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== Answers from Discord ==
'''Answers from Discord''' — community rules clarifications collected from the official ''Eldfall Chronicles'' Discord.
Answers are by '''meksmaks''' (Community Manager / Rules Expert) and '''bubalosoldier''' (Frostpeak Publishing), Feb–Jun 2026.


''These are community clarifications, not official errata. Always check the latest rulebook first.''
Rules clarifications from the '''#rule-questions-skirmish''' channel of the official Eldfall Chronicles Discord (July 2025 – July 2026). Each entry is filed under the game term it concerns and is wrapped in a labeled section, so term pages can pull it with <code><nowiki>{{#lst:Answers from Discord|TermName}}</nowiki></code>.


Each entry is tagged with the relevant wiki term — click the term to go to its rules page.
:''Legend:'' 🟢 '''Official / team''' (designer <code>bubalosoldier</code>, staff <code>meksmaks</code>) · 🔵 '''Community''' (experienced players). Informal answers — the rulebook and official FAQ/Errata are the final authority.


__TOC__
----
 
=== Turn order & deployment ===
 
'''Initiative & turn order'''
 
<section begin="Initiative" />
'''Q:''' If a player wins initiative and picks turn order, must they say who goes first immediately, or after deployment?<br>
'''A:''' 🟢 Immediately. The winner chooses either who goes first, or the table side + deployment mode; the other player decides the remaining choice. Deployment order follows turn order, so it can't be deferred.
 
<section end="Initiative" />
 
=== Movement ===
 
'''[[Flicker]]'''
 
<section begin="Flicker" />
'''Q:''' What counts as a "Movement" for Flicker?<br>
'''A:''' 🟢 Walk, Dash, Jump or Climb (everything in the Movement Step; even Idle is a Movement). Repositioning from [[Dodge]], Follow-up, Knockback or [[Hit and Retreat]] is a ''move'', not a Movement, so it can't trigger Flicker.
 
'''Q:''' Can Flicker pass through terrain taller or wider than the model?<br>
'''A:''' 🟢 Yes — it moves in any direction, ignoring obstacles, as long as the model ends in a legal position (e.g. through a wall to end behind an enemy, if within range).
 
<section end="Flicker" />
 
'''Facing'''
 
<section begin="Facing" />
'''Q:''' Can a model change its facing after being hit?<br>
'''A:''' 🟢 Yes — it may turn / adjust line of sight after being hit (rulebook p. 22).
 
<section end="Facing" />
 
=== Attacks & confrontation ===
 
'''[[Sweep]]'''
 
<section begin="Sweep" />
'''Q:''' How does the Sweep trait work?<br>
'''A:''' 🔵 Sweep is a trait, not a skill. For every successful attack, every model in the 360° arc within the weapon's range that hasn't dodged takes a hit.
 
'''Q:''' Sweep vs a model in confrontation, while a second model within reach [[Dodge|dodges]] successfully and the attacker wins — does the dodging model get hit?<br>
'''A:''' 🔵 The dodging model avoids the hit because its Dodge succeeded — unless the hit was a Critical.
 
<section end="Sweep" />
 
'''[[Confrontation]]'''
 
<section begin="Confrontation" />
'''Q:''' What happens when both models roll the same value on a confrontation roll?<br>
'''A:''' 🔵 Nothing — the attacks neutralise each other.
 
'''Q:''' Several of my models react with attacks against one active enemy — how does the confrontation work?<br>
'''A:''' 🟢 Only one reacting model resolves a Confrontation with the active model (the one striking it simultaneously). The others perform their attacks normally and the target can't respond to those — except it may try to Dodge everything.
 
<section end="Confrontation" />
 
'''[[Dodge]]'''
 
<section begin="Dodge" />
'''Q:''' Is there such a thing as a critical Dodge roll?<br>
'''A:''' 🟢 No. A Dodge only succeeds or fails; rolling a 1 is the same as rolling a 16, and a 1 always succeeds.
 
'''Q:''' Is [[Agility]] penalised when dodging without LoS / from the rear arc?<br>
'''A:''' 🟢 Yes — it is halved, but only in Reaction. You may Dodge in the Active role without penalty even without LoS.
 
<section end="Dodge" />
 
'''[[Toughness]]'''
 
<section begin="Toughness" />
'''Q:''' Does a high Toughness make 20 a critical on the damage roll? Does Armour act as a modifier?<br>
'''A:''' 🔵 No. Toughness has no crit value — you never use it for the Attack Roll, and only Attack Rolls can crit. [[Fencing]] affects OFF/DEF/ACC/INT/M, not T. A Power of Attack above 20 isn't a crit; it's just auto-damage against models whose Armour is below the final PW.
 
<section end="Toughness" />
 
'''Modifiers & rolls'''
 
<section begin="Modifiers" />
'''Q:''' In what order do modifiers apply, and can an attribute reach 0?<br>
'''A:''' 🔵 Additions/subtractions first, then halving/doubling (halving rounds up). A stat won't reach 0 by halving alone — once [[Agility]] is 1, halving still returns 1.
 
<section end="Modifiers" />
 
'''Critical Hit'''
 
<section begin="Critical Hit" />
'''Q:''' Do critical hits apply to ranged attacks?<br>
'''A:''' 🔵 Yes — crits apply to ranged attacks and to spells, not just melee.
 
<section end="Critical Hit" />
 
'''[[Hit and Retreat]]'''
 
<section begin="Hit and Retreat" />
'''Q:''' Does Hit and Retreat give two movements plus an attack, and can its [[Sweep]] hit models in the rear arc?<br>
'''A:''' 🟢 Yes. Hit and Retreat cancels the [[Engaged]] state; the Sweep then hits every model within the weapon's reach, including the rear arc.


----
<section end="Hit and Retreat" />


== [[Line of Sight]] ==
'''[[Defensive Stance]]'''


'''Q:''' How many lines do you need to draw to establish Line of Sight?
<section begin="Defensive Stance" />
'''Q:''' What does Defensive Stance do?<br>
'''A:''' 🟢 It defaults the model's base STK (as printed on the weapon) to 1 in the Active phase, raising reactive Strike in exchange. It has nothing to do with [[Sentinel]].


'''A (meksmaks, Jun 24, 2026):''' You only need to draw 1 line to be considered as having LoS. The player commanding the attacking model chooses which line to draw. However, if you can at the same time draw at least one line that passes through terrain/obstruction, you administer its Cover effect accordingly.
<section end="Defensive Stance" />


----
=== Engagement & ranged reactions ===


'''Q:''' Can a model use another model (friend or foe) as Cover?
'''[[Engaged]]'''


'''A (meksmaks, Jun 24, 2026):''' Models can block off LoS to one another, but they do not provide Cover per se. The Cover section begins with 'a piece of scenery' — Cover requires terrain, not models.
<section begin="Engaged" />
'''Q:''' An enemy moves into base-to-base in my rear arc (no LoS, no [[Vigilance]]) — can I attack back?<br>
'''A:''' 🟢 No — you can only [[Dodge]]. Engagement is applied at the Resolution step, so without LoS and without an Engaged state you can't declare an attack in reaction.


----
'''Q:''' If A and B are Engaged, can A make a ranged attack against C in reaction?<br>
'''A:''' 🔵 No — the Engaged state locks all ranged attacks.


'''Q:''' If a model's Hitbox is only partially visible, does it have Cover?
<section end="Engaged" />


'''A (meksmaks, Jun 24, 2026):''' If any player can draw a line between the attacker and the target that passes through a piece of terrain (which is both wider and taller than the target model) and the target is within 1" of that terrain piece, the target has Heavy Cover against that attack.
'''Ranged attacks'''


----
<section begin="Ranged Attacks" />
'''Q:''' When can a ranged attack be declared in reaction?<br>
'''A:''' 🔵 Whenever the activating model is within the weapon's reach (ranged weapon or spell) and in LoS — and as an attack of opportunity if it leaves. (p. 43 Note 2: if the enemy would end within its own melee range, a confrontation happens instead.)


'''Q:''' Which models cannot benefit from Cover at all?
<section end="Ranged Attacks" />


'''A (meksmaks, Jun 24, 2026):''' Models larger than Size: Large cannot get Cover.
'''Measuring (Standard mode)'''


----
<section begin="Measuring" />
'''Q:''' How does measuring work in Standard mode?<br>
'''A:''' 🟢 You may measure any time (but not while moving), within your [[Awareness]], and measure your move when you declare a Movement. You must declare the Movement before you gain the distance you can pre-measure with — high-SPD/flying models can't pre-measure a full run without declaring it.


== [[Cover]] ==
<section end="Measuring" />


'''Q:''' Do Cover and Haze Bombs stack?
=== Templates & area of effect ===


'''A (meksmaks, May 17, 2026):''' Yes — Cover and Haze Bombs stack.
'''[[War Darts]]'''


----
<section begin="War Darts" />
'''Q:''' War Darts / any AoE hitting several models — one damage roll or one per model?<br>
'''A:''' 🔵 One roll to hit, then a separate damage roll for each affected model.


== [[Haze Bombs]] ==
<section end="War Darts" />


'''Q:''' Do the modifiers from Haze and Cover stack with each other?
'''Templates & AoE'''


'''A (meksmaks, May 17, 2026):''' Yes, they stack.
<section begin="Templates" />
'''Q:''' Where can an AoE circle (e.g. Fireball) be placed relative to LoS?<br>
'''A:''' 🔵 You only need the template to fully cover the target point you select, and that point must be in LoS; there's no rule on the point's size. (Cover between the caster and the blast centre is taken into account.)


----
'''Q:''' Can a model whose base is larger than the template (e.g. a [[Colossus, Tier IV|Colossus]]) be affected, given the target must be "fully covered"?<br>
'''A:''' ⚠️ Unresolved in-channel — no definitive ruling was given. Flagged for the FAQ / designers.


== [[Modifiers]] ==
<section end="Templates" />


'''Q:''' What does 'unmodified STK 1' mean exactly? Can it be boosted by other effects?
=== States & conditions ===


'''A (meksmaks, May 06–17, 2026):''' To perform an unmodified STK 1 means you cannot modify the STK value at all. In the 1.6 ruleset, hard caps on STK — such as those from Crouched, Dash, or Flying — are intended to be unmodifiable.
'''[[Crouched]]'''


----
<section begin="Crouched" /><section begin="Knockdown" />
'''Q:''' When does Crouched from [[Knockdown]] take effect, and what does it do?<br>
'''A:''' 🟢 Applied at the end of the Resolution step. It doesn't immediately benefit the attacker, but a Dodge reaction in that same sequence won't cancel it either. A model activating while Crouched must still stand up in its Movement phase, leaving a window for an attack of opportunity while still Crouched. While Crouched: halved ARM, no Engagement range, fixed STK 1, drops a Rider from a Mount, vulnerable to being "daggered down."


== [[Stealth]] ==
'''Q:''' Does Crouched interact with STK-boosting abilities?<br>
'''A:''' 🔵 Yes — it fixes STK at 1, negating abilities that would raise Strike ([[Sentinel]], [[Fencing]] III, [[Assassination]] III, Armsmaster, etc.).


'''Q:''' Can you use Attack of Opportunity against a model with Stealth that begins its activation outside your LoS?
<section end="Knockdown" /><section end="Crouched" />


'''A (meksmaks, Feb 02, 2026):''' To target a model you need LoS — Stealth I voids even Clairvoyance. With no LoS against an Active model with Stealth, no Reaction is possible. If you gain LoS during the Stealth model's movement: Dodge is always possible; Attack of Opportunity is possible only if both LoS and RCH conditions are met simultaneously during the Movement Step; a normal reactive Attack requires LoS to declare and works only if RCH and LoS are both met during the Resolution Step.
'''[[Weakened]]'''


----
<section begin="Weakened" />
'''Q:''' What does Weakened do, and how is it different from [[Crippled]]?<br>
'''A:''' 🔵 Weakened halves [[Toughness]]; Crippled halves [[Awareness]]. They are separate states.


'''Q:''' Does a Shrouded model immediately reveal when it declares an Attack?
<section end="Weakened" />


'''A (meksmaks / Dockel, Mar 19, 2026):''' Yes. When a Shrouded model declares an Attack, it reveals itself instantly — so there is no longer a Perceive action possible against it. Exception: if the target of that Attack has Vigilance, the Vigilant model can still declare a Reaction.
'''[[Poisoned]]'''


----
<section begin="Poisoned" />
'''Q:''' Does Poison reduce base [[Toughness]] or the final value?<br>
'''A:''' 🟢 It applies to Toughness itself (base value). Example: T8, Poisoned (−6) and Crippled (halved) → (8 − 6) ÷ 2 = 1.


'''Q:''' Does Perceive only work within the Awareness range?
<section end="Poisoned" />


'''A (meksmaks, Mar 19, 2026):''' Yes — Perceive only works within the model's Awareness.
'''[[Inspiring]]'''


----
<section begin="Inspiring" />
'''Q:''' Does a trait like Inspiring stay active while a model is [[Incapacitated]]?<br>
'''A:''' 🔵 Yes — only the [[Dead]] state cancels traits and skills; Incapacitation doesn't remove them, and Awareness isn't modified by being Incapacitated.


== [[Crouched]] ==
<section end="Inspiring" />


'''Q:''' How can a model willingly enter the Crouched state other than by declaring Dodge?
'''Effect timing (on hit vs on damage)'''


'''A (meksmaks, Mar 07, 2026):''' A model may also enter or cancel the Crouched state at the start or end of its Movement Step during its own Activation (Rulebook 1.6, p.41).
<section begin="Effects" />
'''Q:''' If an attack Hits but deals no damage, are on-hit and on-damage effects applied?<br>
'''A:''' 🔵 On-hit effects (e.g. [[Stagger]], [[Knockdown]]) apply on the hit; on-damage effects (e.g. Bleed) apply only on a wound. Either way the states come online at the end of the Activation Sequence.


----
<section end="Effects" />


== [[Vigilance I]] ==
=== Reacting to hidden models ===


'''Q:''' Does Vigilance let a Sentinel use STK 2 on reactive ranged shots?
'''[[Shrouded]]'''


'''A (meksmaks, Mar 07, 2026):''' Yes. Vigilance grants 360° Front arc and immunity to Surprise Attack, and the model keeps its full STK on reactive shots. The best counter is to Engage it in melee first, which prevents ranged attacks and limits its LoS to its Awareness.
<section begin="Shrouded" /><section begin="Stealth" /><section begin="Vigilance" />
'''Q:''' Can targetless spells be used in reaction, and can you react to a Shrouded model without Foresight?<br>
'''A:''' 🔵 Targetless spells can't be used in reaction. You can react to a Shrouded model via [[Dodge]] or [[Perceive]] if you can see its token; Perceive requires it within your [[Awareness]]. Against [[Stealth]] I with no LoS you can't react unless you have [[Vigilance]] (360° LoS); even Clairvoyant doesn't beat Stealth.


----
<section end="Vigilance" /><section end="Stealth" /><section end="Shrouded" />


== [[Engaged]] ==
=== Spells & magic ===


'''Q:''' Does an Unarmed attack or a Melee-type Spell (e.g. Flare) create an Engagement zone?
'''[[Affinity]]'''


'''A (meksmaks, Apr 28, 2026):''' No. You need a Melee Weapon to Engage — even a Dagger qualifies. Unarmed is a specific attack you can perform, but it is not a Weapon. Similarly, Flare (a Melee Attack Spell) is not a Weapon and cannot create an Engagement zone.
<section begin="Affinity" />
'''Q:''' Does having an Affinity let a model cast spells?<br>
'''A:''' 🟢 No — casting needs both an Affinity and a [[Spellcraft]]. Affinity on its own is usually a vulnerability (and can deny certain interactions).


----
<section end="Affinity" />


== [[Protector]] ==
'''[[Mystic]]'''


'''Q:''' Can Protector void an attack by placing itself behind a wall with no LoS?
<section begin="Mystic" />
'''Q:''' How does a Mystic's casting stat work?<br>
'''A:''' 🟢 A Mystic uses Morale (M) to cast the spell only — not for damage (damage still uses the normal value, e.g. INT).


'''A (meksmaks, May 10, 2026):''' No — Protector cannot void an attack. If the attack was viable against the initial target, treat it as viable against the Protector regardless of its position. All attack modifiers (Cover, RCH, etc.) are calculated from the Protector's actual position, which rewards smart positioning decisions.
<section end="Mystic" />


----
'''[[Enchanting]]'''


'''Q:''' Does the Protector's movement count toward triggering Engagement zones?
<section begin="Enchanting" />
'''Q:''' Are earlier Enchantment effects removed when I cast another enchantment on a different model?<br>
'''A:''' 🔵 No — enchantment effects persist and are removed at the start of the caster's next Strategic Phase (unless stated otherwise).


'''A (meksmaks, May 10, 2026):''' Protector doesn't Declare Movement; it simply appears in a legal spot next to the protected model. It can technically move further than ½ SPD in straight-line distance. The ½ SPD limit includes vertical distance. We intend to clarify in a future FAQ that Protector cannot teleport through walls.
<section end="Enchanting" />


----
'''[[Electromancy]]'''


'''Q:''' Does Cover benefit the Protector after it steps in front of an attack?
<section begin="Electromancy" />
'''Q:''' How do electric spells behave against targets in water, and what type are they?<br>
'''A:''' 🔵 They deal double damage against a target in an Aquatic environment (e.g. PW 10 → 20); with Ignore Armor that's effectively an auto-wound unless the target is protected by an enchantment. [[Everlasting Rains]]' attacks are sorceries, as all offensive spells are; the Electromancy STK discrepancy is an error — STK 2 is correct (errata).


'''A (meksmaks, May 10, 2026):''' Yes — all modifiers (including Cover) apply based on the Protector model's actual position, to reward smart positioning decisions.
<section end="Electromancy" />


----
'''[[Ignore Armor]]'''


== [[Dodge]] ==
<section begin="Ignore Armor" />
'''Q:''' Which protections stop "Ignore Armor"?<br>
'''A:''' 🔵 [[Arcane Shield]] nullifies the Ignore Armor rule of criticals (not a spell's inherent Ignore Armor). [[Warding Barrier]] and [[Protective Barrier]] protect against essentially everything. [[Seigen, of the Keshobarai|Seigen]] halves all spell damage dealt to him.


'''Q:''' Is the movement after a successful Dodge mandatory?
<section end="Ignore Armor" />


'''A (meksmaks, Feb 2026):''' No — the Dodge section (Rulebook 1.6, p.57) states the model 'can' move at the end of the Resolution Step. The movement is optional.
'''[[Confuse Target]]'''


----
<section begin="Confuse Target" />
'''Q:''' Does [[Mindgame]] deal damage — specifically Confuse Target, which has no PW?<br>
'''A:''' 🔵 No — Confuse Target deals no damage (confirmed as not intended to). A spell can only deal damage with a PW value; the Mindgame wording exists because some Mindgame spells do have PW.


== [[Chain Attack]] ==
<section end="Confuse Target" />


'''Q:''' Does Chain Attack trigger on Ranged Attacks and Spells?
'''[[Redirect Damage]]'''


'''A (meksmaks, Jun 17, 2026):''' Yes. Chain Attack doesn't restrict trigger type. Spells are not a separate attack category — they are a tool, and just like Weapons they can be either Melee or Ranged Attacks. Chain Attack triggers on any successful Hit by another friendly model.
<section begin="Redirect Damage" />
'''Q:''' How does Redirect Damage resolve?<br>
'''A:''' 🟢 It is not an enchantment; it's almost always a reactive attack against an activated enemy. If the Redirecting (reactive) model wins the confrontation, the opponent landed no successful Attack Rolls (negated by your Redirect roll); if it loses, the spell doesn't come into effect at all.


----
<section end="Redirect Damage" />


== [[Fencing]] ==
'''[[Ward]]'''


'''Q:''' As the Reactive player, does Fencing I (−3 modifier) apply even when I have no Activation Tokens left?
<section begin="Ward" />
'''Q:''' Ward vs Protective Ward, and how does Ward interact with a confrontation?<br>
'''A:''' 🔵 Protective Ward (Helian) is an Enchantment; Ward (Sand Kingdoms) is a sorcery usable as an Assist to help a targeted model. In a confrontation the roll resolves first: if the warded side wins, non-critical attacks against it are negated; if it loses, the Ward does nothing.


'''A (Dockel, Feb 2026):''' No — to use a Combat Art you must target an enemy model, which requires spending an Activation Token. With no tokens, you cannot declare Combat Arts.
<section end="Ward" />


----
=== Summoning ===


== [[Assassination]] ==
'''[[Summoner]]'''


'''Q:''' If Nightshade uses Mastery of Poisons and then Cunning Precaution (Assassination II), does she gain Poison I or Poison II?
<section begin="Summoner" />
'''Q:''' What is the summoning limit?<br>
'''A:''' 🔵 You may summon more creatures as long as the sum of the Tiers of all currently summoned creatures is less than the Summoner's Stamina. Example: a [[Vizier of Conjurations|Vizier]] (Stamina 2) with a [[Golem, Tier II|Golem]] (II) + [[Gargoyle, Tier I|Gargoyle]] (I) is at 3 — no more summons.


'''A (meksmaks, Feb 2026):''' She gains Poison II. Mastery of Poisons upgrades any Poison I to Poison II, even if the Poison I is gained during that same turn.
'''Q:''' Can the summoning limit be exceeded?<br>
'''A:''' 🟢 Yes — the Vizier's Temporary Bind stratagem sets one summon's contribution to 0, letting you exceed the limit by one.


----
'''Q:''' Does a model keep its Mana when [[Incapacitated]]?<br>
'''A:''' 🟢 Summoners lose their Mana (they share and actively access a common pool); other [[Mage]]s do not.


== [[Chiyohime]] ==
<section end="Summoner" />


'''Q:''' Does Chiyohime's Profane Mend stratagem revive a Dead model?
=== Classes, skills & upgrades ===


'''A (meksmaks, May 17, 2026):''' Yes — this case slipped through the rules. The FAQ will clarify that Profane Mend also cancels the Dead state when it grants 1 HP.
'''[[Protector]]'''


----
<section begin="Protector" />
'''Q:''' Does Protector require the shortest route to reach the protected model?<br>
'''A:''' 🔵 No — place the protecting model anywhere it ends base-to-base, and you may exceed half SPD in distance moved. Half SPD is only the condition to use the skill.


== [[Misfortune]] ==
<section end="Protector" />


'''Q:''' How does Misfortune work exactly — does it apply once per die or once per roll?
'''Named characters & upgrades'''


'''A (meksmaks, Feb 01, 2026):''' Misfortune should be understood as rerolling every successful die once. If you reroll a failed die into a success with another ability, Misfortune still procs and you must reroll that newly-successful die. You may only reroll once per die due to Misfortune (or any other single factor), but there is no limit on the total number of dice rerolled.
<section begin="Upgrades" />
'''Q:''' Can named / character models take upgrades?<br>
'''A:''' 🔵 They can't be assigned or buy upgrades in the Guildhall, but upgrades can be handed to them mid-game (they have inventory space).


----
'''Q:''' Do same-named (Roman-numeral) upgrades stack on one model?<br>
'''A:''' 🟢 No — put the second copy on a different model.


== [[Warrior]] ==
'''Q:''' The Glyphscribe upgrade — can it add a brand-new weapon?<br>
'''A:''' 🔵 No — per the card the weapon must already be in the model's inventory (re-selecting adds a quantity). The Guildhall letting you add a new one is a code quirk; follow the card.


'''Q:''' Does the Warrior class provide any bonus on the model's own Active turn attacks?
<section end="Upgrades" />


'''A (meksmaks, May 17, 2026):''' No — the Warrior class has no positive effect on Active turn attacks. In Active Role, the baseline Great Guard (for example) can have STK 2 on Polearm and STK 3 on other weapons using Second Wind (Fencing III).
'''[[Tactician]]'''


----
<section begin="Tactician" />
'''Q:''' Does Tactician with Tactical Expertise deploy 10" forward?<br>
'''A:''' 🔵 Yes.


== [[Spells]] ==
<section end="Tactician" />


'''Q:''' When placing an AoE template, what happens if you cannot fully cover the main target?
'''[[Burn]]'''


'''A (meksmaks, Mar 30, 2026):''' You cannot perform the attack — this is analogous to a target being out of RCH. The template must fully cover the main target to be a legal placement.
<section begin="Burn" />
'''Q:''' How does Burn work?<br>
'''A:''' 🔵 First deal a Wound through normal means (past Armour). Then, for each X of Burn, roll additional Wound(s) ignoring Armour. If the first Wound fails, Burn doesn't trigger.


----
<section end="Burn" />


'''Q:''' Can a Haze Bomb (Targetless AoE) be used in Reaction to target friendly models?
'''[[Unstoppable]]'''


'''A (meksmaks, Mar 15, 2026):''' Yes — in Reaction it becomes an Assist. You can target your own models within range, but they must end up fully under the template.
<section begin="Unstoppable" />
'''Q:''' Can Unstoppable be [[Dodge|dodged]]?<br>
'''A:''' 🟢 Yes. (Undead given Unstoppable via the Chiyo stratagem also ignore size requirements.)


----
<section end="Unstoppable" />


'''Q:''' When casting a Targetless AoE in Reaction, does the template need to be centred on the target?
'''Soldier'''


'''A (meksmaks, Apr 01, 2026):''' You cannot use the Targetless Trait in Reaction at all. However, AoEs can still be positioned in Reaction — the template just needs to fully cover the target (or cover it as much as possible).
<section begin="Soldier" />
'''Q:''' Is there a cap on the Soldier bonus?<br>
'''A:''' 🔵 Yes — capped at a maximum of 3 (errata).


----
<section end="Soldier" />


'''Q:''' Does placing a Targetless template (e.g. Haze Bombs) require a successful ACC roll?
'''[[Slayer Dragoon]]'''


'''A (meksmaks, Mar 15, 2026):''' Yes. In the Active Role it is a Targetless action, but it is still an Attack/Assist requiring an ACC roll (plus any Reroll from relevant abilities).
<section begin="Slayer Dragoon" />
'''Q:''' If wounded while mounted and then dismounting, does the wound carry over? Can it be healed?<br>
'''A:''' 🔵 The wound is tied to the mount — she can be healed while mounted, and while unmounted there's nothing to heal.


----
<section end="Slayer Dragoon" />


'''Q:''' Does AoE Friendly Fire apply the standard −4 modifier and 17–20 target-switch rule?
'''[[Expeditionary Hierophant]]'''


'''A (meksmaks, Apr 02, 2026):''' AoEs are exempt from the stackable −4 modifier and the 17–20 Friendly Fire target-switch. However, all Hits that can deal damage — including melee Sweeps — still trigger Friendly Fire rolls. Exception: spells that cannot damage friendly models (e.g. Blinding Light) are fully exempt, as is Citadel Guard by special rule.
<section begin="Expeditionary Hierophant" />
'''Q:''' Does the Hierophant's Nursing aura target any model or Helian League only?<br>
'''A:''' 🔵 Helian League models only — unless they have the [[Camaraderie]] upgrade.


----
<section end="Expeditionary Hierophant" />


'''Q:''' If a healing spell with STK 2 (e.g. A Second Chance, Hastened Recovery) targets the same model twice, does it apply its effect twice?
=== Scenarios & scoring ===


'''A (meksmaks, Apr 28, 2026):''' No. You cannot apply the Attack Roll logic to an Assist-type spell. A healing effect with STK 2 on the same model still applies the effect only once — splitting STK on different targets is fine, but double-applying to the same target doesn't double the healing.
'''Game end & victory'''


----
<section begin="Victory" />
'''Q:''' Does tabling the enemy win the game?<br>
'''A:''' 🟢 No, not on its own. The game ends when a player would start their turn with no models on the table that aren't [[Incapacitated]] or [[Dead]], but victory is decided by objectives/scoring — a tabled player can still win.


== [[Blinding Light]] ==
'''Q:''' Does leaving the board while carrying objectives count as possessing them for scoring?<br>
'''A:''' 🟢 Yes — but only if the scenario allows you to leave the board.


'''Q:''' With Blinding Light (STK 2 Targetless), can you place two templates in different spots in the same activation?
<section end="Victory" />


'''A (meksmaks, Feb 25, 2026):''' Yes — STK 2 in the Active Phase means you can place two separate templates in two completely different spots.
'''Recovery'''


----
<section begin="Recovery" />
'''Q:''' How does the Recovery roll interact with the game-end rule?<br>
'''A:''' 🟢 A Recovery check was added by errata: [[Incapacitated]] models may roll at the start of their turn to get up (on success, heal 1 HP and gain [[Weakened]]; reroll if an ally is in base contact). The game-end timing will be amended to account for this.


== [[Incapacitated]] ==
<section end="Recovery" />


'''Q:''' Can an Incapacitated model still be Engaged?
'''[[Broken Morale]]'''


'''A (meksmaks, Feb 14, 2026):''' Yes — an Incapacitated model can technically still be Engaged. It just cannot do anything itself. The restriction is on the Reroll of the Recovery Roll: that Reroll is prohibited if either the Incapacitated model itself or another allied model in Base-to-Base contact is Engaged.
<section begin="Broken Morale" />
'''Q:''' What is the Broken Morale threshold (the rulebook says "less than half," but the 4-model example treats 2 down as broken)?<br>
'''A:''' 🔵 The rulebook wording is corrected in the V1.5 FAQ — follow the example (for a team of 4, being 2 down triggers Broken Morale). Broken Morale can also end the game in some scenarios.


----
<section end="Broken Morale" />


== [[General Rules]] ==
'''Quarter War'''


'''Q:''' Does the Quest end immediately if all of a player's models are Incapacitated at the start of their turn, even though Recovery Rolls can revive them?
<section begin="Quarter War" />
'''Q:''' How does scoring work in Quarter War?<br>
'''A:''' 🔵 No scoring in Round 1, and a model must not be [[Incapacitated]] or [[Dead]] to count for scoring.


'''A (bubalosoldier, Apr 17, 2026):''' Yes — this rule is still valid as written. It is under review, but will remain in place at least until the next rules update.
'''Q:''' Do Upgrades count for zone control / "stronger presence"?<br>
'''A:''' 🔵 No — those scenarios specify "do not include Upgrades," so use base model cost. The [[Slayer Dragoon]]'s mount ([[Lupus Rex|Lupus]]) is merged with the model for points.


----
<section end="Quarter War" />


'''Q:''' If a model starts its activation already in Base-to-Base contact with an objective, does that count as 'coming to Base contact' for effects like Agony or Treasure Hunt?
'''Schemes'''


'''A (bubalosoldier, Apr 17, 2026):''' Yes — starting your activation already in contact counts for effects that trigger on 'come to base contact'.
<section begin="Schemes" />
'''Q:''' Which scheme table do Goblins and Oni use?<br>
'''A:''' 🟢 The first half of any scheme table (results 1–10).


----
<section end="Schemes" />


'''Q:''' Which is the most accurate source — Guildhall or the printed/online rulebook?
'''Treasure Hunt'''


'''A (meksmaks, Apr 24, 2026):''' Guildhall is still undergoing updates and fixing references. The 1.6 online rulebook is the best source of knowledge until Guildhall is fully updated.
<section begin="Treasure Hunt" />
'''Q:''' Is interacting with a sigil + dodging its spell the only way to remove it?<br>
'''A:''' 🔵 No — you can also push an enemy model onto the sigil.


----
<section end="Treasure Hunt" />


'''Q:''' Do Hostiles in Skirmish mode perform Recovery Rolls? Can you pick up an Intrigue (Treasure) while Engaged?
=== Errata & FAQ status ===


'''A (meksmaks, May 08, 2026):''' 1. Hostiles follow the same rules as player models — unless the scenario explicitly forbids it, they can attempt Recovery Rolls. 2. If it is not forbidden, it is allowed — you can pick up an Intrigue while Engaged.
* Recovery check added to the core rules ([[Incapacitated]] models can self-recover); game-end timing to be amended. 🟢
* [[Electromancy]] STK corrected to 2; Soldier bonus capped at 3. 🟢🔵
* [[Charm]]/reaction wording and [[Affinity]] vs [[Spellcraft]] wording queued for a future FAQ pass. 🟢
* The Guildhall app overrides printed cards for point costs, but can lag behind — the rulebook and FAQ are the final authority. 🟢


----
----


[[Category:Rules]]
:''Compiled from the #rule-questions-skirmish Discord export. Official (🟢) answers take precedence over community (🔵) answers where they overlap.''
 
[[Category:Answers from Discord]]
 

Latest revision as of 08:49, 30 July 2026

Answers from Discord

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Rules clarifications from the #rule-questions-skirmish channel of the official Eldfall Chronicles Discord (July 2025 – July 2026). Each entry is filed under the game term it concerns and is wrapped in a labeled section, so term pages can pull it with {{#lst:Answers from Discord|TermName}}.

Legend: 🟢 Official / team (designer bubalosoldier, staff meksmaks) · 🔵 Community (experienced players). Informal answers — the rulebook and official FAQ/Errata are the final authority.

Turn order & deployment

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Initiative & turn order

<section begin="Initiative" /> Q: If a player wins initiative and picks turn order, must they say who goes first immediately, or after deployment?
A: 🟢 Immediately. The winner chooses either who goes first, or the table side + deployment mode; the other player decides the remaining choice. Deployment order follows turn order, so it can't be deferred.

<section end="Initiative" />

Movement

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Flicker

<section begin="Flicker" /> Q: What counts as a "Movement" for Flicker?
A: 🟢 Walk, Dash, Jump or Climb (everything in the Movement Step; even Idle is a Movement). Repositioning from Dodge, Follow-up, Knockback or Hit and Retreat is a move, not a Movement, so it can't trigger Flicker.

Q: Can Flicker pass through terrain taller or wider than the model?
A: 🟢 Yes — it moves in any direction, ignoring obstacles, as long as the model ends in a legal position (e.g. through a wall to end behind an enemy, if within range).

<section end="Flicker" />

Facing

<section begin="Facing" /> Q: Can a model change its facing after being hit?
A: 🟢 Yes — it may turn / adjust line of sight after being hit (rulebook p. 22).

<section end="Facing" />

Attacks & confrontation

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Sweep

<section begin="Sweep" /> Q: How does the Sweep trait work?
A: 🔵 Sweep is a trait, not a skill. For every successful attack, every model in the 360° arc within the weapon's range that hasn't dodged takes a hit.

Q: Sweep vs a model in confrontation, while a second model within reach dodges successfully and the attacker wins — does the dodging model get hit?
A: 🔵 The dodging model avoids the hit because its Dodge succeeded — unless the hit was a Critical.

<section end="Sweep" />

Confrontation

<section begin="Confrontation" /> Q: What happens when both models roll the same value on a confrontation roll?
A: 🔵 Nothing — the attacks neutralise each other.

Q: Several of my models react with attacks against one active enemy — how does the confrontation work?
A: 🟢 Only one reacting model resolves a Confrontation with the active model (the one striking it simultaneously). The others perform their attacks normally and the target can't respond to those — except it may try to Dodge everything.

<section end="Confrontation" />

Dodge

<section begin="Dodge" /> Q: Is there such a thing as a critical Dodge roll?
A: 🟢 No. A Dodge only succeeds or fails; rolling a 1 is the same as rolling a 16, and a 1 always succeeds.

Q: Is Agility penalised when dodging without LoS / from the rear arc?
A: 🟢 Yes — it is halved, but only in Reaction. You may Dodge in the Active role without penalty even without LoS.

<section end="Dodge" />

Toughness

<section begin="Toughness" /> Q: Does a high Toughness make 20 a critical on the damage roll? Does Armour act as a modifier?
A: 🔵 No. Toughness has no crit value — you never use it for the Attack Roll, and only Attack Rolls can crit. Fencing affects OFF/DEF/ACC/INT/M, not T. A Power of Attack above 20 isn't a crit; it's just auto-damage against models whose Armour is below the final PW.

<section end="Toughness" />

Modifiers & rolls

<section begin="Modifiers" /> Q: In what order do modifiers apply, and can an attribute reach 0?
A: 🔵 Additions/subtractions first, then halving/doubling (halving rounds up). A stat won't reach 0 by halving alone — once Agility is 1, halving still returns 1.

<section end="Modifiers" />

Critical Hit

<section begin="Critical Hit" /> Q: Do critical hits apply to ranged attacks?
A: 🔵 Yes — crits apply to ranged attacks and to spells, not just melee.

<section end="Critical Hit" />

Hit and Retreat

<section begin="Hit and Retreat" /> Q: Does Hit and Retreat give two movements plus an attack, and can its Sweep hit models in the rear arc?
A: 🟢 Yes. Hit and Retreat cancels the Engaged state; the Sweep then hits every model within the weapon's reach, including the rear arc.

<section end="Hit and Retreat" />

Defensive Stance

<section begin="Defensive Stance" /> Q: What does Defensive Stance do?
A: 🟢 It defaults the model's base STK (as printed on the weapon) to 1 in the Active phase, raising reactive Strike in exchange. It has nothing to do with Sentinel.

<section end="Defensive Stance" />

Engagement & ranged reactions

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Engaged

<section begin="Engaged" /> Q: An enemy moves into base-to-base in my rear arc (no LoS, no Vigilance) — can I attack back?
A: 🟢 No — you can only Dodge. Engagement is applied at the Resolution step, so without LoS and without an Engaged state you can't declare an attack in reaction.

Q: If A and B are Engaged, can A make a ranged attack against C in reaction?
A: 🔵 No — the Engaged state locks all ranged attacks.

<section end="Engaged" />

Ranged attacks

<section begin="Ranged Attacks" /> Q: When can a ranged attack be declared in reaction?
A: 🔵 Whenever the activating model is within the weapon's reach (ranged weapon or spell) and in LoS — and as an attack of opportunity if it leaves. (p. 43 Note 2: if the enemy would end within its own melee range, a confrontation happens instead.)

<section end="Ranged Attacks" />

Measuring (Standard mode)

<section begin="Measuring" /> Q: How does measuring work in Standard mode?
A: 🟢 You may measure any time (but not while moving), within your Awareness, and measure your move when you declare a Movement. You must declare the Movement before you gain the distance you can pre-measure with — high-SPD/flying models can't pre-measure a full run without declaring it.

<section end="Measuring" />

Templates & area of effect

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War Darts

<section begin="War Darts" /> Q: War Darts / any AoE hitting several models — one damage roll or one per model?
A: 🔵 One roll to hit, then a separate damage roll for each affected model.

<section end="War Darts" />

Templates & AoE

<section begin="Templates" /> Q: Where can an AoE circle (e.g. Fireball) be placed relative to LoS?
A: 🔵 You only need the template to fully cover the target point you select, and that point must be in LoS; there's no rule on the point's size. (Cover between the caster and the blast centre is taken into account.)

Q: Can a model whose base is larger than the template (e.g. a Colossus) be affected, given the target must be "fully covered"?
A: ⚠️ Unresolved in-channel — no definitive ruling was given. Flagged for the FAQ / designers.

<section end="Templates" />

States & conditions

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Crouched

<section begin="Crouched" /><section begin="Knockdown" /> Q: When does Crouched from Knockdown take effect, and what does it do?
A: 🟢 Applied at the end of the Resolution step. It doesn't immediately benefit the attacker, but a Dodge reaction in that same sequence won't cancel it either. A model activating while Crouched must still stand up in its Movement phase, leaving a window for an attack of opportunity while still Crouched. While Crouched: halved ARM, no Engagement range, fixed STK 1, drops a Rider from a Mount, vulnerable to being "daggered down."

Q: Does Crouched interact with STK-boosting abilities?
A: 🔵 Yes — it fixes STK at 1, negating abilities that would raise Strike (Sentinel, Fencing III, Assassination III, Armsmaster, etc.).

<section end="Knockdown" /><section end="Crouched" />

Weakened

<section begin="Weakened" /> Q: What does Weakened do, and how is it different from Crippled?
A: 🔵 Weakened halves Toughness; Crippled halves Awareness. They are separate states.

<section end="Weakened" />

Poisoned

<section begin="Poisoned" /> Q: Does Poison reduce base Toughness or the final value?
A: 🟢 It applies to Toughness itself (base value). Example: T8, Poisoned (−6) and Crippled (halved) → (8 − 6) ÷ 2 = 1.

<section end="Poisoned" />

Inspiring

<section begin="Inspiring" /> Q: Does a trait like Inspiring stay active while a model is Incapacitated?
A: 🔵 Yes — only the Dead state cancels traits and skills; Incapacitation doesn't remove them, and Awareness isn't modified by being Incapacitated.

<section end="Inspiring" />

Effect timing (on hit vs on damage)

<section begin="Effects" /> Q: If an attack Hits but deals no damage, are on-hit and on-damage effects applied?
A: 🔵 On-hit effects (e.g. Stagger, Knockdown) apply on the hit; on-damage effects (e.g. Bleed) apply only on a wound. Either way the states come online at the end of the Activation Sequence.

<section end="Effects" />

Reacting to hidden models

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Shrouded

<section begin="Shrouded" /><section begin="Stealth" /><section begin="Vigilance" /> Q: Can targetless spells be used in reaction, and can you react to a Shrouded model without Foresight?
A: 🔵 Targetless spells can't be used in reaction. You can react to a Shrouded model via Dodge or Perceive if you can see its token; Perceive requires it within your Awareness. Against Stealth I with no LoS you can't react unless you have Vigilance (360° LoS); even Clairvoyant doesn't beat Stealth.

<section end="Vigilance" /><section end="Stealth" /><section end="Shrouded" />

Spells & magic

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Affinity

<section begin="Affinity" /> Q: Does having an Affinity let a model cast spells?
A: 🟢 No — casting needs both an Affinity and a Spellcraft. Affinity on its own is usually a vulnerability (and can deny certain interactions).

<section end="Affinity" />

Mystic

<section begin="Mystic" /> Q: How does a Mystic's casting stat work?
A: 🟢 A Mystic uses Morale (M) to cast the spell only — not for damage (damage still uses the normal value, e.g. INT).

<section end="Mystic" />

Enchanting

<section begin="Enchanting" /> Q: Are earlier Enchantment effects removed when I cast another enchantment on a different model?
A: 🔵 No — enchantment effects persist and are removed at the start of the caster's next Strategic Phase (unless stated otherwise).

<section end="Enchanting" />

Electromancy

<section begin="Electromancy" /> Q: How do electric spells behave against targets in water, and what type are they?
A: 🔵 They deal double damage against a target in an Aquatic environment (e.g. PW 10 → 20); with Ignore Armor that's effectively an auto-wound unless the target is protected by an enchantment. Everlasting Rains' attacks are sorceries, as all offensive spells are; the Electromancy STK discrepancy is an error — STK 2 is correct (errata).

<section end="Electromancy" />

Ignore Armor

<section begin="Ignore Armor" /> Q: Which protections stop "Ignore Armor"?
A: 🔵 Arcane Shield nullifies the Ignore Armor rule of criticals (not a spell's inherent Ignore Armor). Warding Barrier and Protective Barrier protect against essentially everything. Seigen halves all spell damage dealt to him.

<section end="Ignore Armor" />

Confuse Target

<section begin="Confuse Target" /> Q: Does Mindgame deal damage — specifically Confuse Target, which has no PW?
A: 🔵 No — Confuse Target deals no damage (confirmed as not intended to). A spell can only deal damage with a PW value; the Mindgame wording exists because some Mindgame spells do have PW.

<section end="Confuse Target" />

Redirect Damage

<section begin="Redirect Damage" /> Q: How does Redirect Damage resolve?
A: 🟢 It is not an enchantment; it's almost always a reactive attack against an activated enemy. If the Redirecting (reactive) model wins the confrontation, the opponent landed no successful Attack Rolls (negated by your Redirect roll); if it loses, the spell doesn't come into effect at all.

<section end="Redirect Damage" />

Ward

<section begin="Ward" /> Q: Ward vs Protective Ward, and how does Ward interact with a confrontation?
A: 🔵 Protective Ward (Helian) is an Enchantment; Ward (Sand Kingdoms) is a sorcery usable as an Assist to help a targeted model. In a confrontation the roll resolves first: if the warded side wins, non-critical attacks against it are negated; if it loses, the Ward does nothing.

<section end="Ward" />

Summoning

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Summoner

<section begin="Summoner" /> Q: What is the summoning limit?
A: 🔵 You may summon more creatures as long as the sum of the Tiers of all currently summoned creatures is less than the Summoner's Stamina. Example: a Vizier (Stamina 2) with a Golem (II) + Gargoyle (I) is at 3 — no more summons.

Q: Can the summoning limit be exceeded?
A: 🟢 Yes — the Vizier's Temporary Bind stratagem sets one summon's contribution to 0, letting you exceed the limit by one.

Q: Does a model keep its Mana when Incapacitated?
A: 🟢 Summoners lose their Mana (they share and actively access a common pool); other Mages do not.

<section end="Summoner" />

Classes, skills & upgrades

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Protector

<section begin="Protector" /> Q: Does Protector require the shortest route to reach the protected model?
A: 🔵 No — place the protecting model anywhere it ends base-to-base, and you may exceed half SPD in distance moved. Half SPD is only the condition to use the skill.

<section end="Protector" />

Named characters & upgrades

<section begin="Upgrades" /> Q: Can named / character models take upgrades?
A: 🔵 They can't be assigned or buy upgrades in the Guildhall, but upgrades can be handed to them mid-game (they have inventory space).

Q: Do same-named (Roman-numeral) upgrades stack on one model?
A: 🟢 No — put the second copy on a different model.

Q: The Glyphscribe upgrade — can it add a brand-new weapon?
A: 🔵 No — per the card the weapon must already be in the model's inventory (re-selecting adds a quantity). The Guildhall letting you add a new one is a code quirk; follow the card.

<section end="Upgrades" />

Tactician

<section begin="Tactician" /> Q: Does Tactician with Tactical Expertise deploy 10" forward?
A: 🔵 Yes.

<section end="Tactician" />

Burn

<section begin="Burn" /> Q: How does Burn work?
A: 🔵 First deal a Wound through normal means (past Armour). Then, for each X of Burn, roll additional Wound(s) ignoring Armour. If the first Wound fails, Burn doesn't trigger.

<section end="Burn" />

Unstoppable

<section begin="Unstoppable" /> Q: Can Unstoppable be dodged?
A: 🟢 Yes. (Undead given Unstoppable via the Chiyo stratagem also ignore size requirements.)

<section end="Unstoppable" />

Soldier

<section begin="Soldier" /> Q: Is there a cap on the Soldier bonus?
A: 🔵 Yes — capped at a maximum of 3 (errata).

<section end="Soldier" />

Slayer Dragoon

<section begin="Slayer Dragoon" /> Q: If wounded while mounted and then dismounting, does the wound carry over? Can it be healed?
A: 🔵 The wound is tied to the mount — she can be healed while mounted, and while unmounted there's nothing to heal.

<section end="Slayer Dragoon" />

Expeditionary Hierophant

<section begin="Expeditionary Hierophant" /> Q: Does the Hierophant's Nursing aura target any model or Helian League only?
A: 🔵 Helian League models only — unless they have the Camaraderie upgrade.

<section end="Expeditionary Hierophant" />

Scenarios & scoring

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Game end & victory

<section begin="Victory" /> Q: Does tabling the enemy win the game?
A: 🟢 No, not on its own. The game ends when a player would start their turn with no models on the table that aren't Incapacitated or Dead, but victory is decided by objectives/scoring — a tabled player can still win.

Q: Does leaving the board while carrying objectives count as possessing them for scoring?
A: 🟢 Yes — but only if the scenario allows you to leave the board.

<section end="Victory" />

Recovery

<section begin="Recovery" /> Q: How does the Recovery roll interact with the game-end rule?
A: 🟢 A Recovery check was added by errata: Incapacitated models may roll at the start of their turn to get up (on success, heal 1 HP and gain Weakened; reroll if an ally is in base contact). The game-end timing will be amended to account for this.

<section end="Recovery" />

Broken Morale

<section begin="Broken Morale" /> Q: What is the Broken Morale threshold (the rulebook says "less than half," but the 4-model example treats 2 down as broken)?
A: 🔵 The rulebook wording is corrected in the V1.5 FAQ — follow the example (for a team of 4, being 2 down triggers Broken Morale). Broken Morale can also end the game in some scenarios.

<section end="Broken Morale" />

Quarter War

<section begin="Quarter War" /> Q: How does scoring work in Quarter War?
A: 🔵 No scoring in Round 1, and a model must not be Incapacitated or Dead to count for scoring.

Q: Do Upgrades count for zone control / "stronger presence"?
A: 🔵 No — those scenarios specify "do not include Upgrades," so use base model cost. The Slayer Dragoon's mount (Lupus) is merged with the model for points.

<section end="Quarter War" />

Schemes

<section begin="Schemes" /> Q: Which scheme table do Goblins and Oni use?
A: 🟢 The first half of any scheme table (results 1–10).

<section end="Schemes" />

Treasure Hunt

<section begin="Treasure Hunt" /> Q: Is interacting with a sigil + dodging its spell the only way to remove it?
A: 🔵 No — you can also push an enemy model onto the sigil.

<section end="Treasure Hunt" />

Errata & FAQ status

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  • Recovery check added to the core rules (Incapacitated models can self-recover); game-end timing to be amended. 🟢
  • Electromancy STK corrected to 2; Soldier bonus capped at 3. 🟢🔵
  • Charm/reaction wording and Affinity vs Spellcraft wording queued for a future FAQ pass. 🟢
  • The Guildhall app overrides printed cards for point costs, but can lag behind — the rulebook and FAQ are the final authority. 🟢

Compiled from the #rule-questions-skirmish Discord export. Official (🟢) answers take precedence over community (🔵) answers where they overlap.