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'''Taskmage Explorer''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] / [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
'''Taskmage Explorer''' is a unit of the '''Sand Kingdoms''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Taskmage_Explorer_portrait.jpg|200px|Taskmage Explorer]]
|-
|-
| [[:File:Taskmage_Explorer.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Taskmage_Explorer_A5.pdf|A5 booklet]]</small>
|}
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Mage]] / [[Wizard]] || 19 || 2 || 2 || 5 || 8 || 8 || 8 || 14 || 12 || 10 || 0 || 1 || 12
| Medium || [[Wizard]] / [[Mage]] || 19 || 2 || 2 || 5 || 8 || 8 || 8 || 14 || 12 || 10 || 0 || 1 || 12
|}
|}


== Classes ==
==Classes==
=== [[Mage]] ===
===[[Wizard]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
 
=== [[Wizard]] ===
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.


===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


== Traits ==
==Traits==
; [[Affinity (Element)|Affinity (Elder)]] : This model can cast [[Affinity (Element)|Elder]] [[Spells]].
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the Scorching Environment.
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.


== Skills ==
==Skills==
; [[Tracking]] : +3 to Perceive and Uncover Actions.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
; [[Stealth|Stealth I]] : '''I:''' If this model activates or enters an enemy's Awareness, that enemy cannot declare a Reaction without LoS.
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.


'''II:''' Deploy this model in [[Shrouded]] State. If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
==Spellcrafts==
; [[Resourceful I/II|Resourceful I]] : This model may receive 1 additional Upgrade.
===Wizardry (Level III)===
 
{| class="wikitable"
== Spellcrafts ==
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
=== Wizardry III ([[:Category:Wizardry|Wizardry]]) ===
|-
; [[Mana Burst|Mana Burst]] (Lvl I) : [[Stagger]].
| [[Dispel Magic]] || I || Elder || Spell, Healing / Ranged || — || 16, AOE: Circular L || 1 || [[Targetless]]. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel [[Shrouded]] State.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Elder || I || Spell, Sorcery, Ranged || INT || 16 || 1
| [[Mana Burst]] || I || Elder || Spell, Sorcery / Ranged || Int || 16 || 1 || [[Stagger]]
|}
 
; [[Dispel Magic|Dispel Magic]] (Lvl I) : [[Targetless]]. Choose one: • Remove target Sorcery, Enchantment, Transmutation Spell from the field. • Remove target summoned creature from the field. • Cancel [[Shrouded]] State.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Elder || I || Spell, Healing, Ranged || — || 16, AoE: Circular L || 1
| [[Confuse Target]] || II || Elder || Spell, Sorcery / Ranged || — || 16 || 1 || [[Mindgame]], [[Ricochet|Ricochet I]]. The target model becomes [[Confused]] (State) until the start of caster's next Strategic phase. When casting this spell, the caster may spend 1 Mana to gain +2 STK.
|}
 
; [[Confuse Target|Confuse Target]] (Lvl II) : Mindgame, Ricochet I. The target model becomes [[Confused]] (State) until the caster's next Strategic Phase. When casting this Spell, the caster may spend 1 Mana to gain +2 STK.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Elder || II || Spell, Sorcery, Ranged || — || 16 || 1
| [[Ward]] || II || Elder || Spell, Sorcery / Melee And Ranged || — || 16 || 1 || Non-Critical Damage and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this spell can target only the caster.
|}
 
; [[Ward|Ward]] (Lvl II) : Non-Critical DMG and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is [[Engaged]], this Spell can target only the caster.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Elder || II || Spell, Sorcery, Ranged/Melee || — || 16 || 1
| [[Hastened Recovery]] || III || Elder || Spell, Healing / Ranged || — || 16 || STA || You may do one of the following: (1): Remove [[Crippled]] (State); (2): Remove [[Bleeding]] (state); (3) Remove [[Weakened]] (State); (4) Remove [[Poisoned]] (State); (5): The target regains 1 HP.
|}
 
; [[Redirect Damage|Redirect Damage]] (Lvl III) : On Hit, the target's successful non-Critical Hits are negated. In addition, the target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by “Ranged (Friendly Fire)”.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Elder || III || Spell, Sorcery, Ranged/Melee || — || 16 || 1
| [[Redirect Damage]] || III || Elder || Spell, Sorcery / Melee And Ranged || — || 16 || 1 || On hit, the Target's successful non-Critical Hits are negated. In addition, the Target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by "Ranged (Friendly Fire)"
|}
|}


; [[Hastened Recovery|Hastened Recovery]] (Lvl III) : You may do one of the following: • Remove Crippled (State), [[Bleeding]] (State), [[Weakened]] (State), [[Poisoned]] (State). • The target regains 1 HP.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Elder || III || Spell, Healing, Ranged || — || 16 || STA
|}


==Inventory==
'''Inventory space:''' 5


=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable"
{| class="wikitable" style="width:100%"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Term !! Description
|-
| [[Bleeding]] || At the start of its Activation, the model suffers 1 Hit (no roll). Removed by Regeneration or healing.
|-
| [[Confused]] || The model's controller is changed — the opponent controls it when it declares Actions.
|-
| [[Engaged]] || In its Movement Step, the model may only declare Idle or Walk (no Run or free movement away).
|-
| [[Poisoned]] || During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
|-
| [[Shrouded]] || The model is represented on the field by a Shrouded token. It cannot be targeted unless an enemy Perceives or has LoS.
|-
| [[Stagger]] || A model that suffers a Hit with this Trait loses 1 Activation Point until the end of the turn.
|-
|-
| [[Targetless]] || In the Active Role, an Attack with this Trait requires no model as its target — any surface on the field may be targeted.
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|-
| [[Weakened]] || The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities.
|}
|}


== Combat Arts ==
==Glossary==
—
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
 
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
== Stratagems ==
—
 
== Inventory ==
Dagger (Melee, Throwing)
 
== Special ==
—


----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]
[[Category:Neutral]]

Latest revision as of 08:37, 26 August 2026

Taskmage Explorer is a unit of the Sand Kingdoms / Neutral faction in Eldfall Chronicles.

Taskmage Explorer
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Wizard / Mage 19 2 2 5 8 8 8 14 12 10 0 1 12

Classes

[edit | edit source]

When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

[edit | edit source]
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
Resourceful
A model with this Trait may receive 1 additional Upgrade.

Skills

[edit | edit source]
Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Tracking
This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.

Spellcrafts

[edit | edit source]

Wizardry (Level III)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Dispel Magic I Elder Spell, Healing / Ranged — 16, AOE: Circular L 1 Targetless. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel Shrouded State.
Mana Burst I Elder Spell, Sorcery / Ranged Int 16 1 Stagger
Confuse Target II Elder Spell, Sorcery / Ranged — 16 1 Mindgame, Ricochet I. The target model becomes Confused (State) until the start of caster's next Strategic phase. When casting this spell, the caster may spend 1 Mana to gain +2 STK.
Ward II Elder Spell, Sorcery / Melee And Ranged — 16 1 Non-Critical Damage and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this spell can target only the caster.
Hastened Recovery III Elder Spell, Healing / Ranged — 16 STA You may do one of the following: (1): Remove Crippled (State); (2): Remove Bleeding (state); (3) Remove Weakened (State); (4) Remove Poisoned (State); (5): The target regains 1 HP.
Redirect Damage III Elder Spell, Sorcery / Melee And Ranged — 16 1 On hit, the Target's successful non-Critical Hits are negated. In addition, the Target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by "Ranged (Friendly Fire)"


Inventory

[edit | edit source]

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

[edit | edit source]
Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.