Spelldancer Voidcaster: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/
Reevol>WikiImport
Fix Burn and other glossary definitions on unit cards
Line 1: Line 1:
'''Spelldancer Voidcaster''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
<!-- PAGE: Spelldancer Voidcaster -->
'''Spelldancer Voidcaster''' is a '''Medium'''-sized unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. Classes: [[Wizard]] / [[Artificer]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Spelldancer_Voidcaster_portrait.jpg|200px|Spelldancer Voidcaster]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
| [[:File:Spelldancer_Voidcaster.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Spelldancer_Voidcaster_A5.pdf|A5 booklet]]</small>
|}
 
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Wizard]] / [[Artificer]] || 17 || 2 || 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
| 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
|}
|}


==Classes==
== Classes ==
===[[Wizard]]===
; [[Wizard]] : When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
; [[Artificer]] : During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.


===[[Artificer]]===
== Traits ==
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the X Environment.
Effect to themselves, without performing a roll, until their next Strategic phase.
; [[Affinity (Element)|Affinity (Elder)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)


==Traits==
== Skills ==
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Hit and Retreat|Hit and Retreat I]] : During its [[Movement]] Step, this model may cancel (remove) its [[Engaged]] (State). If it declares an [[Attack]] in its Activation, it may perform (an additional) [[Walk]] at the end of the Resolution Step.
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)


==Skills==
== Spellcrafts ==
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
=== Art of Enchanting (Level I) ===
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
 
==Spellcrafts==
===Art of Enchanting (Level I)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Arcane Shield]] || I || Elder || Spell, Enchantment / Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
| [[Burning Touch]] || I || Fire || Spell, Enchantment, Ranged/Melee || ✯ || 16 || 1 || Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
|- style="color:#888888;"
|-
| ''[[Burning Touch]]'' || ''I'' || ''Fire'' || ''Spell, Enchantment / Melee And Ranged'' || '''' || ''16'' || ''1'' || ''Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.''
| [[Cutting Chill]] || I || Water || Spell, Enchantment, Ranged || || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
|- style="color:#888888;"
|-
| ''[[Cutting Chill]]'' || ''I'' || ''Water'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.''
| [[Arcane Shield]] || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
|- style="color:#888888;"
|-
| ''[[Formless Edge]]'' || ''I'' || ''Air'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].''
| [[Formless Edge]] || I || Air || Spell, Enchantment, Ranged || || 16 || 1 || The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).
|}
|}
''Sand Kingdoms Scholars have access to spells across all elements. Rows in '''black''' match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.''
=== Armamancy (Level III) ===
 
===Armamancy (Level III)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Ethereal Blades]] || I || Elder || Spell, Sorcery / Melee || Int-3 || 0 || 5 in Active, 3 in Reactive Role || An attack with this Spell receives a different Effect, depending on the number of successful Attack rolls (regardless of the Confrontation rule). The higher combo result also includes the Effects of lower results: [2 Hits]: PW+6; [3 Hits]: [[Armor-Piercing]]; [4 Hits]: [[Stagger]]; [5 Hits]: If the target becomes [[Incapacitated]], you can automatically render it [[Dead]].
| [[Ethereal Blades]] || I || Elder || Spell, Sorcery, Melee || INT-3 || 0 || 5 in Active, 3 in Reactive Role || An Attack with this Spell receives a different Effect, depending on the number of successful Attack rolls (regardless of the Confrontation rule). The higher combo result also includes the Effects of lower results: * 2 Hits: PW+6 * 3 Hits: Armor-Piercing * 4 Hits: Stagger * 5 Hits: If the target becomes Incapacitated, you can automatically render it Dead.
|-
|-
| [[Void Lance]] || II || Elder || Spell, Sorcery / Melee || Int+2 || 6 || 1 || [[Armor-Piercing]]; Can target any model within RCH. On hit, all models in a straight line from the caster to the target get hit.
| [[Void Lance]] || II || Elder || Spell, Sorcery, Melee || INT+2 || 6 || 1 || Armor-Piercing. Can target any model within RCH. On a Hit, all models in a straight line from the caster to the target get hit by the Attack.
|-
|-
| [[Spectral Greatsword]] || III || Elder || Spell, Sorcery / Melee || Int+2 || 2 || 1 || [[Sweep|Sweep I]]; [[Armor-Piercing]]; [[Stagger]].
| [[Spectral Greatsword]] || III || Elder || Spell, Sorcery, Melee || INT+2 || 2 || 1 || Armor-Piercing, Stagger, Sweep I.
|}
|}


== Glossary ==
; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll.
; [[Bleeding]] : State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
; [[Dead]] : State. The model's Hitbox becomes the size of its base and it is out of the game.
; [[Immobilized]] : State. The model cannot perform a Movement, a Special Movement or a Special Action.
; [[Incapacitated]] : State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State.
; [[Knockback (X)]] : Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
; [[Stagger]] : Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).


==Inventory==
----
'''Inventory space:''' 3
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
 
==Glossary==
; Armor-Piercing : Attacks with this trait ignore the target's ARM value.
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; Burn 1 : State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell.
; Dead : State. The model is removed from play.
; Immobilized : State. The model cannot move or be moved voluntarily.
; Incapacitated : State. The model cannot act and automatically fails all Defence rolls.
; Knockback 2 : On hit, the target is pushed directly away from the attacker by 2 inches.
; Stagger : On hit, the target loses 1 Activation Point (min 0).
; Sweep I : The attack hits all models within reach in a 180° arc (Level I).
 
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Revision as of 10:00, 15 July 2026

Spelldancer Voidcaster is a Medium-sized unit of the Sand Kingdoms faction in Eldfall Chronicles. Classes: Wizard / Artificer.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 6 8 8 8 12 14 8 0 1 12

Classes

Wizard
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
Artificer
During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.

Traits

Survival (Scorching)
This model is unaffected by the X Environment.
Affinity (Elder)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)

Skills

Hit and Retreat I
During its Movement Step, this model may cancel (remove) its Engaged (State). If it declares an Attack in its Activation, it may perform (an additional) Walk at the end of the Resolution Step.

Spellcrafts

Art of Enchanting (Level I)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment, Ranged/Melee 16 1 Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment, Ranged 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
Formless Edge I Air Spell, Enchantment, Ranged 16 1 The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).

Armamancy (Level III)

Spell Lvl Element Type PW RCH STK Effect
Ethereal Blades I Elder Spell, Sorcery, Melee INT-3 0 5 in Active, 3 in Reactive Role An Attack with this Spell receives a different Effect, depending on the number of successful Attack rolls (regardless of the Confrontation rule). The higher combo result also includes the Effects of lower results: * 2 Hits: PW+6 * 3 Hits: Armor-Piercing * 4 Hits: Stagger * 5 Hits: If the target becomes Incapacitated, you can automatically render it Dead.
Void Lance II Elder Spell, Sorcery, Melee INT+2 6 1 Armor-Piercing. Can target any model within RCH. On a Hit, all models in a straight line from the caster to the target get hit by the Attack.
Spectral Greatsword III Elder Spell, Sorcery, Melee INT+2 2 1 Armor-Piercing, Stagger, Sweep I.

Glossary

Armor-Piercing
Trait. Only half of the target's ARM value is counted for the DMG roll.
Bleeding
State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
Burn (X)
Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
Dead
State. The model's Hitbox becomes the size of its base and it is out of the game.
Immobilized
State. The model cannot perform a Movement, a Special Movement or a Special Action.
Incapacitated
State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State.
Knockback (X)
Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
Stagger
Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).