Goblin Shaman, Tier III: Difference between revisions
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== Spellcrafts == | == Spellcrafts == | ||
=== Shamanism II ([[:Category:Shamanism|Shamanism]]) === | === Incantation & Shamanism II ([[:Category:Incantation & Shamanism|Incantation & Shamanism]]) === | ||
; [[Primal Claw]] (Lvl I) : No additional effect. | |||
{| class="wikitable" style="font-size:85%; margin:4px 0" | |||
! Element !! Level !! Type !! PW !! RCH !! STK | |||
|- | |||
| Any || I || Spell, Sorcery, Melee || 13 || 1 || 3 | |||
|} | |||
; [[Fire Breath]] (Lvl I) : [[Burn (X)|Burn]] (1). | |||
{| class="wikitable" style="font-size:85%; margin:4px 0" | |||
! Element !! Level !! Type !! PW !! RCH !! STK | |||
|- | |||
| Fire || I || Spell, Sorcery, Ranged || 12 || AoE: Spray S || 2 | |||
|} | |||
; [[Fortified Recovery]] (Lvl II) : Choose one: remove 1 State from target (except Crouching, [[Flying]], [[Shrouded]], [[Incapacitated]] or Dead); OR target regains 1 HP; OR another model may regain 1 AP. | |||
{| class="wikitable" style="font-size:85%; margin:4px 0" | |||
! Element !! Level !! Type !! PW !! RCH !! STK | |||
|- | |||
| Earth || II || Spell, Healing, Ranged || — || 16 || 1 | |||
|} | |||
; [[Misfortune]] (Lvl II) : The enchanted model must reroll one of its own successful rolls once. | |||
{| class="wikitable" style="font-size:85%; margin:4px 0" | |||
! Element !! Level !! Type !! PW !! RCH !! STK | |||
|- | |||
| Divine || II || Spell, Enchantment, Ranged || — || 16 || 1 | |||
|} | |||
=== Glossary of Terms Used in Spellcrafts === | |||
{| class="wikitable" style="width:100%" | |||
! Term !! Description | |||
|- | |||
| [[Burn (X)|Burn (X)]] || If a model suffers at least one Wound with this Trait, the attacker performs X DMG rolls against the target with ARM = 0. | |||
|- | |||
| [[Flying]] || The model may enter or cancel the Flying State during its Movement Step. | |||
|- | |||
| [[Incapacitated]] || The model's HP is 0. It enters the Crouched State. It may be finished off with a Death Blow. | |||
|- | |||
| [[Shrouded]] || The model is represented by a Shrouded token. It cannot be targeted unless an enemy Perceives or has LoS. | |||
|} | |||
== Combat Arts == | == Combat Arts == | ||
Revision as of 10:26, 24 June 2026
Goblin Shaman, Tier III is a unit of the Goblin Wartribes faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Mystic / Ranger | 24 | 1 | 2 | 5 | 12 | 10 | 10 | 12 | 12 | 12 | 0 | 2 | 14 |
Classes
Mystics must use the M value instead of the INT value when casting Spells.
In the End phase of the Active role, Rangers may perform a Normal Movement (this does not provoke Reaction from the Reactive Player).
Traits
- Affinity (Any Element)
- This model can cast Spells of any Element (Air, Divine, Earth, Elder, Fire, Profane, Water).
- Inspiring I
- Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
- Survival (Difficult)
- This model is not affected by the Difficult Environment.
Skills
- Hit and Retreat I
- During its Movement step, this model may cancel the Engaged state. If it declares an Attack, it may perform Walk during the end of Resolution step.
- Infiltration I
- You may deploy this model up to the middle line of the field (on your half of the field).
Spellcrafts
Incantation & Shamanism II (Incantation & Shamanism)
- Primal Claw (Lvl I)
- No additional effect.
| Element | Level | Type | PW | RCH | STK |
|---|---|---|---|---|---|
| Any | I | Spell, Sorcery, Melee | 13 | 1 | 3 |
- Fire Breath (Lvl I)
- Burn (1).
| Element | Level | Type | PW | RCH | STK |
|---|---|---|---|---|---|
| Fire | I | Spell, Sorcery, Ranged | 12 | AoE: Spray S | 2 |
- Fortified Recovery (Lvl II)
- Choose one: remove 1 State from target (except Crouching, Flying, Shrouded, Incapacitated or Dead); OR target regains 1 HP; OR another model may regain 1 AP.
| Element | Level | Type | PW | RCH | STK |
|---|---|---|---|---|---|
| Earth | II | Spell, Healing, Ranged | — | 16 | 1 |
- Misfortune (Lvl II)
- The enchanted model must reroll one of its own successful rolls once.
| Element | Level | Type | PW | RCH | STK |
|---|---|---|---|---|---|
| Divine | II | Spell, Enchantment, Ranged | — | 16 | 1 |
Glossary of Terms Used in Spellcrafts
| Term | Description |
|---|---|
| Burn (X) | If a model suffers at least one Wound with this Trait, the attacker performs X DMG rolls against the target with ARM = 0. |
| Flying | The model may enter or cancel the Flying State during its Movement Step. |
| Incapacitated | The model's HP is 0. It enters the Crouched State. It may be finished off with a Death Blow. |
| Shrouded | The model is represented by a Shrouded token. It cannot be targeted unless an enemy Perceives or has LoS. |
Combat Arts
—
Stratagems
| Name | Effect |
|---|---|
| Earthspeaker | Allied models (including self) in Awareness have Light Cover. |
| Hexcaller | 1 enemy model in Awareness can become enchanted with a Spell available to this model. |
| Unwavering Presence | Other party members gain Fearless. |
Inventory
Staff of Chaos (Accessory, RCH: 1, WGT: 3; When performing an Attack with a Spell in Active Role, may reroll 1 die. When equipped, an enemy model can become Engaged if within RCH of this Item.)
Special
—
Source: Eldfall Chronicles unit roster (Guildhall).