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'''Taskmage Explorer''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] / [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
'''Taskmage Explorer''' is a '''Medium'''-sized unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]], [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''. Classes: [[Wizard]] / [[Mage]].


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| [[File:Taskmage_Explorer_portrait.jpg|200px|Taskmage Explorer]]
|-
|-
| 2 || 5 || 8 || 8 || 8 || 14 || 12 || 10 || 0 || 1 || 12
| [[:File:Taskmage_Explorer.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Taskmage_Explorer_A5.pdf|A5 booklet]]</small>
|}
|}


== Classes ==
{| class="wikitable" style="text-align:center;"
; [[Wizard]] : When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; [[Mage]] : When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
|-
| Medium || [[Wizard]] / [[Mage]] || 19 || 2 || 2 || 5 || 8 || 8 || 8 || 14 || 12 || 10 || 0 || 1 || 12
|}


== Traits ==
==Classes==
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the X Environment.
===[[Wizard]]===
; [[Affinity (Element)|Affinity (Elder)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
; [[Resourceful I/II|Resourceful I]] : '''I:''' This model may receive 1 additional Upgrade.


'''II:''' This model may receive another additional Upgrade.
===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


== Skills ==
==Traits==
; [[Stealth|Stealth I]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.


'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
==Skills==
; [[Tracking|Tracking I]] : This model gains +3 to [[Perceive]] and [[Uncover]] ([[Actions]]). It does not suffer the INT penalty for Uncover and may reroll one roll when performing Perceive. If you cannot find a Skill you are looking for in this rulebook, please check online at '''eldfall-chronicles.com''', under “Resources” to find extra resources or the latest versions of resources.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.


== Spellcrafts ==
==Spellcrafts==
=== Wizardry (Level III) ===
===Wizardry (Level III)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Mana Burst]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || 1 || Stagger.
| [[Dispel Magic]] || I || Elder || Spell, Healing / Ranged || — || 16, AOE: Circular L || 1 || [[Targetless]]. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel [[Shrouded]] State.
|-
|-
| [[Dispel Magic]] || I || Elder || Spell, Healing, Ranged || — || 16, AoE: Circular L || 1 || Targetless. Choose one: * Remove target Sorcery, Enchantment, Transmutation Spell from the field. * Remove target summoned creature from the field. * Cancel Shrouded State.
| [[Mana Burst]] || I || Elder || Spell, Sorcery / Ranged || Int || 16 || 1 || [[Stagger]]
|-
|-
| [[Confuse Target]] || II || Elder || Spell, Sorcery, Ranged || — || 16 || 1 || Mindgame, Ricochet I. The target model becomes Confused (State) until the caster's next Strategic Phase. When casting this Spell, the caster may spend 1 Mana to gain +2 STK.
| [[Confuse Target]] || II || Elder || Spell, Sorcery / Ranged || — || 16 || 1 || [[Mindgame]], [[Ricochet|Ricochet I]]. The target model becomes [[Confused]] (State) until the start of caster's next Strategic phase. When casting this spell, the caster may spend 1 Mana to gain +2 STK.
|-
|-
| [[Ward]] || II || Elder || Spell, Sorcery, Ranged/Melee || — || 16 || 1 || Non-Critical DMG and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this Spell can target only the caster.
| [[Ward]] || II || Elder || Spell, Sorcery / Melee And Ranged || — || 16 || 1 || Non-Critical Damage and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this spell can target only the caster.
|-
|-
| [[Redirect Damage]] || III || Elder || Spell, Sorcery, Ranged/Melee || — || 16 || 1 || On Hit, the target's successful non-Critical Hits are negated. In addition, the target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by “Ranged (Friendly Fire)”.
| [[Hastened Recovery]] || III || Elder || Spell, Healing / Ranged || — || 16 || STA || You may do one of the following: (1): Remove [[Crippled]] (State); (2): Remove [[Bleeding]] (state); (3) Remove [[Weakened]] (State); (4) Remove [[Poisoned]] (State); (5): The target regains 1 HP.
|-
|-
| [[Hastened Recovery]] || III || Elder || Spell, Healing, Ranged || — || 16 || STA || You may do one of the following: * Remove Crippled (State), Bleeding (State), Weakened (State), Poisoned (State). * The target regains 1 HP.
| [[Redirect Damage]] || III || Elder || Spell, Sorcery / Melee And Ranged || — || 16 || 1 || On hit, the Target's successful non-Critical Hits are negated. In addition, the Target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by "Ranged (Friendly Fire)"
|}
|}


== Inventory ==
 
==Inventory==
'''Inventory space:''' 5
 
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Dagger || T-3 || 0 || STA || Throwing. +1 STK vs Crouched. (Melee)
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


== Glossary ==
==Glossary==
; [[Bleeding]] : State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; [[Confused]] : State. The model's Offense, Defense, Accuracy, Intellect, Agility and Morale are halved.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; [[Crippled]] : State. The model's Speed and Agility are halved.
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
; [[Mindgame]] : Trait. A Dodge against an Attack with this Trait uses INT instead of AG. If the model is Hit by Mindgame with PW, it rolls INT instead of a damage roll.
; [[Poisoned]] : State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound.
; [[Ricochet (X)]] : Trait. When a model is Hit by an Attack with this Trait, the nearest enemy model within 5" also suffers the same Hit; up to X times per Activation Sequence.
; [[Shrouded]] : State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive.
; [[Stagger]] : Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
; [[Targetless]] : Trait. In the Active role, an Attack with this Trait does not require a model as a target — any surface of the field can be targeted.
; [[Throwing]] : Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
; [[Weakened]] : State. The model's Toughness is halved and it has −1 Stamina.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]
[[Category:Neutral]]
[[Category:Neutral]]

Latest revision as of 08:37, 26 August 2026

Taskmage Explorer is a unit of the Sand Kingdoms / Neutral faction in Eldfall Chronicles.

Taskmage Explorer
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Wizard / Mage 19 2 2 5 8 8 8 14 12 10 0 1 12

Classes

[edit | edit source]

When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

[edit | edit source]
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
Resourceful
A model with this Trait may receive 1 additional Upgrade.

Skills

[edit | edit source]
Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Tracking
This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.

Spellcrafts

[edit | edit source]

Wizardry (Level III)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Dispel Magic I Elder Spell, Healing / Ranged — 16, AOE: Circular L 1 Targetless. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel Shrouded State.
Mana Burst I Elder Spell, Sorcery / Ranged Int 16 1 Stagger
Confuse Target II Elder Spell, Sorcery / Ranged — 16 1 Mindgame, Ricochet I. The target model becomes Confused (State) until the start of caster's next Strategic phase. When casting this spell, the caster may spend 1 Mana to gain +2 STK.
Ward II Elder Spell, Sorcery / Melee And Ranged — 16 1 Non-Critical Damage and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this spell can target only the caster.
Hastened Recovery III Elder Spell, Healing / Ranged — 16 STA You may do one of the following: (1): Remove Crippled (State); (2): Remove Bleeding (state); (3) Remove Weakened (State); (4) Remove Poisoned (State); (5): The target regains 1 HP.
Redirect Damage III Elder Spell, Sorcery / Melee And Ranged — 16 1 On hit, the Target's successful non-Critical Hits are negated. In addition, the Target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by "Ranged (Friendly Fire)"


Inventory

[edit | edit source]

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

[edit | edit source]
Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.