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Combined display of all available logs of Eldfall Chronicles. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 19:59, 10 June 2026 Reevol talk contribs imported Blinded by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Bleeding by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Bleed by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Berserker by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Berserk by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Backstab by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Assassination by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Assassin by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Artificer by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Armsmaster by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Armor-Piercing by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Archery by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Alchemist by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Affinity (Element) by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Advantage (X) by file upload (1 revision)
  • 19:59, 10 June 2026 Reevol talk contribs imported Acute Senses by file upload (1 revision)
  • 19:12, 10 June 2026 Reevol talk contribs created page F.A.Q. 2006 (Created page with "'''Frequently Asked Questions''' for ''Eldfall Chronicles: Skirmish Miniatures Wargame'' (last change April 2026, V1.6). These answers are definitive; where they contradict the rulebook, the FAQ takes precedence. == New Entries == '''Q:''' If I hire two Goblin Warchiefs, can I choose multiple tribes? What if I choose the same tribe twice? '''A:''' If you hire two Warchiefs, you may not choose two different tribes. '''Q:''' Certain models can't receive Upgrades in the...")
  • 19:08, 10 June 2026 Reevol talk contribs created page Charm (Created page with "'''Charm I/II''' is a '''Skill''' in ''Eldfall Chronicles''. '''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence. '''II:''' On a failed INT roll, it must also Walk toward this model for its full SPD (if able) at the end of the Activation Sequence. Category:Skills Category:Eldfall Chronicles")
  • 15:21, 10 June 2026 Reevol talk contribs created page Immobilized (Created page with "A model in this state cannot perform any Movement,Special Movement or Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge. Category:States")
  • 13:33, 10 June 2026 Reevol talk contribs created page Melee Attack (Created page with "* A Melee Attack is an Attack Action performed with an Item or a Spell of the '''Melee Type'''. * A model may always choose to perform a Melee Attack '''unarmed''', instead of using other Melee Weapons. Unarmed Melee Attack is performed according to the following table: {| class="wikitable" ! Name !! Effect !! PW !! RCH !! Strike !! Type !! Qty !! Wgt |- | Unarmed || Unkeen || T or AG -3 || 0 || STA || Melee, Natural || - || - |} * If a model has a '''Shield '''equipp...")
  • 13:32, 10 June 2026 Reevol talk contribs created page Category:Normal Actions (Created blank page)
  • 13:19, 10 June 2026 Reevol talk contribs created page Main Page (Created page with "Конечно, вот структурированный вывод текста в формате MediaWiki. Вы можете скопировать этот код и вставить его на страницу wiki для создания оглавления. == Eldfall Chronicles: Правила == == 1. Введение и Общие положения == Предисловие Введение == 2. Основные элем...")
  • 11:41, 10 June 2026 Reevol talk contribs created page Attack (Created page with "Attack is an Action which an activated or reacting model may declare by targeting one or more enemy models. Unless specified otherwise, Line of Sight is required in order for the attacking model to perform the Attack. During the declaration of the Attack, the player must choose and declare which Skill(s) and which Combat Art listed on the model’s profile the model will use with the Attack. The player must also select an Item or a Spell available to that model that th...")
  • 11:30, 10 June 2026 Reevol talk contribs created page Assist (Created page with "In order to perform Assist, the requirements of the used Skills, Spells or Items (Reach, additional Effects, etc.) must be fulfilled. In the Reactive Role, when a reacting model would have Strike 1, it may only target one model. If it’s Strike is greater than 1, it may target a number of models up to its Strike value. Catergory:Normal Actions")
  • 11:26, 10 June 2026 Reevol talk contribs created page Weakened (Created page with "A model in this State has halved Toughness, and -1 Stamina. Category:States")
  • 11:25, 10 June 2026 Reevol talk contribs created page Slowed (Created page with "A model in this State has halved SPD. Category:States")
  • 11:25, 10 June 2026 Reevol talk contribs created page Shrouded (Created page with "While a model is in this State, it is represented on the field by a Shrouded token. A model in this State cannot be a target of Actions other than Perceive. The Shrouded State is automatically canceled if the model declares a Normal Action (other than Nothing) or Special Action. Category:States")
  • 11:23, 10 June 2026 Reevol talk contribs created page Panicked (Created page with "A Panicked model must perform a Morale roll at the beginning of its every Activation or Reaction. If it fails the roll when in its Active Role, it must perform an entire Run movement towards the nearest open edge of the field. If it starts its turn Engaged it will declare Idle and Dodge. I f the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss. If the model fails the roll in its Reactive R...")
  • 11:03, 10 June 2026 Reevol talk contribs created page Crippled (Created page with " A model in this State has halved Speed and Agility. Unless Stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc. Unless stated otherwise it is ignored for all impacts like scoring in Quests, (Ranged) Friendly Fire, etc. and does not obstruct Movement, but a model may not end their Movement on top of a Crippled model. Category:States")
  • 10:56, 10 June 2026 Reevol talk contribs created page Confused (Created page with "A model in this State has halved Offense, Defense, Accuracy, Intellect, Agility and Morale. [{Category:States]]")
  • 10:41, 10 June 2026 Reevol talk contribs created page Blinded (Created page with "A model in this State has no LoS (other than to itself) and cannot perform any Actions other than Assist, Dodge or Nothing.")
  • 10:39, 10 June 2026 Reevol talk contribs created page Bleeding (Created page with "A model in this State must perform a Toughness roll in its every Strategic Phase. A failed roll causes the model to suffer a Wound.")
  • 10:38, 10 June 2026 Reevol talk contribs created page Poisoned (Created page with "A model in this State must perform a Toughness roll with a -6 modifier in its every Strategic Phase. A failed roll causes the model to suffer a Wound. Category:States")
  • 15:08, 9 June 2026 Reevol talk contribs created page Fatigued (Created page with "A model in this State cannot regain AP during the Upkeep Phase. This state is canceled at the beginning of this model’s next Strategic Phase. <nowiki>Category:States</nowiki>") Tag: Visual edit
  • 15:06, 9 June 2026 Reevol talk contribs created page File:Example.png
  • 15:06, 9 June 2026 Reevol talk contribs uploaded File:Example.png
  • 15:03, 9 June 2026 Reevol talk contribs created page Incapacitated (Created page with "When a model’s HP reaches 0, it becomes Incapacitated and immediately enters the Crouched State. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. This State is canceled if the model regains at least 1 HP. An incapacitated Leader cannot use Stratagems. Category:States")
  • 15:02, 9 June 2026 Reevol talk contribs created page Engaged (Created page with "During the Movement Step when in the Active Role, an Engaged activated model may only declare Idle or Walk as its Movement. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged State. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge as its Action. A model ceases to be Engaged when it leaves the Melee Weapon reach of the enemy model, disengages with a Dodge, or by...")
  • 14:59, 9 June 2026 Reevol talk contribs created page Dead (Created page with "A Dead model’s Hitbox becomes the size and volume of its base. A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions. If not stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks. A model may not end their Movement on top of a Dead model. When a model ente...")
  • 14:45, 9 June 2026 Reevol talk contribs created page Категория:States (Created page with "{{#ask: Категория:States |format=table |sort=Name |order=ascending }}")
  • 14:34, 9 June 2026 Reevol talk contribs created page Category:States (Создана пустая страница)
  • 14:32, 9 June 2026 Reevol talk contribs created page States (Новая страница: «{{#ask: Категория:States |format=table |sort=Название |order=ascending }}»)
  • 14:31, 9 June 2026 Reevol talk contribs created page Properties:States (Новая страница: «Has type::Text»)
  • 14:19, 9 June 2026 Reevol talk contribs created page Crouched (Новая страница: «The Hitbox of a Crouched model becomes the size and volume of its base. While in this State, the model’s Speed and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged. During the Movement Step, a model in this State may only declare Walk or Idle. In the Active Role, this State may be voluntarily canceled during the model’s movement Step. This State may also be canceled with a Dodge.»)
  • 14:18, 9 June 2026 Reevol talk contribs created page Flying (Новая страница: «==== FLYING ==== Has doubled Speed. Has Melee Attack Strike value of 1. May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). Cannot become Engaged or cause Engaged. Always has LoS to all models and all models have LoS to the Flying model. Cannot benefit from Cover. Cannot voluntarily become Crouched. Cannot be targeted by Melee Attacks, except by models that are also in the Flying State....»)
  • 14:13, 9 June 2026 Reevol talk contribs created page List of movement (Новая страница: «== List of Movement == === Normal Movement === ==== IDLE ==== The model does not move and remains stationary. The player may rotate the miniature and change its Line of Sight. ==== WALK ==== This is the most common type of Movement. The model may move up to its Speed value. === Special Movement === ''Note: If a model declares a Special Movement, it may only declare “Nothing” during its Action Step!'' ==== CLIMB ==== When a model declares Climb, its Sp...»)
  • 14:13, 9 June 2026 Reevol talk contribs created page Recovery Check (Новая страница: «During its own Strategic Phase, an Incapacitated model may perform a T roll: On success: The model regains 1 HP and gains the Weakened State On a failure: The model remains Incapacitated. An Incapacitated model that has an allied model in Base Contact, and where neither model is Engaged, may reroll the Recovery Check once.»)
  • 14:12, 9 June 2026 Reevol talk contribs created page Universal Endgame Rules (Новая страница: «== Universal Endgame Rules == Different Quests have different endgame conditions, however, below are some universal rules: The game can end in various different ways. Depending on the Quest, some games end when certain endgame conditions for the end of the Quest are met. The Quest automatically ends if at the beginning of their turn a player has all models in either the Incapacitated or Dead State. Unless specified otherwise, the game ends after the last...»)
  • 11:06, 9 June 2026 Reevol talk contribs created page Tactical phase (Новая страница: «== Tactical Phase == === Activation Sequence === '''Activation Step''' '''Movement Step''' An Activation Sequence occurs with every Activation during the Tactical Phase. The Active Player activates a model by spending one of its available Activation Points (represented by the token on the right). An activated model may declare Normal Movement or Special Movement. The Active Player must declare all Skills relevant to its Movement, if any (e.g. Dash, Cli...»)
  • 10:59, 9 June 2026 Reevol talk contribs created page TURN PHASE (Новая страница: «= Turn Phase = Каждый раунд состоит из одного хода каждого игрока. В игре на двух игроков: * В первом ходу '''1-й игрок''' является '''Active Player''', а '''2-й игрок''' — '''Reactive Player'''. * Во втором ходу роли меняются местами. * Затем цикл повторяется. В играх с большим количеств...»)
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