Faris Outrider

From Eldfall Chronicles
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Faris Outrider is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer / Rogue 18 2 2 5 14 11 8 13 12 13 1 2 12

Classes

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Traits

Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.

Skills

Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Follow Up
If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
Taunt
When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.

Spellcrafts

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 ARM (cannot raise ARM above 6). Critical Hits scored against this model do not Ignore ARM.
Formless Edge I Air Spell, Enchantment, Ranged 16 1 Enchanted model's Melee Attacks gain +2 RCH and Knockback (2).
Burning Touch I Fire Spell, Enchantment, Ranged/Melee 16 1 Target gains Burn (1), Sweep I. The enchanted model may declare Assist and remove Bleeding from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment, Ranged 16 1 Enchanted model's Melee Attacks gain +2 PW. On a Melee Hit, the target becomes Immobilized.
Featherlight II Air Spell, Enchantment, Ranged 16 1 Target gains +2 SPD.
Spectral Blade II Elder Spell, Enchantment, Ranged 16 1 Target gains Ignore Armor and Stagger.
Melting Touch II Fire Spell, Enchantment, Ranged 16 1 Target gains Burn and Ignore Armor.
Mirror Bubble II Water Spell, Enchantment, Ranged 10 1 On a Melee Hit, the attacker performs an AG roll. On failure, attacker suffers a STK 1 Hit with PW = its own Attack. Enchantment then removed.
Hasten III Elder Spell, Enchantment, Ranged 16 1 In your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. Does not provoke Reactions.
Protective Currents III Air Spell, Enchantment, Ranged Casting Aura STA Attacks against the enchanted model suffer −4 to attacking mod. On Hit, Enchantment removed and all enemies within 3″ suffer a Hit with Knockback (3), no damage.
Flameskin III Fire Spell, Enchantment, Ranged 16 1 A model attacking the enchanted model within 1″ suffers a Hit with PW 10 and Burn (1). If the Hit wounds, Enchantment is removed.
Ice Shield III Water Spell, Enchantment, Ranged 16 1 On a DMG roll against the enchanted model, the attacker first rolls against ARM 5; if successful, then rolls against the model's default ARM but with PW−3.

Castability: rows in black match this model's Affinity; grey rows are out-of-affinity and cannot be cast.


Inventory

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Sword 1 Weapon T 1 STA 1
Arcane Lantern 1 Accessory T 1 The wearer gains Vigilance. Shrouded and Intrigue States within the Wearer's Awareness are canceled.
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.