Taskmage Explorer
Taskmage Explorer is a unit of the Sand Kingdoms / Neutral faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Wizard / Mage | 19 | 2 | 2 | 5 | 8 | 8 | 8 | 14 | 12 | 10 | 0 | 1 | 12 |
Classes
[edit | edit source]When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
Mage
[edit | edit source]When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!
Traits
[edit | edit source]- Survival (Scorching Environment)
- This model is not affected by the Scorching Environment.
- Affinity (Elder)
- A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
- Resourceful
- A model with this Trait may receive 1 additional Upgrade.
Skills
[edit | edit source]- Stealth
- When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
- Tracking
- This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.
Spellcrafts
[edit | edit source]Wizardry (Level III)
[edit | edit source]| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Mana Burst | I | Elder | Spell, Sorcery, Wizardry, Ranged | Int | 16 | 1 | Stagger |
| Dispel Magic | I | Elder | Spell, Healing, Wizardry, Ranged | — | 16, AOE: Circular L | 1 | Targetless. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel Shrouded State. |
| Confuse Target | II | Elder | Spell, Sorcery, Wizardry, Ranged | — | 16 | 1 | Mindgame, Ricochet I. The target model becomes Confused (State) until the start of caster's next Strategic phase. When casting this spell, the caster may spend 1 Mana to gain +2 STK. |
| Ward | II | Elder | Spell, Sorcery, Wizardry, Melee/Ranged | — | 16 | 1 | Non-Critical Damage and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this spell can target only the caster. |
| Redirect Damage | III | Elder | Spell, Sorcery, Wizardry, Melee/Ranged | — | 16 | 1 | On hit, the Target's successful non-Critical Hits are negated. In addition, the Target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by "Ranged (Friendly Fire)" |
| Hastened Recovery | III | Elder | Spell, Healing, Wizardry, Ranged | — | 16 | STA | You may do one of the following: (1): Remove Crippled (State); (2): Remove Bleeding (state); (3) Remove Weakened (State); (4) Remove Poisoned (State); (5): The target regains 1 HP. |
Inventory
[edit | edit source]Inventory space: 5
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Dagger | 1 | Weapon | T-3 | 0 | STA | 0 | Throwing. +1 STK when used against a model in Crouched State. |
Glossary
[edit | edit source]- Bleeding
- State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
- Throwing
- An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.