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'''Nightshade''' is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''.
'''Nightshade''' is a '''Medium'''-sized unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''. Classes: [[Assassin]] / [[Rogue]].


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| [[File:Nightshade_portrait.jpg|200px|Nightshade]]
|-
|-
| 2 || 6 || 17 || 8 || 10 || 13 || 16 || 10 || 1 || 1 || 8
| [[:File:Nightshade.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Nightshade_A5.pdf|A5 booklet]]</small>
|}
|}


== Classes ==
{| class="wikitable" style="text-align:center;"
; [[Assassin]] : Assassins score a Critical Hit on roll results of 1, 2, 3.
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; [[Rogue]] : Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.
|-
| Medium || [[Assassin]] / [[Rogue]] || 22 || 1 || 2 || 6 || 17 || 8 || 10 || 13 || 16 || 10 || 1 || 1 || 8
|}


== Traits ==
==Classes==
—
===[[Assassin]]===
Assassins score a Critical Hit on roll results of 1, 2, 3.


== Skills ==
===[[Rogue]]===
; [[Dual Wield|Dual-Wield I]] : A model with this Skill may replace a Shield with a second (Melee) Weapon, as long as both Weapons have RCH 1 or less and lack the [[Two-Handed]] Trait. The model may reroll one Melee [[Attack]] roll and must choose which Weapon’s PW and STK values apply during an Attack Action. The model may apply Effects of both Weapons if applicable.
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]].
; [[Infiltration|Infiltration II]] : During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field.


'''II:''' Deploy this model anywhere outside the opponent’s Deployment Zone.
==Skills==
; [[Stealth|Stealth II]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.
; [[Dual-Wield|Dual-Wield]] : A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the [[Two-Handed]] trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
; [[Infiltration|Infiltration II]] : You may deploy this model anywhere outside of the opponent's Deployment Zone.
; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase.
; [[Flicker|Flicker]] : When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending mid-air, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.


'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
==Combat Arts==
; [[Flicker|Flicker I]] : When declaring [[Movement]], this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending midair, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.
===Assassination (Level IV)===
{| class="wikitable"
! Lvl !! Effect
|-
| I || Aiming for the Vitals: User's Attack gains +6 PW.
|-
| III || Overwhelming Assault: User's Attack gains +1 STK.
|- style="font-weight:bold;"
| IV ← this model || Decisive Blow: In the Active Role, User's successful Attack rolls become Critical Hits.
|}


== Spellcrafts ==
==Inventory==
—
'''Inventory space:''' 3


== Combat Arts ==
; [[Assassination|Assassination IV]] : —
== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Mastercrafted Piercing Dagger ×2 || T-2 || 0 || STA+1 || Armor-Piercing, +1 STK vs Crouched. (Melee)
| [[Mastercrafted Piercing Dagger]] || 2 || Weapon || T-2 || 0 || STA+1 || 0 || [[Armor-Piercing]], +1 STK when used against a model in [[Crouched]] State.
|}
|}


== Stratagems ==
==Stratagems==
{| class="wikitable"
{| class="wikitable"
! Name !! Effect
! Name !! Type !! Effect
|-
|-
| '''Exploiting Weakness''' || —
| '''[[Exploiting Weakness]]''' || Subterfuge || Unsuccessful Damage Rolls against target model may be rerolled once.
|-
|-
| '''Guerrilla Tactics''' || —
| '''[[Guerrilla Tactics]]''' || Authority || Assassins and Rogues gain the [[Hit and Retreat]] and [[Backstab]] skills.
|-
|-
| '''Mastery of Poisons''' || —
| '''[[Mastery of Poisons]]''' || Authority || Attacks of Assassins and Rogues gain the  [[Poison|Poison I]] Trait. Affected models that already have these, receive the [[Poison|Poison II]] Trait instead.
|-
|-
| '''Swift Retreat''' || —
| '''[[Swift Retreat]]''' || Authority || During the End Phase when in the Active Role, Assassins and Rogues may perform a Normal Movement.
|-
|-
| '''Unfavorable Terrain''' || —
| '''[[Unfavorable Terrain]]''' || Subterfuge || Enemy models suffer -1 SPD.
|}
|}


== Glossary ==
; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll.
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Latest revision as of 08:37, 26 August 2026

Nightshade is a unit of the Coalition of Thenion faction in Eldfall Chronicles.

Nightshade
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Assassin / Rogue 22 1 2 6 17 8 10 13 16 10 1 1 8

Classes

[edit | edit source]

Assassins score a Critical Hit on roll results of 1, 2, 3.

Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Skills

[edit | edit source]
Dual-Wield
A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the Two-Handed trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
Infiltration II
You may deploy this model anywhere outside of the opponent's Deployment Zone.
Stealth II
You may deploy this model in the Shrouded state. If no enemy model has LoS towards the User, this model may re-enter the Shrouded state during its Strategic phase.
Flicker
When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending mid-air, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.

Combat Arts

[edit | edit source]

Assassination (Level IV)

[edit | edit source]
Lvl Effect
I Aiming for the Vitals: User's Attack gains +6 PW.
III Overwhelming Assault: User's Attack gains +1 STK.
IV ← this model Decisive Blow: In the Active Role, User's successful Attack rolls become Critical Hits.

Inventory

[edit | edit source]

Inventory space: 3

Item Qty Category PW RCH STK WGT Effect
Mastercrafted Piercing Dagger 2 Weapon T-2 0 STA+1 0 Armor-Piercing, +1 STK when used against a model in Crouched State.

Stratagems

[edit | edit source]
Name Type Effect
Exploiting Weakness Subterfuge Unsuccessful Damage Rolls against target model may be rerolled once.
Guerrilla Tactics Authority Assassins and Rogues gain the Hit and Retreat and Backstab skills.
Mastery of Poisons Authority Attacks of Assassins and Rogues gain the Poison I Trait. Affected models that already have these, receive the Poison II Trait instead.
Swift Retreat Authority During the End Phase when in the Active Role, Assassins and Rogues may perform a Normal Movement.
Unfavorable Terrain Subterfuge Enemy models suffer -1 SPD.