Vengeful Spirit, Tier I: Difference between revisions

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'''Vengeful Spirit, Tier I''' is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''.
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'''Vengeful Spirit, Tier I''' is a '''Medium'''-sized unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''. Classes: [[Creature]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Vengeful_Spirit_Tier_I_portrait.jpg|200px|Vengeful Spirit, Tier I]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| [[:File:Vengeful_Spirit_Tier_I.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Vengeful_Spirit_Tier_I_A5.pdf|A5 booklet]]</small>
| 2 || 5 || 10 || 8 || 8 || 6 || 8 || 10 || 0 || 1 || 20
|}
|}


{| class="wikitable" style="text-align:center;"
== Classes ==
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; [[Creature]] : Creatures have no particular abilities connected to their Class. Some Quests may add a specific effect to the Creature Class.
|-
 
| Medium || [[Creature]] || 10 || 10 || 2 || 5 || 10 || 8 || 8 || 6 || 8 || 10 || 0 || 1 || 20
== Traits ==
|}
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.
; [[Undead|Undead]] : '''I:''' This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] (States). [[Spells]] with the [[Mindgame]] Trait cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model’s HP reaches 0, it becomes [[Dead]] (State).
; [[Incorporeal|Incorporeal I]] : The PW of a Hit lacking the Spell Type or [[Burn (X)|Burn]] (Trait) against this model is halved. This model ignores Environment rules and [[Movement]] penalties, allowing it to move through obstacles and vertically. It cannot end within an obstacle and cannot become [[Engaged]] (State).


==Classes==
== Skills ==
===[[Creature]]===
; [[Infiltration|Infiltration I]] : During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field.
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
that add a specific Effect to the Creature Class.


==Traits==
'''II:''' Deploy this model anywhere outside the opponent’s Deployment Zone.
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
; [[Stealth|Stealth I]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.
; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
; [[Incorporeal|Incorporeal]] : The PW of a Hit lacking the Spell Type or Burn against this model is halved.
This model ignores Environment rules and Movement penalties, allowing it to move through
obstacles and vertically. It cannot end within an obstacle and cannot become Engaged.


==Skills==
'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.


==Inventory==
== Spellcrafts ==
'''Inventory space:''' 5


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! PW !! RCH !! STK !! Effect
|-
|-
| [[Spectral Weapon]] || 1 || Weapon || T || 0 || 1 || — || [[Ignore Armor]]
| Spectral Weapon || T || 0 || 1 || Ignore Armor. (Melee)
|}
|}


==Glossary==
== Glossary ==
; Ignore Armor : Attacks with this trait ignore the target's ARM value.
; [[Ignore Armor]] : Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
; [[Incorporeal]] : Trait. The PW of a Hit lacking the Spell type or the Burn Trait is halved against this model.
; [[Undead]] : Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Revision as of 10:00, 15 July 2026

Vengeful Spirit, Tier I is a Medium-sized unit of the Oni Clans faction in Eldfall Chronicles. Classes: Creature.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 10 8 8 6 8 10 0 1 20

Classes

Creature
Creatures have no particular abilities connected to their Class. Some Quests may add a specific effect to the Creature Class.

Traits

Elemental Essence (Profane)
This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.
Undead
I: This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked (States). Spells with the Mindgame Trait cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model’s HP reaches 0, it becomes Dead (State).
Incorporeal I
The PW of a Hit lacking the Spell Type or Burn (Trait) against this model is halved. This model ignores Environment rules and Movement penalties, allowing it to move through obstacles and vertically. It cannot end within an obstacle and cannot become Engaged (State).

Skills

Infiltration I
During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field.

II: Deploy this model anywhere outside the opponent’s Deployment Zone.

Stealth I
I: If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.

II: Deploy this model in Shrouded (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.

Spellcrafts

Inventory

Item PW RCH STK Effect
Spectral Weapon T 0 1 Ignore Armor. (Melee)

Glossary

Ignore Armor
Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
Incorporeal
Trait. The PW of a Hit lacking the Spell type or the Burn Trait is halved against this model.
Undead
Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).