Goblin Shaman, Tier III: Difference between revisions

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'''Goblin Shaman, Tier III''' is a unit of the [[:Category:Goblin Wartribes|Goblin Wartribes]] faction in ''Eldfall Chronicles''.
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'''Goblin Shaman, Tier III''' is a '''Medium'''-sized unit of the [[:Category:Goblin Wartribes|Goblin Wartribes]] faction in ''Eldfall Chronicles''. Classes: [[Mystic]] / [[Ranger]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Goblin_Shaman_Tier_III_portrait.jpg|200px|Goblin Shaman, Tier III]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
| [[:File:Goblin_Shaman_Tier_III.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Goblin_Shaman_Tier_III_A5.pdf|A5 booklet]]</small>
|}
 
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Mystic]] / [[Ranger]] || 24 || 1 || 2 || 5 || 12 || 10 || 10 || 12 || 12 || 12 || 0 || 2 || 14
| 2 || 5 || 12 || 10 || 10 || 12 || 12 || 12 || 0 || 2 || 14
|}
|}


==Classes==
== Classes ==
===[[Mystic]]===
; [[Mystic]] : Mystics must use the M value instead of the INT value when casting Spells.
Mystics must use the M value instead of the INT value when casting Spells.
; [[Ranger]] : In the End phase of its Active role, a Ranger may perform a Normal Movement (this does not provoke a Reaction).


===[[Ranger]]===
== Traits ==
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).
; [[Affinity (Element)|Affinity (Any)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
; [[Inspiring I|Inspiring I]] : Other allied models within this model’s Awareness and with the same Affiliation gain +6 M.
; [[Survival (X Environment)|Survival (Difficult)]] : This model is unaffected by the X Environment.


==Traits==
== Skills ==
; [[Affinity (Element)|Affinity (Air, Divine, Earth, Elder, Profane, Fire, Water)]] : A model with this Trait can cast (Air, Divine, Earth, Elder, Profane, Fire, Water) Spells. (For example: Air, Divine, Earth, Elder, Profane, Fire, Water = fire, water, profane, etc.)
; [[Hit and Retreat|Hit and Retreat I]] : During its [[Movement]] Step, this model may cancel (remove) its [[Engaged]] (State). If it declares an [[Attack]] in its Activation, it may perform (an additional) [[Walk]] at the end of the Resolution Step.
; [[Inspiring|Inspiring]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Infiltration|Infiltration I]] : During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field.
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.


==Skills==
'''II:''' Deploy this model anywhere outside the opponent’s Deployment Zone.
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).


==Spellcrafts==
== Spellcrafts ==
===Shamanism (Level II)===
=== Shamanism (Level II) ===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Fire Breath]] || I || Fire || Spell, Sorcery / Ranged || 12 || AOE: Spray S || 2 || [[Burn|Burn 1]]
| [[Primal Claw]] || I || Any || Spell, Sorcery, Melee || 13 || 1 || 3 ||
|-
|-
| [[Primal Claw]] || I || Elder || Spell, Sorcery / Melee || 13 || 1 || 3 || May choose any Element.
| [[Fire Breath]] || I || Fire || Spell, Sorcery, Ranged || 12 || AoE: Spray S || 2 || Burn (1).
|-
|-
| [[Fortified Recovery]] || II || Earth || Spell, Healing / Ranged || — || 16 || 1 || Choose one: •Remove 1 State except [[Crouched]], [[Flying]], [[Shrouded]], [[Incapacitated]], or [[Dead]]. •Regain 1 HP. •Another model may regain 1 AP.
| [[Fortified Recovery]] || II || Earth || Spell, Healing, Ranged || — || 16 || 1 || Choose one: * Remove 1 State from the target, except Crouching, Flying, Shrouded, Incapacitated or Dead. * Target regains 1 HP. * Another model may regain 1 AP.
|-
|-
| [[Misfortune]] || II || Divine || Spell, Enchantment / Ranged || — || 16 || 1 || The enchanted model must reroll any successful roll once.
| [[Misfortune]] || II || Divine || Spell, Enchantment, Ranged || — || 16 || 1 || The enchanted model must reroll any successful roll once.
|}
|}


 
== Inventory ==
==Inventory==
'''Inventory space:''' 4
 
{| class="wikitable"
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! PW !! RCH !! STK !! Effect
|-
|-
| [[Staff of Chaos]] || 1 || Accessory || — || 1 || — || 3 || When performing an Attack with a Spell in the Active Role, the wearer may reroll 1 die. When equipped, an enemy model can become [[Engaged]] if within RCH of this Item.
| Staff of Chaos || - || 1 || - || When performing an Attack with a Spell in the Active Role, the wearer may reroll 1 die. When equipped, an enemy model can become Engaged if within RCH of this Item. (Accessory)
|}
|}


==Stratagems==
== Stratagems ==
{| class="wikitable"
{| class="wikitable"
! Name !! Type !! Effect
! Name !! Effect
|-
|-
| '''[[Earthspeaker]]''' || Authority || Allied models (including self) in Awareness have Light Cover.
| '''Earthspeaker''' || Allied models (including self) in Awareness have Light Cover.
|-
|-
| '''[[Hexcaller]]''' || Subterfuge || 1 enemy model in Awareness can become enchanted with a Spell available to this model.
| '''Hexcaller''' || 1 enemy model in Awareness can become enchanted with a Spell available to this model.
|-
|-
| '''[[Unwavering Presence]]''' || Authority || Other party members gain [[Fearless]].
| '''Unwavering Presence''' || Other party members gain Fearless.
|}
|}


==Glossary==
== Glossary ==
; Burn 1 : State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell.
; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
; Crouched : State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
; [[Dead]] : State. The model's Hitbox becomes the size of its base and it is out of the game.
; Dead : State. The model is removed from play.
; [[Incapacitated]] : State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State.
; Engaged : State. The model is in base contact with an enemy and cannot make Ranged Attacks or move away without a Disengage Action.
; [[Shrouded]] : State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive.
; Flying : The model ignores terrain and other models during movement and cannot be Engaged.
; Incapacitated : State. The model cannot act and automatically fails all Defence rolls.
; Shrouded : State. The model cannot be targeted by Ranged Attacks or Spells.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Goblin Wartribes]]
[[Category:Goblin Wartribes]]

Revision as of 10:00, 15 July 2026

Goblin Shaman, Tier III is a Medium-sized unit of the Goblin Wartribes faction in Eldfall Chronicles. Classes: Mystic / Ranger.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 12 10 10 12 12 12 0 2 14

Classes

Mystic
Mystics must use the M value instead of the INT value when casting Spells.
Ranger
In the End phase of its Active role, a Ranger may perform a Normal Movement (this does not provoke a Reaction).

Traits

Affinity (Any)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
Inspiring I
Other allied models within this model’s Awareness and with the same Affiliation gain +6 M.
Survival (Difficult)
This model is unaffected by the X Environment.

Skills

Hit and Retreat I
During its Movement Step, this model may cancel (remove) its Engaged (State). If it declares an Attack in its Activation, it may perform (an additional) Walk at the end of the Resolution Step.
Infiltration I
During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field.

II: Deploy this model anywhere outside the opponent’s Deployment Zone.

Spellcrafts

Shamanism (Level II)

Spell Lvl Element Type PW RCH STK Effect
Primal Claw I Any Spell, Sorcery, Melee 13 1 3
Fire Breath I Fire Spell, Sorcery, Ranged 12 AoE: Spray S 2 Burn (1).
Fortified Recovery II Earth Spell, Healing, Ranged 16 1 Choose one: * Remove 1 State from the target, except Crouching, Flying, Shrouded, Incapacitated or Dead. * Target regains 1 HP. * Another model may regain 1 AP.
Misfortune II Divine Spell, Enchantment, Ranged 16 1 The enchanted model must reroll any successful roll once.

Inventory

Item PW RCH STK Effect
Staff of Chaos - 1 - When performing an Attack with a Spell in the Active Role, the wearer may reroll 1 die. When equipped, an enemy model can become Engaged if within RCH of this Item. (Accessory)

Stratagems

Name Effect
Earthspeaker Allied models (including self) in Awareness have Light Cover.
Hexcaller 1 enemy model in Awareness can become enchanted with a Spell available to this model.
Unwavering Presence Other party members gain Fearless.

Glossary

Burn (X)
Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
Dead
State. The model's Hitbox becomes the size of its base and it is out of the game.
Incapacitated
State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State.
Shrouded
State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).