User contributions for Reevol
From Eldfall Chronicles
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10 June 2026
- 19:5919:59, 10 June 2026 diff hist 0 m Assassination 1 revision imported
- 19:5919:59, 10 June 2026 diff hist 0 m Assassin 1 revision imported
- 19:5919:59, 10 June 2026 diff hist 0 m Artificer 1 revision imported
- 19:5919:59, 10 June 2026 diff hist 0 m Armsmaster 1 revision imported
- 19:5919:59, 10 June 2026 diff hist 0 m Armor-Piercing 1 revision imported
- 19:5919:59, 10 June 2026 diff hist 0 m Archery 1 revision imported
- 19:5919:59, 10 June 2026 diff hist 0 m Alchemist 1 revision imported
- 19:5919:59, 10 June 2026 diff hist 0 m Affinity (Element) 1 revision imported
- 19:5919:59, 10 June 2026 diff hist 0 m Advantage (X) 1 revision imported
- 19:5919:59, 10 June 2026 diff hist 0 m Acute Senses 1 revision imported
- 19:0819:08, 10 June 2026 diff hist +433 N Charm Created page with "'''Charm I/II''' is a '''Skill''' in ''Eldfall Chronicles''. '''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence. '''II:''' On a failed INT roll, it must also Walk toward this model for its full SPD (if able) at the end of the Activation Sequence. Category:Skills Category:Eldfall Chronicles"
- 15:2115:21, 10 June 2026 diff hist +337 N Immobilized Created page with "A model in this state cannot perform any Movement,Special Movement or Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge. Category:States"
- 15:1915:19, 10 June 2026 diff hist +28 Flying No edit summary
- 15:1815:18, 10 June 2026 diff hist +228 Flying No edit summary
- 15:1615:16, 10 June 2026 diff hist +168 Engaged No edit summary
- 14:1514:15, 10 June 2026 diff hist +635 Incapacitated No edit summary
- 13:3413:34, 10 June 2026 diff hist −1 Melee Attack No edit summary
- 13:3413:34, 10 June 2026 diff hist +31 Melee Attack No edit summary Tag: Visual edit
- 13:3413:34, 10 June 2026 diff hist −1,057 Melee Attack No edit summary
- 13:3313:33, 10 June 2026 diff hist +2,372 N Melee Attack Created page with "* A Melee Attack is an Attack Action performed with an Item or a Spell of the '''Melee Type'''. * A model may always choose to perform a Melee Attack '''unarmed''', instead of using other Melee Weapons. Unarmed Melee Attack is performed according to the following table: {| class="wikitable" ! Name !! Effect !! PW !! RCH !! Strike !! Type !! Qty !! Wgt |- | Unarmed || Unkeen || T or AG -3 || 0 || STA || Melee, Natural || - || - |} * If a model has a '''Shield '''equipp..."
- 13:3213:32, 10 June 2026 diff hist +339 Attack No edit summary
- 13:3213:32, 10 June 2026 diff hist 0 N Category:Normal Actions Created blank page current
- 13:3013:30, 10 June 2026 diff hist +41 Main Page →Actions & Activation
- 13:3013:30, 10 June 2026 diff hist +10 Main Page →Actions & Activation
- 13:2913:29, 10 June 2026 diff hist +7 Main Page →Core Game Elements
- 13:2913:29, 10 June 2026 diff hist −1,485 Main Page No edit summary
- 13:2713:27, 10 June 2026 diff hist −30 Category:States Blanked the page Tags: Blanking Manual revert
- 13:2713:27, 10 June 2026 diff hist −45 Main Page →Основные элементы Игры Tag: Manual revert
- 13:2613:26, 10 June 2026 diff hist +45 Main Page →Основные элементы Игры Tag: Reverted
- 13:2513:25, 10 June 2026 diff hist −7 Main Page →Основные элементы Игры Tag: Visual edit: Switched
- 13:2413:24, 10 June 2026 diff hist −182 Main Page →Основные элементы Игры
- 13:2313:23, 10 June 2026 diff hist −250 Main Page No edit summary
- 13:1913:19, 10 June 2026 diff hist +3,421 N Main Page Created page with "Конечно, вот структурированный вывод текста в формате MediaWiki. Вы можете скопировать этот код и вставить его на страницу wiki для создания оглавления. == Eldfall Chronicles: Правила == == 1. Введение и Общие положения == Предисловие Введение == 2. Основные элем..."
- 13:1913:19, 10 June 2026 diff hist +30 Assist No edit summary
- 13:0613:06, 10 June 2026 diff hist −14 Assist No edit summary
- 12:2612:26, 10 June 2026 diff hist +28 Attack No edit summary
- 11:4511:45, 10 June 2026 diff hist +675 Assist No edit summary
- 11:4211:42, 10 June 2026 diff hist +402 Attack No edit summary
- 11:4111:41, 10 June 2026 diff hist +1,253 N Attack Created page with "Attack is an Action which an activated or reacting model may declare by targeting one or more enemy models. Unless specified otherwise, Line of Sight is required in order for the attacking model to perform the Attack. During the declaration of the Attack, the player must choose and declare which Skill(s) and which Combat Art listed on the model’s profile the model will use with the Attack. The player must also select an Item or a Spell available to that model that th..."
- 11:3411:34, 10 June 2026 diff hist −1 Assist No edit summary
- 11:3311:33, 10 June 2026 diff hist −1 Assist No edit summary Tag: Visual edit: Switched
- 11:3011:30, 10 June 2026 diff hist +352 N Assist Created page with "In order to perform Assist, the requirements of the used Skills, Spells or Items (Reach, additional Effects, etc.) must be fulfilled. In the Reactive Role, when a reacting model would have Strike 1, it may only target one model. If it’s Strike is greater than 1, it may target a number of models up to its Strike value. Catergory:Normal Actions"
- 11:2611:26, 10 June 2026 diff hist +80 N Weakened Created page with "A model in this State has halved Toughness, and -1 Stamina. Category:States"
- 11:2511:25, 10 June 2026 diff hist +58 N Slowed Created page with "A model in this State has halved SPD. Category:States"
- 11:2511:25, 10 June 2026 diff hist +314 N Shrouded Created page with "While a model is in this State, it is represented on the field by a Shrouded token. A model in this State cannot be a target of Actions other than Perceive. The Shrouded State is automatically canceled if the model declares a Normal Action (other than Nothing) or Special Action. Category:States"
- 11:2311:23, 10 June 2026 diff hist +584 N Panicked Created page with "A Panicked model must perform a Morale roll at the beginning of its every Activation or Reaction. If it fails the roll when in its Active Role, it must perform an entire Run movement towards the nearest open edge of the field. If it starts its turn Engaged it will declare Idle and Dodge. I f the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss. If the model fails the roll in its Reactive R..."
- 11:1311:13, 10 June 2026 diff hist −303 Crippled No edit summary
- 11:0311:03, 10 June 2026 diff hist +375 N Crippled Created page with " A model in this State has halved Speed and Agility. Unless Stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc. Unless stated otherwise it is ignored for all impacts like scoring in Quests, (Ranged) Friendly Fire, etc. and does not obstruct Movement, but a model may not end their Movement on top of a Crippled model. Category:States"
- 11:0111:01, 10 June 2026 diff hist +1 Confused No edit summary Tag: Visual edit: Switched
- 10:5610:56, 10 June 2026 diff hist +111 N Confused Created page with "A model in this State has halved Offense, Defense, Accuracy, Intellect, Agility and Morale. [{Category:States]]"