Dice Rolls and Modifiers
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All rolls in Eldfall Chronicles are D20. A roll succeeds if the result is ≤ the modified attribute.
- Attack Roll — one die per STK; each success = a Hit.
- Damage Roll — one die per Hit; success on a result ≤ PW − ARM → 1 Wound (−1 HP).
Modifiers stack; they apply after the declaration, before the rolls. An attribute reduced to 0 → auto-fail (except Damage Rolls); it can't go below 0. An attribute above 20 → a result of 2 is also a Critical Hit.
Halving/doubling applies after flat modifiers, rounding up after each instance; a halving and a doubling cancel each other out.
A reroll (granted by abilities) fully replaces the previous result. STK can't be modified below 1; you may roll fewer dice than STK. A model that suffers a Hit may rotate and adjust its LoS.
Source: EC Skirmish Rulebook 2025 (v1.6), pp. 17–18, 26–27.
Printable version: EC quick reference (PDF)