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Revision as of 09:46, 29 July 2026
Answers from Discord
Rules clarifications collected from the #rule-questions-skirmish channel of the official Eldfall Chronicles Discord (July 2025 – July 2026). Terms with wiki articles are linked.
- Legend: 🟢 Official / team (designer
bubalosoldier, staffmeksmaks) · 🔵 Community (experienced players). Informal answers — the rulebook and official FAQ/Errata are the final authority.
Turn structure & initiative
Q: If a player wins initiative and picks turn order, must they say who goes first immediately, or after deployment?
A: 🟢 Immediately. The initiative winner chooses either who goes first, or the table side + deployment mode; the other player then decides the remaining choice. Deployment order follows turn order (first player deploys first), so it can't be deferred.
Movement & Flicker
Q: What counts as a "Movement" for Flicker?
A: 🟢 A Movement is Walk, Dash, Jump or Climb (everything in the Movement Step; even Idle is a Movement). Flicker works on those. Repositioning from Dodge, Follow-up, Knockback or Hit and Retreat is a move, not a Movement, so it can't trigger Flicker.
Q: Can Flicker pass through terrain taller/wider than the model?
A: 🟢 Yes — Flicker moves in any direction, ignoring obstacles, as long as the model ends in a legal position (e.g. through a wall to end behind an enemy, if within range).
Q: Can a model change its facing after being hit?
A: 🟢 Yes — it may turn / adjust line of sight after being hit (rulebook p. 22).
Combat, confrontation & attacks
Q: Sweep vs a model in confrontation, while a second model within reach dodges successfully and the attacker wins — does the dodging model get hit?
A: 🔵 The dodging model avoids the hit because its Dodge succeeded — unless the hit was a Critical.
Q: How does the Sweep trait work?
A: 🔵 Sweep is a trait, not a skill. For every successful attack, every model in the 360° arc within the weapon's range that hasn't dodged takes a hit.
Q: What happens when both models roll the same value on a Confrontation roll?
A: 🔵 Nothing — the attacks neutralise each other.
Q: Does a high Toughness make 20 a critical on the damage roll? Does Armour act as a modifier?
A: 🔵 No. Toughness has no crit value — you never use it for the Attack Roll, and only Attack Rolls can crit. Fencing affects OFF/DEF/ACC/INT/M, not T. A Power of Attack above 20 isn't a crit; it's just auto-damage against models whose Armour is below the final PW.
Q: Is there such a thing as a critical Dodge roll?
A: 🟢 No. A Dodge only succeeds or fails; rolling a 1 is the same as rolling a 16, and a 1 always succeeds.
Q: In what order do modifiers apply, and can an attribute reach 0?
A: 🔵 Additions/subtractions first, then halving/doubling (halving rounds up). A stat won't reach 0 by halving alone — once Agility is 1, halving still returns 1.
Q: Does Poison reduce base Toughness or the final value?
A: 🟢 It applies to Toughness itself (base value). Example: T8, Poisoned (−6) and Crippled (halved) → (8 − 6) ÷ 2 = 1.
Q: Do critical hits apply to ranged attacks?
A: 🔵 Yes — crits apply to ranged attacks and to spells, not just melee.
Q: Does Hit and Retreat give two movements plus an attack, and can its Sweep hit models in the rear arc?
A: 🟢 Yes. Hit and Retreat cancels the Engaged state; the Sweep then hits every model within the weapon's reach, including the rear arc.
Q: An enemy moves into base-to-base in my rear arc (no LoS, no Vigilance) — can I attack back?
A: 🟢 No — you can only Dodge. Engagement is applied at the Resolution step, so without LoS and without an Engaged state you can't declare an attack in reaction.
Q: Is Agility penalised when dodging without LoS / from the rear arc?
A: 🟢 Yes — it is halved, but only in Reaction. You may Dodge in the Active role without penalty even without LoS.
Q: Several of my models react with attacks against one active enemy — how does the confrontation work?
A: 🟢 Only one reacting model resolves a Confrontation with the active model (the one striking it simultaneously). The others perform their attacks normally and the target can't respond to those — except it may try to Dodge everything.
Q: What does Defensive Stance do?
A: 🟢 It defaults the model's base STK (as printed on the weapon) to 1 in the Active phase, raising reactive Strike in exchange. It has nothing to do with Sentinel.
Ranged attacks & engagement
Q: If A and B are Engaged, can A make a ranged attack against C in reaction?
A: 🔵 No — the Engaged state locks all ranged attacks.
Q: When can a ranged attack be declared in reaction?
A: 🔵 Whenever the activating model is within the weapon's reach (ranged weapon or spell) and in LoS — and as an attack of opportunity if it leaves. (p. 43 Note 2: if the enemy would end within its own melee range, a confrontation happens instead.)
Q: How does measuring work in Standard mode?
A: 🟢 You may measure any time (but not while moving), within your Awareness, and measure your move when you declare a Movement. You must declare the Movement before you gain the distance you can pre-measure with — high-SPD/flying models can't pre-measure a full run without declaring it.
Templates & area of effect
Q: War Darts / any AoE hitting several models — one damage roll or one per model?
A: 🔵 One roll to hit, then a separate damage roll for each affected model.
Q: Where can an AoE circle (e.g. Fireball) be placed relative to LoS?
A: 🔵 You only need the template to fully cover the target point you select, and that point must be in LoS; there's no rule on the point's size. (Cover between the caster and the blast centre is taken into account.)
Q: Can a model whose base is larger than the template (e.g. a Colossus vs a small circular/spray) be affected, given the target must be "fully covered"?
A: ⚠️ Unresolved in-channel — no definitive ruling was given. Flagged for the FAQ / designers.
States & conditions
Q: When does Crouched from Knockdown take effect, and what does it do?
A: 🟢 Applied at the end of the Resolution step. It doesn't immediately benefit the attacker, but a Dodge reaction in that same sequence won't cancel it either. A model activating while Crouched must still stand up in its Movement phase, leaving a window for an attack of opportunity while still Crouched. While Crouched: halved ARM, no Engagement range, fixed STK 1, drops a Rider from a Mount, vulnerable to being "daggered down."
Q: Does Crouched interact with STK-boosting abilities?
A: 🔵 Yes — it fixes STK at 1, negating abilities that would raise Strike (Sentinel, Fencing III, Assassination III, Armsmaster, etc.).
Q: What does the Weakened state do, and how is it different from Crippled?
A: 🔵 Weakened halves Toughness; Crippled halves Awareness. They are separate states.
Q: Does a trait like Inspiring stay active while a model is Incapacitated?
A: 🔵 Yes — only the Dead state cancels traits and skills; Incapacitation doesn't remove them, and Awareness isn't modified by being Incapacitated.
Q: If an attack Hits but deals no damage, are on-hit and on-damage effects applied?
A: 🔵 It depends on the trigger: on-hit effects (e.g. Stagger, Knockdown) apply on the hit; on-damage effects (e.g. Bleed) apply only on a wound. Either way the states come online at the end of the Activation Sequence.
Reacting to hidden models
Q: Can targetless spells be used in reaction, and can you react to a Shrouded model without Foresight?
A: 🔵 Targetless spells can't be used in reaction. You can react to a Shrouded model via Dodge or Perceive if you can see its token; Perceive requires it within your Awareness. Against Stealth I with no LoS you can't react unless you have Vigilance (360° LoS); even Clairvoyant doesn't beat Stealth.
Spells & magic
Q: Does having an Affinity let a model cast spells?
A: 🟢 No — casting needs both an Affinity and a Spellcraft. Affinity on its own is usually a vulnerability (and can deny certain interactions).
Q: How does a Mystic's casting stat work?
A: 🟢 A Mystic uses Morale (M) to cast the spell only — not for damage (damage still uses the normal value, e.g. INT).
Q: Are earlier Enchantment effects removed when I cast another enchantment on a different model?
A: 🔵 No — enchantment effects persist and are removed at the start of the caster's next Strategic Phase (unless stated otherwise).
Q: How do electric spells behave against targets in water, and what type are they?
A: 🔵 They deal double damage against a target in an Aquatic environment (e.g. PW 10 → 20); with Ignore Armor that's effectively an auto-wound unless the target is protected by an enchantment. Everlasting Rains' attacks are sorceries, as all offensive spells are; the Electromancy STK discrepancy is an error — STK 2 is correct (errata).
Q: Which protections stop "Ignore Armor"?
A: 🔵 Arcane Shield nullifies the Ignore Armor rule of criticals (not a spell's inherent Ignore Armor). Warding Barrier and Protective Barrier protect against essentially everything. Seigen halves all spell damage dealt to him.
Q: Does Mindgame deal damage — specifically Confuse Target, which has no PW?
A: 🔵 No — Confuse Target deals no damage (confirmed as not intended to). A spell can only deal damage with a PW value; the Mindgame wording exists because some Mindgame spells do have PW.
Q: How does Redirect Damage resolve?
A: 🟢 It is not an enchantment; it's almost always a reactive attack against an activated enemy. If the Redirecting (reactive) model wins the confrontation, the opponent landed no successful Attack Rolls (negated by your Redirect roll); if it loses, the spell doesn't come into effect at all.
Q: Ward vs Protective Ward, and how does Ward interact with a confrontation?
A: 🔵 Protective Ward (Helian) is an Enchantment; Ward (Sand Kingdoms) is a sorcery usable as an Assist to help a targeted model. In a confrontation the roll resolves first: if the warded side wins, non-critical attacks against it are negated; if it loses, the Ward does nothing.
Summoning
Q: What is the summoning limit?
A: 🔵 You may summon more creatures as long as the sum of the Tiers of all currently summoned creatures is less than the Summoner's Stamina. Example: a Vizier (Stamina 2) with a Golem (II) + Gargoyle (I) is at 3 — no more summons.
Q: Can the summoning limit be exceeded?
A: 🟢 Yes — the Vizier's Temporary Bind stratagem sets one summon's contribution to 0, letting you exceed the limit by one.
Classes, skills & upgrades
Q: Does a model keep its Mana when Incapacitated?
A: 🟢 Summoners lose their Mana (they share and actively access a common pool); other Mages do not.
Q: Does Protector require the shortest route to reach the protected model?
A: 🔵 No — place the protecting model anywhere it ends base-to-base, and you may exceed half SPD in distance moved. Half SPD is only the condition to use the skill.
Q: Can named / character models take upgrades?
A: 🔵 They can't be assigned or buy upgrades in the Guildhall, but upgrades can be handed to them mid-game (they have inventory space).
Q: Do same-named (Roman-numeral) upgrades stack on one model?
A: 🟢 No — put the second copy on a different model.
Q: Does Tactician with Tactical Expertise deploy 10" forward?
A: 🔵 Yes.
Q: How does Burn work?
A: 🔵 First deal a Wound through normal means (past Armour). Then, for each X of Burn, roll additional Wound(s) ignoring Armour. If the first Wound fails, Burn doesn't trigger.
Q: Can Unstoppable be dodged?
A: 🟢 Yes. (Undead given Unstoppable via the Chiyo stratagem also ignore size requirements.)
Q: Is there a cap on the Soldier bonus?
A: 🔵 Yes — capped at a maximum of 3 (errata).
Q: The Glyphscribe upgrade — can it add a brand-new weapon?
A: 🔵 No — per the card the weapon must already be in the model's inventory (re-selecting adds a quantity). The Guildhall letting you add a new one is a code quirk; follow the card.
Q: If a Slayer Dragoon is wounded while mounted and then dismounts, does the wound carry over? Can it be healed?
A: 🔵 The wound is tied to the mount — she can be healed while mounted, and while unmounted there's nothing to heal.
Q: Does the Hierophant's Nursing aura target any model or Helian League only?
A: 🔵 Helian League models only — unless they have the Camaraderie upgrade.
Scenarios & scoring
Q: Does tabling the enemy win the game?
A: 🟢 No, not on its own. The game ends when a player would start their turn with no models on the table that aren't Incapacitated or Dead, but victory is decided by objectives/scoring — a tabled player can still win.
Q: Does leaving the board while carrying objectives count as possessing them for scoring?
A: 🟢 Yes — but only if the scenario allows you to leave the board.
Q: How does the Recovery roll interact with the game-end rule?
A: 🟢 A Recovery check was added by errata: Incapacitated models may roll at the start of their turn to get up (on success, heal 1 HP and gain Weakened; reroll if an ally is in base contact). The game-end timing will be amended to account for this. Broken Morale can also end the game in some scenarios.
Q: What is the Broken Morale threshold (the rulebook says "less than half," but the 4-model example treats 2 down as broken)?
A: 🔵 The rulebook wording is corrected in the V1.5 FAQ — follow the example (for a team of 4, being 2 down triggers Broken Morale).
Q: How does scoring work in Quarter War?
A: 🔵 No scoring in Round 1, and a model must not be Incapacitated or Dead to count for scoring.
Q: Do Upgrades count for zone control / "stronger presence"?
A: 🔵 No — those scenarios specify "do not include Upgrades," so use base model cost. The Slayer Dragoon's mount (Lupus) is merged with the model for points, since it can't be Incapacitated on its own.
Q: Which scheme table do Goblins and Oni use?
A: 🟢 The first half of any scheme table (results 1–10).
Q: Treasure Hunt (Scenario 3) — is interacting with a sigil + dodging its spell the only way to remove it?
A: 🔵 No — you can also push an enemy model onto the sigil.
Errata & FAQ status
- Recovery check added to the core rules (Incapacitated models can self-recover); game-end timing to be amended. 🟢
- Electromancy STK corrected to 2; Soldier bonus capped at 3. 🟢🔵
- Charm/reaction wording and Affinity vs Spellcraft wording queued for a future FAQ pass. 🟢
- The Guildhall app overrides printed cards for point costs, but can lag behind the current rules — the rulebook and FAQ are the final authority. 🟢
- Compiled from the #rule-questions-skirmish Discord export. Official (🟢) answers come from the design/company team and take precedence over community (🔵) answers where they overlap.