaring Reaction must first pass an INT roll or may only declare Nothing.


'''II:''' On a failed INT roll, the enemy also moves ([[Walk]]) toward this model at full SPD (if possible) at the end of the Activation Sequence.
'''II:''' On failure the enemy also Walks toward this model at full SPD.
; [[Foresight|Foresight I]] : When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
; [[Foresight|Foresight I]] : If targeted in the Reactive Role without having declared a Reaction, may declare one during the Action Step instead.
; [[Flight|Flight I]] : The user may enter or cancel the [[Flying]] State during its Movement Step.
; [[Flight|Flight I]] : May enter or cancel the Flying State during its Movement Step.
; [[Leap|Leap I]] : This model may perform the [[Jump]] Special Movement as Normal Movement.
; [[Leap|Leap I]] : Performs Jump as Normal Movement.


== Spellcrafts ==
== Spellcrafts ==
=== Succubi Magic I ([[:Category:Succubi Magic|Succubi Magic]]) ===
=== Succubi Magic I ([[:Category:Succubi Magic|Succubi Magic]]) ===
; [[Fiery Fervor|Fiery Fervor]] (Lvl I) : Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued (States) from the enchanted model. The model gains +2 OFF, DEF.
; [[Fiery Fervor|Fiery Fervor]] (Lvl I) : Remove [[Weakened]], [[Bleeding]], [[Poisoned]], [[Confused]], Crippled, [[Blinded]], [[Immobilized]], [[Panicked]], Petrified, Fatigued (States) from the enchanted model. The model gains +2 OFF, DEF.
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
! Element !! Level !! Type !! PW !! RCH !! STK
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|}
|}


; [[Draining Impulse|Draining Impulse]] (Lvl I) : [Mana Cost: 2] The enchanted model receives additional 2 AP in the Active and Reactive Role. After this Enchantment is removed, the model becomes Fatigued (State).
; [[Draining Impulse|Draining Impulse]] (Lvl I) : [[[Mana Cost (X)|Mana Cost: 2]]] The enchanted model receives additional 2 AP in the Active and Reactive Role. After this Enchantment is removed, the model becomes Fatigued (State).
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
! Element !! Level !! Type !! PW !! RCH !! STK
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|}
|}


=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable" style="width:100%"
! Term !! Description
|-
| [[Bleeding]] || At the start of its Activation, the model suffers 1 Hit (no roll). Removed by Regeneration or healing.
|-
| [[Blinded]] || The model has no LoS (except to itself) and may only declare Assist, Dodge, or Nothing.
|-
| [[Confused]] || The model's controller is changed — the opponent controls it when it declares Actions.
|-
| [[Immobilized]] || The model cannot perform Movement, Special Movement, or Special Actions.
|-
| [[Mana Cost (X)|Mana Cost: 2]] || To cast this Spell, the caster must spend 2 Mana Counters from their personal pool.
|-
| [[Panicked]] || At the start of each Activation or Reaction, the model must perform an M roll. On failure, it must move toward the nearest table edge.
|-
| [[Poisoned]] || During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
|-
| [[Weakened]] || The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities.
|}


== Combat Arts ==
== Combat Arts ==

Revision as of 10:11, 24 June 2026

Night-Temple Priestess is a unit of the Coalition of Thenion faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Mage / Enchanter 22 1 2 5 13 8 8 14 14 12 2 1 8

Traits

Demon
When this model deals a Wound, the target must perform an M roll.
Inspiring I
Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
Affinity (Fire, Profane)
This model can cast Fire and Profane Spells.

Skills

Charm II
I: An enemy declaring Reaction must first pass an INT roll or may only declare Nothing.

II: On failure the enemy also Walks toward this model at full SPD.

Foresight I
If targeted in the Reactive Role without having declared a Reaction, may declare one during the Action Step instead.
Flight I
May enter or cancel the Flying State during its Movement Step.
Leap I
Performs Jump as Normal Movement.

Spellcrafts

Succubi Magic I (Succubi Magic)

Fiery Fervor (Lvl I)
Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued (States) from the enchanted model. The model gains +2 OFF, DEF.
Element Level Type PW RCH STK
Fire I Spell, Enchantment, Ranged 16 1
Unrelenting Zeal (Lvl I)
When the enchanted model would suffer a Wound, it may perform a M roll. If successful, that Wound is negated and this Spell ends.
Element Level Type PW RCH STK
Fire I Spell, Enchantment, Ranged 16 2
Draining Impulse (Lvl I)
[[[Mana Cost (X)|Mana Cost: 2]]] The enchanted model receives additional 2 AP in the Active and Reactive Role. After this Enchantment is removed, the model becomes Fatigued (State).
Element Level Type PW RCH STK
Profane I Spell, Enchantment, Ranged 10 1
Agony (Lvl I)
The enchanted model must perform an Intellect roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP and its Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.
Element Level Type PW RCH STK
Profane I Spell, Enchantment, Ranged Casting Aura 1


Glossary of Terms Used in Spellcrafts

Term Description
Bleeding At the start of its Activation, the model suffers 1 Hit (no roll). Removed by Regeneration or healing.
Blinded The model has no LoS (except to itself) and may only declare Assist, Dodge, or Nothing.
Confused The model's controller is changed — the opponent controls it when it declares Actions.
Immobilized The model cannot perform Movement, Special Movement, or Special Actions.
Mana Cost: 2 To cast this Spell, the caster must spend 2 Mana Counters from their personal pool.
Panicked At the start of each Activation or Reaction, the model must perform an M roll. On failure, it must move toward the nearest table edge.
Poisoned During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
Weakened The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities.

Combat Arts

Stratagems

Inventory

Spear (Melee, Throwing) ● Succumbing Embrace (Melee, Natural, Spellbound)

Special


Source: Eldfall Chronicles unit roster (Guildhall).