User contributions for 64.188.89.132

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10 June 2026

  • 19:5519:55, 10 June 2026 diff hist +23 Fatigued No edit summary
  • 19:5419:54, 10 June 2026 diff hist +764 N Familiar Created page with "<!-- PAGE: Familiar --> When a Creature with this Trait is summoned by a Conjuration Spell, the caster gains additional Abilities and Stat Modifiers listed on the creature’s profile. If the caster would take damage and suffer Wounds, the familiar may be removed instead (if multiple, the player chooses which). Creatures with this Trait have no Summoning Limit, but the caster may control only one of each named creature. Note: Familiars are not considered full models,..."
  • 19:5419:54, 10 June 2026 diff hist −182 Engaged No edit summary
  • 19:5319:53, 10 June 2026 diff hist +135 N Enchanter Created page with "<!-- PAGE: Enchanter --> Enchanters may cast Enchantment- Type Spells on allied models without performing a roll. Category:Classes"
  • 19:5319:53, 10 June 2026 diff hist +233 N Elemental Essence Created page with "<!-- PAGE: Elemental Essence (Element) --> This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons. Category:Traits" current
  • 19:5319:53, 10 June 2026 diff hist +302 N Elemental Created page with "<!-- PAGE: Elemental --> This model is unaffected by the Stagger, Vampirism, and Mindgame Traits, the Charm Skill, and Toxic Environment. It cannot enter Bleeding, Poisoned, or Weakened (States). If its HP reaches 0, it is removed from the field. Category:Traits"
  • 19:5219:52, 10 June 2026 diff hist +125 N Duelist Created page with "<!-- PAGE: Duelist --> The target of this model’s Attack cannot use Combat Arts of level III or lower. Category:Traits"
  • 19:5219:52, 10 June 2026 diff hist +383 N Dual Wield Created page with "<!-- PAGE: Dual Wield --> A model with this Skill may replace a Shield with a second (Melee) Weapon, as long as both Weapons have RCH 1 or less and lack the Two-Handed Trait. The model may reroll one Melee Attack roll and must choose which Weapon’s PW and STK values apply during an Attack Action. The model may apply Effects of both Weapons if applicable. Category:Skills"
  • 19:5219:52, 10 June 2026 diff hist +201 N Druid Created page with "<!-- PAGE: Druid --> Druids gain a +4 Modifier when casting Spells of the Earth element. Furthermore, Druids can choose to cast Spells with either their Intellect or Morale value. Category:Classes"
  • 19:5119:51, 10 June 2026 diff hist +399 N Demon Created page with "<!-- PAGE: Demon --> When this model deals a Wound, the target must perform an M roll. A failed roll causes the target to become Panicked (State) until the end of the turn. A Critical Hit automatically Panics the target until the end of the turn. This model’s Attack receives a +4 modifier against a Panicked target. This Trait does not affect models with the Demon Trait. Category:Traits"
  • 19:5119:51, 10 June 2026 diff hist +156 N Dash Created page with "<!-- PAGE: Dash --> When performing a Run Special Movement, this model may declare an unmodified STK 1 Melee Attack in its Action Step. Category:Skills"
  • 19:5019:50, 10 June 2026 diff hist +196 N Creature Created page with "<!-- PAGE: Creature --> Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class. Category:Classes"
  • 19:5019:50, 10 June 2026 diff hist +234 N Continuous Created page with "<!-- PAGE: Continuous --> An effect with this trait remains in play until the end of the Quest or until removed with a certain other effect, regardless of other imposed time durations (Sorcery, Enchantment, etc.). Category:Traits"
  • 19:4919:49, 10 June 2026 diff hist −5 Construct No edit summary
  • 19:4919:49, 10 June 2026 diff hist +507 N Construct Created page with "<!-- PAGE: Construct --> This model is unaffected by Surprise Attack, Stagger, Vampirism, Mindgame, and Burn. It is immune to Charm and Toxic Environment. It cannot become Panicked, Bleeding, Poisoned, Weakened, or Confused. Abilities allowing attackers to regain HP after dealing a Wound do not affect it. It cannot regain HP from Spells or Skills without the Earth Element. If its HP reaches 0, it is removed from..."
  • 19:4919:49, 10 June 2026 diff hist +24 Confused No edit summary
  • 19:4819:48, 10 June 2026 diff hist +190 N Climbing Created page with "<!-- PAGE: Climbing --> This model may perform the Climb Special Movement as Normal Movement, ignoring related Movement penalties. While Climbing, its SPD is not halved. Category:Skills"
  • 19:4819:48, 10 June 2026 diff hist +129 N Cleave Created page with "<!-- PAGE: Cleave --> If a model suffers at least one Wound with this Trait, it suffers an additional Wound. Category:Traits"
  • 19:4819:48, 10 June 2026 diff hist +523 N Clairvoyance Created page with "<!-- PAGE: Clairvoyance --> In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS. == Frequently Asked Questions == {{#lst:Eldfall Ch..."
  • 19:4719:47, 10 June 2026 diff hist +196 N Civilian Created page with "<!-- PAGE: Civilian --> Civilians have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Civilian Class. Category:Classes"
  • 19:4719:47, 10 June 2026 diff hist −67 Charm No edit summary current
  • 19:4719:47, 10 June 2026 diff hist +473 N Chain Attack Created page with "<!-- PAGE: Chain Attack --> Once per Activation Sequence, if another allied model scores a Hit against an enemy within this model’s LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores “(Ranged) Friendly Fire”. Hits generated from Chain Attack cannot generate further Chain Attacks. Category:Skills"
  • 19:4519:45, 10 June 2026 diff hist +48 Eldfall Chronicles FAQ No edit summary
  • 19:4519:45, 10 June 2026 diff hist +151 N Brute Created page with "<!-- PAGE: Brute --> This model gains +1 STK when using Items with the Two-Handed (Trait) and ignores Two-Handed restrictions. Category:Traits"
  • 19:4519:45, 10 June 2026 diff hist +23 Blinded No edit summary
  • 19:4419:44, 10 June 2026 diff hist +25 Bleeding No edit summary
  • 19:4419:44, 10 June 2026 diff hist +128 N Bleed Created page with "<!-- PAGE: Bleed --> If a model suffers at least one Wound with this Trait, it enters Bleeding (State). Category:Traits"
  • 19:4319:43, 10 June 2026 diff hist +352 N Berserker Created page with "<!-- PAGE: Berserker --> Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s), they may perform a Toughness roll for every Wound they would suffer. If a roll is successful, the corresponding damage is prevented. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Berserker}} Category:Classes"
  • 19:4319:43, 10 June 2026 diff hist +392 N Berserk Created page with "<!-- PAGE: Berserk --> {| class="wikitable" ! Level !! Effect |- | I || '''Grapple & Thrash: '''User’s Melee Attack gains Knockdown. |- | II || '''Onslaught: '''User’s Melee Attack gains Sweep. |- | III || '''Limb Fracture:''' User’s Melee Attack gains Crippling. |- | IV || '''Mortal Wound:''' User’s Melee Attack gains Cleave. |} Category:Combat Arts"
  • 19:4219:42, 10 June 2026 diff hist +451 N Backstab Created page with "<!-- PAGE: Backstab --> During an Attack Action against a target that lacks LoS to this model, this model’s Hits gain +3 PW for that Attack, and one Strike automatically becomes a Hit (it is not included in Confrontation rolls). Resolve all other Strikes normally. If this model loses the Confrontation roll, both models may still score successful Hits. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Backstab}} Category:Skills"
  • 19:4119:41, 10 June 2026 diff hist +619 N Assassination Created page with "<!-- PAGE: Assassination --> {| class="wikitable" ! Level !! Effect |- | I || '''Aiming for the Vitals:''' User’s Attack gains +6 Power. |- | II || '''Cunning Precaution: '''User’s Attack gains Poison I Trait. |- | III || '''Overwhelming Assault: '''User’s Attack gains +1 Strike. |- | IV || '''Decisive Blow:''' In the Active Role, User’s successful Attack Rolls become Critical hits. |- | V || '''Deadly Precision:''' if a model suffers a Wound by t..."
  • 19:4119:41, 10 June 2026 diff hist +104 N Assassin Created page with "<!-- PAGE: Assassin --> Assassins score a Critical Hit on roll results of 1, 2, 3. Category:Classes"
  • 19:4019:40, 10 June 2026 diff hist +308 N Artificier Created page with "<!-- PAGE: Artificer --> During their Strategic Phase, Artificers may select an Enchantment Spell available to them and apply its effect to themselves without performing a roll until their next Strategic Phase. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Artificer}} Category:Classes" current
  • 19:4019:40, 10 June 2026 diff hist +207 N Armsmaster Created page with "<!-- PAGE: Armsmaster --> In the Active Role, Armsmasters may gain +1 Strike when performing a Melee Attack. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Armsmaster}} Category:Classes"
  • 19:3919:39, 10 June 2026 diff hist +458 N Archery Created page with "<!-- PAGE: Archery --> {| class="wikitable" ! Level !! Effect |- | I || '''Overdraw: '''When using a weapon with two RCH values, the first value RCH is increased by 6’’. |- | II || '''Impeding Momentum:''' If hit, the target becomes Slowed (State) until the end of the turn. |- | III || '''Staggering Precision: '''User’s Ranged Attack gains Stagger. |- | IV || '''Quickdraw: '''User’s Ranged Attack gains +1 STK. |} Category:Combat Arts"
  • 19:3919:39, 10 June 2026 diff hist +198 N Alchemist Created page with "<!-- PAGE: Alchemist --> Consumables of Alchemists replenish during their Strategic Phase. When casting a Transmutation-Type Spell, an Alchemist may Reroll up to 1 failed roll. Category:Classes"
  • 19:3919:39, 10 June 2026 diff hist +144 N Affinity Created page with "<!-- PAGE: Affinity (Element) --> This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.) Category:Traits" current
  • 19:3819:38, 10 June 2026 diff hist +210 N Acute Senses Created page with "<!-- PAGE: Acute Senses --> This model may perform Perceive and Uncover Actions using AG instead of INT. Its Awareness increases by 3 inches. When Dodging without LoS, its AG is not halved. Category:Traits"
  • 19:3719:37, 10 June 2026 diff hist −63 Incapacitated No edit summary
  • 19:2919:29, 10 June 2026 diff hist +21 Incapacitated No edit summary
  • 19:2719:27, 10 June 2026 diff hist +11,931 N Eldfall Chronicles FAQ Created page with "'''Frequently Asked Questions''' for ''Eldfall Chronicles: Skirmish Miniatures Wargame'' (last change April 2026, V1.6). These answers are definitive; where they contradict the rulebook, the FAQ takes precedence. == New Entries == '''Q:''' If I hire two Goblin Warchiefs, can I choose multiple tribes? What if I choose the same tribe twice? '''A:''' If you hire two Warchiefs, you may not choose two different tribes. ---- '''Q:''' Certain models can't receive Upgrades..."
  • 19:2619:26, 10 June 2026 diff hist +237 Incapacitated No edit summary