Spells: Difference between revisions
Reevol>WikiImport Combined EN import (rules + Northern Wind spellbook) |
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'''Spells''' are a focused representation of magic: wielders channel raw mana and shape it into Spells. The act of using a Spell is called '''Casting''', and the model casting it is the '''Caster'''. Unless stated otherwise, a model uses its INT (Intellect) when casting, and must have the matching [[Affinity (Element)|Affinity (Element)]] to cast Spells of a given Element. A model can cast only one Spell at a time, and cannot cast Spells with “both hands full”. | '''Spells''' are a focused representation of magic: wielders channel raw mana and shape it into Spells. The act of using a Spell is called '''Casting''', and the model casting it is the '''Caster'''. Unless stated otherwise, a model uses its INT (Intellect) when casting, and must have the matching [[Affinity (Element)|Affinity (Element)]] to cast Spells of a given Element. A model can cast only one Spell at a time, and cannot cast Spells with “both hands full”. | ||
== The five types of Spells == | == The five types of Spells == | ||
; Sorcery : Offensive Spells, generally used as an Attack. | ; Sorcery : Offensive Spells, generally used as an Attack. | ||
; Healing : Spells that restore HP or remove negative States, used as an Assist. | ; Healing : Spells that restore HP or remove negative States, used as an Assist. | ||
; Enchantment : Spells that bolster or weaken a target for an extended time (until the caster's next Strategic Phase unless stated otherwise); cast only in the Active Role and not prevented by a Dodge. A model can hold only one Enchantment of the same name. If the Power is the | ; Enchantment : Spells that bolster or weaken a target for an extended time (until the caster's next Strategic Phase unless stated otherwise); cast only in the Active Role and not prevented by a Dodge. A model can hold only one Enchantment of the same name. If the Power is the ✯ symbol, the enchanted model's Attacks gain the “Spell” type. | ||
; Conjuration : Spells that summon a creature to the field (see [[Summoner]]). | ; Conjuration : Spells that summon a creature to the field (see [[Summoner]] and [[Conjuration]]). | ||
; Transmutation : Permanent Spells that affect the environment and remain until removed or destroyed; if they have an Armor value they can be Attacked and destroyed. | ; Transmutation : Permanent Spells that affect the environment and remain until removed or destroyed; if they have an Armor value they can be Attacked and destroyed. | ||
== Delivery: Ranged and Melee == | |||
Besides the type above, every Spell also has a '''delivery type''' printed on its card: '''Ranged''', '''Melee''', or both ('''Ranged/Melee'''). A Spell cast as a [[Ranged Attack]] uses the ranged rules and can be blocked by [[Cover]]; a Spell cast as a [[Melee Attack]] uses the melee rules, so '''Melee effects work in it''' — for instance [[Sweep I/II|Sweep]] applies to a Melee Spell just as it does to a normal Melee weapon attack. If a Spell is ''Ranged/Melee'', the attacker picks which delivery to use when declaring the Attack. | |||
== Schools == | == Schools == | ||
[[:Category: | [[:Category:Armamancy|Armamancy]]. [[:Category:Conjuration|Conjuration]]. [[:Category:Cryomancy|Cryomancy]]. [[:Category:Electromancy|Electromancy]]. [[:Category:Enchanting|Enchanting]]. [[:Category:Everlasting Rain Invocations|Everlasting Rain Invocations]]. [[:Category:Hieromancy|Hieromancy]]. [[:Category:Incantation & Shamanism|Incantation & Shamanism]]. [[:Category:Invocation|Invocation]]. [[:Category:Kitsune no Mai|Kitsune no Mai]]. [[:Category:Necromancy|Necromancy]]. [[:Category:Purification Rites|Purification Rites]]. [[:Category:Sorcery|Sorcery]]. [[:Category:Succubi Magic|Succubi Magic]]. [[:Category:Wizardry|Wizardry]]. [[:Category:Other Spells|Other Spells]]. | ||
== Frequently Asked Questions == | == Frequently Asked Questions == | ||
{{#lst:Eldfall Chronicles FAQ|Spells}} | {{#lst:Eldfall Chronicles FAQ|Spells}} | ||
---- | ---- | ||
<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 30.''</small> | <small>''Source: Eldfall Chronicles Rulebook v1.6, p. 30.''</small> | ||
[[Category:Rules]] | [[Category:Rules]] | ||
Revision as of 23:00, 12 June 2026
Spells are a focused representation of magic: wielders channel raw mana and shape it into Spells. The act of using a Spell is called Casting, and the model casting it is the Caster. Unless stated otherwise, a model uses its INT (Intellect) when casting, and must have the matching Affinity (Element) to cast Spells of a given Element. A model can cast only one Spell at a time, and cannot cast Spells with “both hands full”.
The five types of Spells
- Sorcery
- Offensive Spells, generally used as an Attack.
- Healing
- Spells that restore HP or remove negative States, used as an Assist.
- Enchantment
- Spells that bolster or weaken a target for an extended time (until the caster's next Strategic Phase unless stated otherwise); cast only in the Active Role and not prevented by a Dodge. A model can hold only one Enchantment of the same name. If the Power is the ✯ symbol, the enchanted model's Attacks gain the “Spell” type.
- Conjuration
- Spells that summon a creature to the field (see Summoner and Conjuration).
- Transmutation
- Permanent Spells that affect the environment and remain until removed or destroyed; if they have an Armor value they can be Attacked and destroyed.
Delivery: Ranged and Melee
Besides the type above, every Spell also has a delivery type printed on its card: Ranged, Melee, or both (Ranged/Melee). A Spell cast as a Ranged Attack uses the ranged rules and can be blocked by Cover; a Spell cast as a Melee Attack uses the melee rules, so Melee effects work in it — for instance Sweep applies to a Melee Spell just as it does to a normal Melee weapon attack. If a Spell is Ranged/Melee, the attacker picks which delivery to use when declaring the Attack.
Schools
Armamancy. Conjuration. Cryomancy. Electromancy. Enchanting. Everlasting Rain Invocations. Hieromancy. Incantation & Shamanism. Invocation. Kitsune no Mai. Necromancy. Purification Rites. Sorcery. Succubi Magic. Wizardry. Other Spells.
Frequently Asked Questions
{{#lst:Eldfall Chronicles FAQ|Spells}}
Source: Eldfall Chronicles Rulebook v1.6, p. 30.