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11 June 2026
- 20:2420:24, 11 June 2026 Sweep I/II/en (hist | edit) [502 bytes] FuzzyBot (talk | contribs) (Updating to match new version of source page)
10 June 2026
- 19:5419:54, 10 June 2026 Familiar (hist | edit) [1,017 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Familiar --> When a Creature with this Trait is summoned by a Conjuration Spell, the caster gains additional Abilities and Stat Modifiers listed on the creature’s profile. If the caster would take damage and suffer Wounds, the familiar may be removed instead (if multiple, the player chooses which). Creatures with this Trait have no Summoning Limit, but the caster may control only one of each named creature. Note: Familiars are not considered full models,...")
- 19:5319:53, 10 June 2026 Enchanter (hist | edit) [394 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Enchanter --> Enchanters may cast Enchantment- Type Spells on allied models without performing a roll. Category:Classes")
- 19:5319:53, 10 June 2026 Elemental Essence (hist | edit) [233 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Elemental Essence (Element) --> This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons. Category:Traits")
- 19:5319:53, 10 June 2026 Elemental (hist | edit) [557 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Elemental --> This model is unaffected by the Stagger, Vampirism, and Mindgame Traits, the Charm Skill, and Toxic Environment. It cannot enter Bleeding, Poisoned, or Weakened (States). If its HP reaches 0, it is removed from the field. Category:Traits")
- 19:5219:52, 10 June 2026 Duelist (hist | edit) [453 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Duelist --> The target of this model’s Attack cannot use Combat Arts of level III or lower. Category:Traits")
- 19:5219:52, 10 June 2026 Dual Wield (hist | edit) [644 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Dual Wield --> A model with this Skill may replace a Shield with a second (Melee) Weapon, as long as both Weapons have RCH 1 or less and lack the Two-Handed Trait. The model may reroll one Melee Attack roll and must choose which Weapon’s PW and STK values apply during an Attack Action. The model may apply Effects of both Weapons if applicable. Category:Skills")
- 19:5219:52, 10 June 2026 Druid (hist | edit) [452 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Druid --> Druids gain a +4 Modifier when casting Spells of the Earth element. Furthermore, Druids can choose to cast Spells with either their Intellect or Morale value. Category:Classes")
- 19:5119:51, 10 June 2026 Demon (hist | edit) [650 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Demon --> When this model deals a Wound, the target must perform an M roll. A failed roll causes the target to become Panicked (State) until the end of the turn. A Critical Hit automatically Panics the target until the end of the turn. This model’s Attack receives a +4 modifier against a Panicked target. This Trait does not affect models with the Demon Trait. Category:Traits")
- 19:5119:51, 10 June 2026 Dash (hist | edit) [483 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Dash --> When performing a Run Special Movement, this model may declare an unmodified STK 1 Melee Attack in its Action Step. Category:Skills")
- 19:5019:50, 10 June 2026 Creature (hist | edit) [449 bytes] 64.188.89.132 (talk) (Created page with "<!-- PAGE: Creature --> Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class. Category:Classes")