New pages

From Eldfall Chronicles
Jump to navigationJump to search
New pages
Hide registered users | Hide bots | Hide redirects
(newest | oldest) View ( | older 50) (20 | 50 | 100 | 250 | 500)

9 June 2026

  • 14:5914:59, 9 June 2026 Dead (hist | edit) [864 bytes] Reevol (talk | contribs) (Created page with "A Dead model’s Hitbox becomes the size and volume of its base. A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions. If not stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks. A model may not end their Movement on top of a Dead model. When a model ente...")
  • 14:4514:45, 9 June 2026 Категория:States (hist | edit) [42 bytes] Reevol (talk | contribs) (Created page with "{{#ask: Категория:States |format=table |sort=Name |order=ascending }}")
  • 14:3214:32, 9 June 2026 States (hist | edit) [97 bytes] Reevol (talk | contribs) (Новая страница: «{{#ask: Категория:States |format=table |sort=Название |order=ascending }}»)
  • 14:3114:31, 9 June 2026 Properties:States (hist | edit) [18 bytes] Reevol (talk | contribs) (Новая страница: «Has type::Text»)
  • 14:1914:19, 9 June 2026 Crouched (hist | edit) [843 bytes] Reevol (talk | contribs) (Новая страница: «The Hitbox of a Crouched model becomes the size and volume of its base. While in this State, the model’s Speed and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged. During the Movement Step, a model in this State may only declare Walk or Idle. In the Active Role, this State may be voluntarily canceled during the model’s movement Step. This State may also be canceled with a Dodge.»)
  • 14:1814:18, 9 June 2026 Flying (hist | edit) [1,354 bytes] Reevol (talk | contribs) (Новая страница: «==== FLYING ==== Has doubled Speed. Has Melee Attack Strike value of 1. May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). Cannot become Engaged or cause Engaged. Always has LoS to all models and all models have LoS to the Flying model. Cannot benefit from Cover. Cannot voluntarily become Crouched. Cannot be targeted by Melee Attacks, except by models that are also in the Flying State....»)
  • 14:1314:13, 9 June 2026 List of movement (hist | edit) [2,238 bytes] Reevol (talk | contribs) (Новая страница: «== List of Movement == === Normal Movement === ==== IDLE ==== The model does not move and remains stationary. The player may rotate the miniature and change its Line of Sight. ==== WALK ==== This is the most common type of Movement. The model may move up to its Speed value. === Special Movement === ''Note: If a model declares a Special Movement, it may only declare “Nothing” during its Action Step!'' ==== CLIMB ==== When a model declares Climb, its Sp...»)
  • 14:1314:13, 9 June 2026 Recovery Check (hist | edit) [325 bytes] Reevol (talk | contribs) (Новая страница: «During its own Strategic Phase, an Incapacitated model may perform a T roll: On success: The model regains 1 HP and gains the Weakened State On a failure: The model remains Incapacitated. An Incapacitated model that has an allied model in Base Contact, and where neither model is Engaged, may reroll the Recovery Check once.»)
  • 14:1214:12, 9 June 2026 Universal Endgame Rules (hist | edit) [816 bytes] Reevol (talk | contribs) (Новая страница: «== Universal Endgame Rules == Different Quests have different endgame conditions, however, below are some universal rules: The game can end in various different ways. Depending on the Quest, some games end when certain endgame conditions for the end of the Quest are met. The Quest automatically ends if at the beginning of their turn a player has all models in either the Incapacitated or Dead State. Unless specified otherwise, the game ends after the last...»)
  • 11:0611:06, 9 June 2026 Tactical phase (hist | edit) [952 bytes] Reevol (talk | contribs) (Новая страница: «== Tactical Phase == === Activation Sequence === '''Activation Step''' '''Movement Step''' An Activation Sequence occurs with every Activation during the Tactical Phase. The Active Player activates a model by spending one of its available Activation Points (represented by the token on the right). An activated model may declare Normal Movement or Special Movement. The Active Player must declare all Skills relevant to its Movement, if any (e.g. Dash, Cli...»)
  • 10:5910:59, 9 June 2026 TURN PHASE (hist | edit) [2,917 bytes] Reevol (talk | contribs) (Новая страница: «= Turn Phase = Каждый раунд состоит из одного хода каждого игрока. В игре на двух игроков: * В первом ходу '''1-й игрок''' является '''Active Player''', а '''2-й игрок''' — '''Reactive Player'''. * Во втором ходу роли меняются местами. * Затем цикл повторяется. В играх с большим количеств...»)
(newest | oldest) View ( | older 50) (20 | 50 | 100 | 250 | 500)