Goblin Shaman, Tier III: Difference between revisions
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Latest revision as of 19:00, 24 June 2026
Goblin Shaman, Tier III is a unit of the Goblin Wartribes faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Mystic / Ranger | 24 | 1 | 2 | 5 | 12 | 10 | 10 | 12 | 12 | 12 | 0 | 2 | 14 |
Classes
[edit | edit source]Mystics must use the M value instead of the INT value when casting Spells.
In the End phase of the Active role, Rangers may perform a Normal Movement (this does not provoke Reaction from the Reactive Player).
Traits
[edit | edit source]- Affinity (Any Element)
- This model can cast Spells of any Element (Air, Divine, Earth, Elder, Fire, Profane, Water).
- Inspiring I
- Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
- Survival (Difficult)
- This model is not affected by the Difficult Environment.
Skills
[edit | edit source]- Hit and Retreat I
- During its Movement step, this model may cancel the Engaged state. If it declares an Attack, it may perform Walk during the end of Resolution step.
- Infiltration I
- You may deploy this model up to the middle line of the field (on your half of the field).
Spellcrafts
[edit | edit source]Incantation & Shamanism II (Incantation & Shamanism)
[edit | edit source]- Primal Claw (Lvl I)
- No additional effect.
| Element | Level | Type | PW | RCH | STK |
|---|---|---|---|---|---|
| Any | I | Spell, Sorcery, Melee | 13 | 1 | 3 |
- Fire Breath (Lvl I)
- Burn (1).
| Element | Level | Type | PW | RCH | STK |
|---|---|---|---|---|---|
| Fire | I | Spell, Sorcery, Ranged | 12 | AoE: Spray S | 2 |
- Fortified Recovery (Lvl II)
- Choose one: remove 1 State from target (except Crouching, Flying, Shrouded, Incapacitated or Dead); OR target regains 1 HP; OR another model may regain 1 AP.
| Element | Level | Type | PW | RCH | STK |
|---|---|---|---|---|---|
| Earth | II | Spell, Healing, Ranged | — | 16 | 1 |
- Misfortune (Lvl II)
- The enchanted model must reroll one of its own successful rolls once.
| Element | Level | Type | PW | RCH | STK |
|---|---|---|---|---|---|
| Divine | II | Spell, Enchantment, Ranged | — | 16 | 1 |
Glossary of Terms Used in Spellcrafts
[edit | edit source]| Term | Description |
|---|---|
| Burn (X) | If a model suffers at least one Wound with this Trait, the attacker performs X DMG rolls against the target with ARM = 0. |
| Flying | The model may enter or cancel the Flying State during its Movement Step. |
| Incapacitated | The model's HP is 0. It enters the Crouched State. It may be finished off with a Death Blow. |
| Shrouded | The model is represented by a Shrouded token. It cannot be targeted unless an enemy Perceives or has LoS. |
Combat Arts
[edit | edit source]—
Stratagems
[edit | edit source]| Name | Effect |
|---|---|
| Earthspeaker | Allied models (including self) in Awareness have Light Cover. |
| Hexcaller | 1 enemy model in Awareness can become enchanted with a Spell available to this model. |
| Unwavering Presence | Other party members gain Fearless. |
Inventory
[edit | edit source]Staff of Chaos (Accessory, RCH: 1, WGT: 3; When performing an Attack with a Spell in Active Role, may reroll 1 die. When equipped, an enemy model can become Engaged if within RCH of this Item.)
Special
[edit | edit source]—
Source: Eldfall Chronicles unit roster (Guildhall).