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Combined display of all available logs of Eldfall Chronicles. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 19:49, 10 June 2026 64.188.89.132 talk created page Construct (Created page with "<!-- PAGE: Construct --> This model is unaffected by Surprise Attack, Stagger, Vampirism, Mindgame, and Burn. It is immune to Charm and Toxic Environment. It cannot become Panicked, Bleeding, Poisoned, Weakened, or Confused. Abilities allowing attackers to regain HP after dealing a Wound do not affect it. It cannot regain HP from Spells or Skills without the Earth Element. If its HP reaches 0, it is removed from...")
  • 19:48, 10 June 2026 64.188.89.132 talk created page Climbing (Created page with "<!-- PAGE: Climbing --> This model may perform the Climb Special Movement as Normal Movement, ignoring related Movement penalties. While Climbing, its SPD is not halved. Category:Skills")
  • 19:48, 10 June 2026 64.188.89.132 talk created page Cleave (Created page with "<!-- PAGE: Cleave --> If a model suffers at least one Wound with this Trait, it suffers an additional Wound. Category:Traits")
  • 19:48, 10 June 2026 64.188.89.132 talk created page Clairvoyance (Created page with "<!-- PAGE: Clairvoyance --> In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS. == Frequently Asked Questions == {{#lst:Eldfall Ch...")
  • 19:47, 10 June 2026 64.188.89.132 talk created page Civilian (Created page with "<!-- PAGE: Civilian --> Civilians have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Civilian Class. Category:Classes")
  • 19:47, 10 June 2026 64.188.89.132 talk created page Chain Attack (Created page with "<!-- PAGE: Chain Attack --> Once per Activation Sequence, if another allied model scores a Hit against an enemy within this model’s LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores “(Ranged) Friendly Fire”. Hits generated from Chain Attack cannot generate further Chain Attacks. Category:Skills")
  • 19:46, 10 June 2026 64.188.89.132 talk created page Burn (Created page with "<!-- PAGE: Burn (X) --> If a model suffers at least one Wound with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If this Wound causes the model to become Dead (State), it is removed from the field. Category:Traits")
  • 19:45, 10 June 2026 64.188.89.132 talk created page Brute (Created page with "<!-- PAGE: Brute --> This model gains +1 STK when using Items with the Two-Handed (Trait) and ignores Two-Handed restrictions. Category:Traits")
  • 19:44, 10 June 2026 64.188.89.132 talk created page Bleed (Created page with "<!-- PAGE: Bleed --> If a model suffers at least one Wound with this Trait, it enters Bleeding (State). Category:Traits")
  • 19:43, 10 June 2026 64.188.89.132 talk created page Berserker (Created page with "<!-- PAGE: Berserker --> Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s), they may perform a Toughness roll for every Wound they would suffer. If a roll is successful, the corresponding damage is prevented. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Berserker}} Category:Classes")
  • 19:43, 10 June 2026 64.188.89.132 talk created page Berserk (Created page with "<!-- PAGE: Berserk --> {| class="wikitable" ! Level !! Effect |- | I || '''Grapple & Thrash: '''User’s Melee Attack gains Knockdown. |- | II || '''Onslaught: '''User’s Melee Attack gains Sweep. |- | III || '''Limb Fracture:''' User’s Melee Attack gains Crippling. |- | IV || '''Mortal Wound:''' User’s Melee Attack gains Cleave. |} Category:Combat Arts")
  • 19:42, 10 June 2026 64.188.89.132 talk created page Backstab (Created page with "<!-- PAGE: Backstab --> During an Attack Action against a target that lacks LoS to this model, this model’s Hits gain +3 PW for that Attack, and one Strike automatically becomes a Hit (it is not included in Confrontation rolls). Resolve all other Strikes normally. If this model loses the Confrontation roll, both models may still score successful Hits. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Backstab}} Category:Skills")
  • 19:41, 10 June 2026 64.188.89.132 talk created page Assassination (Created page with "<!-- PAGE: Assassination --> {| class="wikitable" ! Level !! Effect |- | I || '''Aiming for the Vitals:''' User’s Attack gains +6 Power. |- | II || '''Cunning Precaution: '''User’s Attack gains Poison I Trait. |- | III || '''Overwhelming Assault: '''User’s Attack gains +1 Strike. |- | IV || '''Decisive Blow:''' In the Active Role, User’s successful Attack Rolls become Critical hits. |- | V || '''Deadly Precision:''' if a model suffers a Wound by t...")
  • 19:41, 10 June 2026 64.188.89.132 talk created page Assassin (Created page with "<!-- PAGE: Assassin --> Assassins score a Critical Hit on roll results of 1, 2, 3. Category:Classes")
  • 19:40, 10 June 2026 64.188.89.132 talk created page Artificier (Created page with "<!-- PAGE: Artificer --> During their Strategic Phase, Artificers may select an Enchantment Spell available to them and apply its effect to themselves without performing a roll until their next Strategic Phase. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Artificer}} Category:Classes")
  • 19:40, 10 June 2026 64.188.89.132 talk created page Armsmaster (Created page with "<!-- PAGE: Armsmaster --> In the Active Role, Armsmasters may gain +1 Strike when performing a Melee Attack. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Armsmaster}} Category:Classes")
  • 19:39, 10 June 2026 64.188.89.132 talk created page Armor Piercing (Created page with "<!-- PAGE: Armor-Piercing --> When making a DMG roll for a Hit with this Trait, add only half the target’s ARM value. Category:Traits")
  • 19:39, 10 June 2026 64.188.89.132 talk created page Archery (Created page with "<!-- PAGE: Archery --> {| class="wikitable" ! Level !! Effect |- | I || '''Overdraw: '''When using a weapon with two RCH values, the first value RCH is increased by 6’’. |- | II || '''Impeding Momentum:''' If hit, the target becomes Slowed (State) until the end of the turn. |- | III || '''Staggering Precision: '''User’s Ranged Attack gains Stagger. |- | IV || '''Quickdraw: '''User’s Ranged Attack gains +1 STK. |} Category:Combat Arts")
  • 19:39, 10 June 2026 64.188.89.132 talk created page Alchemist (Created page with "<!-- PAGE: Alchemist --> Consumables of Alchemists replenish during their Strategic Phase. When casting a Transmutation-Type Spell, an Alchemist may Reroll up to 1 failed roll. Category:Classes")
  • 19:39, 10 June 2026 64.188.89.132 talk created page Affinity (Created page with "<!-- PAGE: Affinity (Element) --> This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.) Category:Traits")
  • 19:38, 10 June 2026 64.188.89.132 talk created page Advantage (Created page with "<!-- PAGE: Advantage (X) --> Once per Activation Sequence, this model may reroll any number of dice (once) during an Attack Action against a target with the (X) characteristic (Size, Class, Trait, etc.). Category:Traits")
  • 19:38, 10 June 2026 64.188.89.132 talk created page Acute Senses (Created page with "<!-- PAGE: Acute Senses --> This model may perform Perceive and Uncover Actions using AG instead of INT. Its Awareness increases by 3 inches. When Dodging without LoS, its AG is not halved. Category:Traits")
  • 19:27, 10 June 2026 64.188.89.132 talk created page Eldfall Chronicles FAQ (Created page with "'''Frequently Asked Questions''' for ''Eldfall Chronicles: Skirmish Miniatures Wargame'' (last change April 2026, V1.6). These answers are definitive; where they contradict the rulebook, the FAQ takes precedence. == New Entries == '''Q:''' If I hire two Goblin Warchiefs, can I choose multiple tribes? What if I choose the same tribe twice? '''A:''' If you hire two Warchiefs, you may not choose two different tribes. ---- '''Q:''' Certain models can't receive Upgrades...")
  • 19:12, 10 June 2026 Reevol talk contribs created page F.A.Q. 2006 (Created page with "'''Frequently Asked Questions''' for ''Eldfall Chronicles: Skirmish Miniatures Wargame'' (last change April 2026, V1.6). These answers are definitive; where they contradict the rulebook, the FAQ takes precedence. == New Entries == '''Q:''' If I hire two Goblin Warchiefs, can I choose multiple tribes? What if I choose the same tribe twice? '''A:''' If you hire two Warchiefs, you may not choose two different tribes. '''Q:''' Certain models can't receive Upgrades in the...")
  • 19:08, 10 June 2026 Reevol talk contribs created page Charm (Created page with "'''Charm I/II''' is a '''Skill''' in ''Eldfall Chronicles''. '''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence. '''II:''' On a failed INT roll, it must also Walk toward this model for its full SPD (if able) at the end of the Activation Sequence. Category:Skills Category:Eldfall Chronicles")
  • 15:21, 10 June 2026 Reevol talk contribs created page Immobilized (Created page with "A model in this state cannot perform any Movement,Special Movement or Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge. Category:States")
  • 13:33, 10 June 2026 Reevol talk contribs created page Melee Attack (Created page with "* A Melee Attack is an Attack Action performed with an Item or a Spell of the '''Melee Type'''. * A model may always choose to perform a Melee Attack '''unarmed''', instead of using other Melee Weapons. Unarmed Melee Attack is performed according to the following table: {| class="wikitable" ! Name !! Effect !! PW !! RCH !! Strike !! Type !! Qty !! Wgt |- | Unarmed || Unkeen || T or AG -3 || 0 || STA || Melee, Natural || - || - |} * If a model has a '''Shield '''equipp...")
  • 13:32, 10 June 2026 Reevol talk contribs created page Category:Normal Actions (Created blank page)
  • 13:19, 10 June 2026 Reevol talk contribs created page Main Page (Created page with "Конечно, вот структурированный вывод текста в формате MediaWiki. Вы можете скопировать этот код и вставить его на страницу wiki для создания оглавления. == Eldfall Chronicles: Правила == == 1. Введение и Общие положения == Предисловие Введение == 2. Основные элем...")
  • 11:41, 10 June 2026 Reevol talk contribs created page Attack (Created page with "Attack is an Action which an activated or reacting model may declare by targeting one or more enemy models. Unless specified otherwise, Line of Sight is required in order for the attacking model to perform the Attack. During the declaration of the Attack, the player must choose and declare which Skill(s) and which Combat Art listed on the model’s profile the model will use with the Attack. The player must also select an Item or a Spell available to that model that th...")
  • 11:30, 10 June 2026 Reevol talk contribs created page Assist (Created page with "In order to perform Assist, the requirements of the used Skills, Spells or Items (Reach, additional Effects, etc.) must be fulfilled. In the Reactive Role, when a reacting model would have Strike 1, it may only target one model. If it’s Strike is greater than 1, it may target a number of models up to its Strike value. Catergory:Normal Actions")
  • 11:26, 10 June 2026 Reevol talk contribs created page Weakened (Created page with "A model in this State has halved Toughness, and -1 Stamina. Category:States")
  • 11:25, 10 June 2026 Reevol talk contribs created page Slowed (Created page with "A model in this State has halved SPD. Category:States")
  • 11:25, 10 June 2026 Reevol talk contribs created page Shrouded (Created page with "While a model is in this State, it is represented on the field by a Shrouded token. A model in this State cannot be a target of Actions other than Perceive. The Shrouded State is automatically canceled if the model declares a Normal Action (other than Nothing) or Special Action. Category:States")
  • 11:23, 10 June 2026 Reevol talk contribs created page Panicked (Created page with "A Panicked model must perform a Morale roll at the beginning of its every Activation or Reaction. If it fails the roll when in its Active Role, it must perform an entire Run movement towards the nearest open edge of the field. If it starts its turn Engaged it will declare Idle and Dodge. I f the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss. If the model fails the roll in its Reactive R...")
  • 11:03, 10 June 2026 Reevol talk contribs created page Crippled (Created page with " A model in this State has halved Speed and Agility. Unless Stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc. Unless stated otherwise it is ignored for all impacts like scoring in Quests, (Ranged) Friendly Fire, etc. and does not obstruct Movement, but a model may not end their Movement on top of a Crippled model. Category:States")
  • 10:56, 10 June 2026 Reevol talk contribs created page Confused (Created page with "A model in this State has halved Offense, Defense, Accuracy, Intellect, Agility and Morale. [{Category:States]]")
  • 10:41, 10 June 2026 Reevol talk contribs created page Blinded (Created page with "A model in this State has no LoS (other than to itself) and cannot perform any Actions other than Assist, Dodge or Nothing.")
  • 10:39, 10 June 2026 Reevol talk contribs created page Bleeding (Created page with "A model in this State must perform a Toughness roll in its every Strategic Phase. A failed roll causes the model to suffer a Wound.")
  • 10:38, 10 June 2026 Reevol talk contribs created page Poisoned (Created page with "A model in this State must perform a Toughness roll with a -6 modifier in its every Strategic Phase. A failed roll causes the model to suffer a Wound. Category:States")
  • 15:08, 9 June 2026 Reevol talk contribs created page Fatigued (Created page with "A model in this State cannot regain AP during the Upkeep Phase. This state is canceled at the beginning of this model’s next Strategic Phase. <nowiki>Category:States</nowiki>") Tag: Visual edit
  • 15:06, 9 June 2026 Reevol talk contribs created page File:Example.png
  • 15:06, 9 June 2026 Reevol talk contribs uploaded File:Example.png
  • 15:03, 9 June 2026 Reevol talk contribs created page Incapacitated (Created page with "When a model’s HP reaches 0, it becomes Incapacitated and immediately enters the Crouched State. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. This State is canceled if the model regains at least 1 HP. An incapacitated Leader cannot use Stratagems. Category:States")
  • 15:02, 9 June 2026 Reevol talk contribs created page Engaged (Created page with "During the Movement Step when in the Active Role, an Engaged activated model may only declare Idle or Walk as its Movement. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged State. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge as its Action. A model ceases to be Engaged when it leaves the Melee Weapon reach of the enemy model, disengages with a Dodge, or by...")
  • 14:59, 9 June 2026 Reevol talk contribs created page Dead (Created page with "A Dead model’s Hitbox becomes the size and volume of its base. A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions. If not stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks. A model may not end their Movement on top of a Dead model. When a model ente...")
  • 14:45, 9 June 2026 Reevol talk contribs created page Категория:States (Created page with "{{#ask: Категория:States |format=table |sort=Name |order=ascending }}")
  • 14:34, 9 June 2026 Reevol talk contribs created page Category:States (Создана пустая страница)
  • 14:32, 9 June 2026 Reevol talk contribs created page States (Новая страница: «{{#ask: Категория:States |format=table |sort=Название |order=ascending }}»)
  • 14:31, 9 June 2026 Reevol talk contribs created page Properties:States (Новая страница: «Has type::Text»)
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