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11 June 2026
- 20:2420:24, 11 June 2026 Sweep I/II/en (hist | edit) [502 bytes] FuzzyBot (talk | contribs) (Updating to match new version of source page)
10 June 2026
- 19:5419:54, 10 June 2026 Familiar (hist | edit) [1,017 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Familiar --> When a Creature with this Trait is summoned by a Conjuration Spell, the caster gains additional Abilities and Stat Modifiers listed on the creature’s profile. If the caster would take damage and suffer Wounds, the familiar may be removed instead (if multiple, the player chooses which). Creatures with this Trait have no Summoning Limit, but the caster may control only one of each named creature. Note: Familiars are not considered full models,...")
- 19:5319:53, 10 June 2026 Enchanter (hist | edit) [394 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Enchanter --> Enchanters may cast Enchantment- Type Spells on allied models without performing a roll. Category:Classes")
- 19:5319:53, 10 June 2026 Elemental Essence (hist | edit) [233 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Elemental Essence (Element) --> This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons. Category:Traits")
- 19:5319:53, 10 June 2026 Elemental (hist | edit) [557 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Elemental --> This model is unaffected by the Stagger, Vampirism, and Mindgame Traits, the Charm Skill, and Toxic Environment. It cannot enter Bleeding, Poisoned, or Weakened (States). If its HP reaches 0, it is removed from the field. Category:Traits")
- 19:5219:52, 10 June 2026 Duelist (hist | edit) [453 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Duelist --> The target of this model’s Attack cannot use Combat Arts of level III or lower. Category:Traits")
- 19:5219:52, 10 June 2026 Dual Wield (hist | edit) [644 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Dual Wield --> A model with this Skill may replace a Shield with a second (Melee) Weapon, as long as both Weapons have RCH 1 or less and lack the Two-Handed Trait. The model may reroll one Melee Attack roll and must choose which Weapon’s PW and STK values apply during an Attack Action. The model may apply Effects of both Weapons if applicable. Category:Skills")
- 19:5219:52, 10 June 2026 Druid (hist | edit) [452 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Druid --> Druids gain a +4 Modifier when casting Spells of the Earth element. Furthermore, Druids can choose to cast Spells with either their Intellect or Morale value. Category:Classes")
- 19:5119:51, 10 June 2026 Demon (hist | edit) [650 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Demon --> When this model deals a Wound, the target must perform an M roll. A failed roll causes the target to become Panicked (State) until the end of the turn. A Critical Hit automatically Panics the target until the end of the turn. This model’s Attack receives a +4 modifier against a Panicked target. This Trait does not affect models with the Demon Trait. Category:Traits")
- 19:5119:51, 10 June 2026 Dash (hist | edit) [483 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Dash --> When performing a Run Special Movement, this model may declare an unmodified STK 1 Melee Attack in its Action Step. Category:Skills")
- 19:5019:50, 10 June 2026 Creature (hist | edit) [449 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Creature --> Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class. Category:Classes")
- 19:5019:50, 10 June 2026 Continuous (hist | edit) [491 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Continuous --> An effect with this trait remains in play until the end of the Quest or until removed with a certain other effect, regardless of other imposed time durations (Sorcery, Enchantment, etc.). Category:Traits")
- 19:4919:49, 10 June 2026 Construct (hist | edit) [766 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Construct --> This model is unaffected by Surprise Attack, Stagger, Vampirism, Mindgame, and Burn. It is immune to Charm and Toxic Environment. It cannot become Panicked, Bleeding, Poisoned, Weakened, or Confused. Abilities allowing attackers to regain HP after dealing a Wound do not affect it. It cannot regain HP from Spells or Skills without the Earth Element. If its HP reaches 0, it is removed from...")
- 19:4819:48, 10 June 2026 Climbing (hist | edit) [459 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Climbing --> This model may perform the Climb Special Movement as Normal Movement, ignoring related Movement penalties. While Climbing, its SPD is not halved. Category:Skills")
- 19:4819:48, 10 June 2026 Cleave (hist | edit) [450 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Cleave --> If a model suffers at least one Wound with this Trait, it suffers an additional Wound. Category:Traits")
- 19:4819:48, 10 June 2026 Clairvoyance (hist | edit) [866 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Clairvoyance --> In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS. == Frequently Asked Questions == {{#lst:Eldfall Ch...")
- 19:4719:47, 10 June 2026 Civilian (hist | edit) [449 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Civilian --> Civilians have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Civilian Class. Category:Classes")
- 19:4719:47, 10 June 2026 Chain Attack (hist | edit) [816 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Chain Attack --> Once per Activation Sequence, if another allied model scores a Hit against an enemy within this model’s LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores “(Ranged) Friendly Fire”. Hits generated from Chain Attack cannot generate further Chain Attacks. Category:Skills")
- 19:4519:45, 10 June 2026 Brute (hist | edit) [398 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Brute --> This model gains +1 STK when using Items with the Two-Handed (Trait) and ignores Two-Handed restrictions. Category:Traits")
- 19:4419:44, 10 June 2026 Bleed (hist | edit) [375 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Bleed --> If a model suffers at least one Wound with this Trait, it enters Bleeding (State). Category:Traits")
- 19:4319:43, 10 June 2026 Berserker (hist | edit) [682 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Berserker --> Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s), they may perform a Toughness roll for every Wound they would suffer. If a roll is successful, the corresponding damage is prevented. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Berserker}} Category:Classes")
- 19:4319:43, 10 June 2026 Berserk (hist | edit) [647 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Berserk --> {| class="wikitable" ! Level !! Effect |- | I || '''Grapple & Thrash: '''User’s Melee Attack gains Knockdown. |- | II || '''Onslaught: '''User’s Melee Attack gains Sweep. |- | III || '''Limb Fracture:''' User’s Melee Attack gains Crippling. |- | IV || '''Mortal Wound:''' User’s Melee Attack gains Cleave. |} Category:Combat Arts")
- 19:4219:42, 10 June 2026 Backstab (hist | edit) [708 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Backstab --> During an Attack Action against a target that lacks LoS to this model, this model’s Hits gain +3 PW for that Attack, and one Strike automatically becomes a Hit (it is not included in Confrontation rolls). Resolve all other Strikes normally. If this model loses the Confrontation roll, both models may still score successful Hits. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Backstab}} Category:Skills")
- 19:4119:41, 10 June 2026 Assassination (hist | edit) [965 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Assassination --> {| class="wikitable" ! Level !! Effect |- | I || '''Aiming for the Vitals:''' User’s Attack gains +6 Power. |- | II || '''Cunning Precaution: '''User’s Attack gains Poison I Trait. |- | III || '''Overwhelming Assault: '''User’s Attack gains +1 Strike. |- | IV || '''Decisive Blow:''' In the Active Role, User’s successful Attack Rolls become Critical hits. |- | V || '''Deadly Precision:''' if a model suffers a Wound by t...")
- 19:4119:41, 10 June 2026 Assassin (hist | edit) [357 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Assassin --> Assassins score a Critical Hit on roll results of 1, 2, 3. Category:Classes")
- 19:4019:40, 10 June 2026 Artificier (hist | edit) [308 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Artificer --> During their Strategic Phase, Artificers may select an Enchantment Spell available to them and apply its effect to themselves without performing a roll until their next Strategic Phase. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Artificer}} Category:Classes")
- 19:4019:40, 10 June 2026 Armsmaster (hist | edit) [468 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Armsmaster --> In the Active Role, Armsmasters may gain +1 Strike when performing a Melee Attack. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Armsmaster}} Category:Classes")
- 19:3919:39, 10 June 2026 Archery (hist | edit) [713 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Archery --> {| class="wikitable" ! Level !! Effect |- | I || '''Overdraw: '''When using a weapon with two RCH values, the first value RCH is increased by 6’’. |- | II || '''Impeding Momentum:''' If hit, the target becomes Slowed (State) until the end of the turn. |- | III || '''Staggering Precision: '''User’s Ranged Attack gains Stagger. |- | IV || '''Quickdraw: '''User’s Ranged Attack gains +1 STK. |} Category:Combat Arts")
- 19:3919:39, 10 June 2026 Alchemist (hist | edit) [453 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Alchemist --> Consumables of Alchemists replenish during their Strategic Phase. When casting a Transmutation-Type Spell, an Alchemist may Reroll up to 1 failed roll. Category:Classes")
- 19:3919:39, 10 June 2026 Affinity (hist | edit) [144 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Affinity (Element) --> This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.) Category:Traits")
- 19:3819:38, 10 June 2026 Acute Senses (hist | edit) [483 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Acute Senses --> This model may perform Perceive and Uncover Actions using AG instead of INT. Its Awareness increases by 3 inches. When Dodging without LoS, its AG is not halved. Category:Traits")
- 19:2719:27, 10 June 2026 Eldfall Chronicles FAQ (hist | edit) [12,809 bytes] 64.188.89.132 (talk) (Created page with "'''Frequently Asked Questions''' for ''Eldfall Chronicles: Skirmish Miniatures Wargame'' (last change April 2026, V1.6). These answers are definitive; where they contradict the rulebook, the FAQ takes precedence. == New Entries == '''Q:''' If I hire two Goblin Warchiefs, can I choose multiple tribes? What if I choose the same tribe twice? '''A:''' If you hire two Warchiefs, you may not choose two different tribes. ---- '''Q:''' Certain models can't receive Upgrades...")
- 19:0819:08, 10 June 2026 Charm (hist | edit) [366 bytes] Reevol (talk | contribs) (Created page with "'''Charm I/II''' is a '''Skill''' in ''Eldfall Chronicles''. '''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence. '''II:''' On a failed INT roll, it must also Walk toward this model for its full SPD (if able) at the end of the Activation Sequence. Category:Skills Category:Eldfall Chronicles")
- 15:2115:21, 10 June 2026 Immobilized (hist | edit) [632 bytes] Reevol (talk | contribs) (Created page with "A model in this state cannot perform any Movement,Special Movement or Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge. Category:States")
- 13:3313:33, 10 June 2026 Melee Attack (hist | edit) [1,174 bytes] Reevol (talk | contribs) (Created page with "* A Melee Attack is an Attack Action performed with an Item or a Spell of the '''Melee Type'''. * A model may always choose to perform a Melee Attack '''unarmed''', instead of using other Melee Weapons. Unarmed Melee Attack is performed according to the following table: {| class="wikitable" ! Name !! Effect !! PW !! RCH !! Strike !! Type !! Qty !! Wgt |- | Unarmed || Unkeen || T or AG -3 || 0 || STA || Melee, Natural || - || - |} * If a model has a '''Shield '''equipp...")
- 13:1913:19, 10 June 2026 Main Page (hist | edit) [21,521 bytes] Reevol (talk | contribs) (Created page with "Конечно, вот структурированный вывод текста в формате MediaWiki. Вы можете скопировать этот код и вставить его на страницу wiki для создания оглавления. == Eldfall Chronicles: Правила == == 1. Введение и Общие положения == Предисловие Введение == 2. Основные элем...")
- 11:4111:41, 10 June 2026 Attack (hist | edit) [8,483 bytes] Reevol (talk | contribs) (Created page with "Attack is an Action which an activated or reacting model may declare by targeting one or more enemy models. Unless specified otherwise, Line of Sight is required in order for the attacking model to perform the Attack. During the declaration of the Attack, the player must choose and declare which Skill(s) and which Combat Art listed on the model’s profile the model will use with the Attack. The player must also select an Item or a Spell available to that model that th...")
- 11:3011:30, 10 June 2026 Assist (hist | edit) [1,365 bytes] Reevol (talk | contribs) (Created page with "In order to perform Assist, the requirements of the used Skills, Spells or Items (Reach, additional Effects, etc.) must be fulfilled. In the Reactive Role, when a reacting model would have Strike 1, it may only target one model. If it’s Strike is greater than 1, it may target a number of models up to its Strike value. Catergory:Normal Actions")
- 11:2611:26, 10 June 2026 Weakened (hist | edit) [591 bytes] Reevol (talk | contribs) (Created page with "A model in this State has halved Toughness, and -1 Stamina. Category:States")
- 11:2511:25, 10 June 2026 Slowed (hist | edit) [329 bytes] Reevol (talk | contribs) (Created page with "A model in this State has halved SPD. Category:States")
- 11:2511:25, 10 June 2026 Shrouded (hist | edit) [1,358 bytes] Reevol (talk | contribs) (Created page with "While a model is in this State, it is represented on the field by a Shrouded token. A model in this State cannot be a target of Actions other than Perceive. The Shrouded State is automatically canceled if the model declares a Normal Action (other than Nothing) or Special Action. Category:States")
- 11:2311:23, 10 June 2026 Panicked (hist | edit) [1,316 bytes] Reevol (talk | contribs) (Created page with "A Panicked model must perform a Morale roll at the beginning of its every Activation or Reaction. If it fails the roll when in its Active Role, it must perform an entire Run movement towards the nearest open edge of the field. If it starts its turn Engaged it will declare Idle and Dodge. I f the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss. If the model fails the roll in its Reactive R...")
- 11:0311:03, 10 June 2026 Crippled (hist | edit) [349 bytes] Reevol (talk | contribs) (Created page with " A model in this State has halved Speed and Agility. Unless Stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc. Unless stated otherwise it is ignored for all impacts like scoring in Quests, (Ranged) Friendly Fire, etc. and does not obstruct Movement, but a model may not end their Movement on top of a Crippled model. Category:States")
- 10:5610:56, 10 June 2026 Confused (hist | edit) [531 bytes] Reevol (talk | contribs) (Created page with "A model in this State has halved Offense, Defense, Accuracy, Intellect, Agility and Morale. [{Category:States]]")
- 10:4110:41, 10 June 2026 Blinded (hist | edit) [621 bytes] Reevol (talk | contribs) (Created page with "A model in this State has no LoS (other than to itself) and cannot perform any Actions other than Assist, Dodge or Nothing.")
- 10:3910:39, 10 June 2026 Bleeding (hist | edit) [663 bytes] Reevol (talk | contribs) (Created page with "A model in this State must perform a Toughness roll in its every Strategic Phase. A failed roll causes the model to suffer a Wound.")
- 10:3810:38, 10 June 2026 Poisoned (hist | edit) [682 bytes] Reevol (talk | contribs) (Created page with "A model in this State must perform a Toughness roll with a -6 modifier in its every Strategic Phase. A failed roll causes the model to suffer a Wound. Category:States")
9 June 2026
- 15:0815:08, 9 June 2026 Fatigued (hist | edit) [441 bytes] Reevol (talk | contribs) (Created page with "A model in this State cannot regain AP during the Upkeep Phase. This state is canceled at the beginning of this model’s next Strategic Phase. <nowiki>Category:States</nowiki>") Tag: Visual edit
- 15:0315:03, 9 June 2026 Incapacitated (hist | edit) [1,510 bytes] Reevol (talk | contribs) (Created page with "When a model’s HP reaches 0, it becomes Incapacitated and immediately enters the Crouched State. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. This State is canceled if the model regains at least 1 HP. An incapacitated Leader cannot use Stratagems. Category:States")
- 15:0215:02, 9 June 2026 Engaged (hist | edit) [1,494 bytes] Reevol (talk | contribs) (Created page with "During the Movement Step when in the Active Role, an Engaged activated model may only declare Idle or Walk as its Movement. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged State. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge as its Action. A model ceases to be Engaged when it leaves the Melee Weapon reach of the enemy model, disengages with a Dodge, or by...")